Fixed last commit

Yep, forgot to test it :D

It should be okay now


Former-commit-id: 3392523240affb4151f5121decb0e458500878a3
This commit is contained in:
Lynix 2013-04-03 01:25:57 +02:00
parent 34dbd19385
commit 2c7744af41
11 changed files with 33 additions and 76 deletions

View File

@ -1,14 +1,14 @@
// Cette démo suppose que vous avez déjà lu les commentaires de "FirstScene"
#include <Nazara/3D.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Graphics.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Utility.hpp>
#include <iostream>
int main()
{
NzInitializer<Nz3D> nazara;
NzInitializer<NzGraphics> nazara;
if (!nazara)
{
std::cout << "Failed to initialize Nazara, see NazaraLog.log for further informations" << std::endl;

View File

@ -1,16 +1,16 @@
#include <Nazara/3D.hpp> // Module 3D
#include <Nazara/Core/Clock.hpp> // Horloges
#include <Nazara/Graphics.hpp> // Module Graphique
#include <Nazara/Renderer.hpp> // Module de rendu
#include <Nazara/Utility.hpp> // Module utilitaire
#include <iostream>
int main()
{
// Pour commencer, nous initialisons le module 3D, celui-ci va provoquer l'initialisation (dans l'ordre),
// du noyau (Core), Utility, Renderer, 2D.
// Pour commencer, nous initialisons le module Graphique, celui-ci va provoquer l'initialisation (dans l'ordre),
// du noyau (Core), Utility, Renderer.
// NzInitializer est une classe RAII appelant Initialize dans son constructeur et Uninitialize dans son destructeur.
// Autrement dit, une fois ceci fait nous n'avons plus à nous soucier de la libération du moteur.
NzInitializer<Nz3D> nazara;
NzInitializer<NzGraphics> nazara;
if (!nazara)
{
// Une erreur s'est produite dans l'initialisation d'un des modules

View File

@ -1,43 +0,0 @@
// This file was automatically generated on 13 Mar 2013 at 23:20:31
/*
Nazara Engine - 3D module
Copyright (C) 2013 Jérôme "Lynix" Leclercq (Lynix680@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#ifndef NAZARA_GLOBAL_3D_HPP
#define NAZARA_GLOBAL_3D_HPP
#include <Nazara/3D/3D.hpp>
#include <Nazara/3D/Camera.hpp>
#include <Nazara/3D/Config.hpp>
#include <Nazara/3D/Enums.hpp>
#include <Nazara/3D/Light.hpp>
#include <Nazara/3D/Model.hpp>
#include <Nazara/3D/RenderQueue.hpp>
#include <Nazara/3D/Scene.hpp>
#include <Nazara/3D/SceneNode.hpp>
#include <Nazara/3D/SceneRoot.hpp>
#endif // NAZARA_GLOBAL_3D_HPP

View File

@ -29,13 +29,13 @@
#ifndef NAZARA_GLOBAL_GRAPHICS_HPP
#define NAZARA_GLOBAL_GRAPHICS_HPP
#include <Nazara/Graphics/3D.hpp>
#include <Nazara/Graphics/Background.hpp>
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/ColorBackground.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Drawable.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/Light.hpp>
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Graphics/RenderQueue.hpp>

View File

@ -8,7 +8,7 @@
#define NAZARA_CAMERA_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/3D/SceneNode.hpp>
#include <Nazara/Graphics/SceneNode.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Rect.hpp>

View File

@ -142,7 +142,7 @@ enum nzImageType
enum nzNodeType
{
nzNodeType_Default, // NzNode
nzNodeType_Scene, // NzSceneNode (3D)
nzNodeType_Scene, // NzSceneNode (Graphics)
nzNodeType_Skeletal, ///TODO
nzNodeType_Max = nzNodeType_Skeletal

View File

@ -25,7 +25,7 @@ NzCamera::~NzCamera() = default;
void NzCamera::Activate() const
{
#ifdef NAZARA_3D_SAFE
#ifdef NAZARA_GRAPHICS_SAFE
if (!m_target)
{
NazaraError("No render target !");

View File

@ -3,15 +3,15 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Log.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Loaders/Mesh.hpp>
#include <Nazara/Graphics/Loaders/OBJ.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Log.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Graphics/Debug.hpp>
bool Nz3D::Initialize()
bool NzGraphics::Initialize()
{
if (s_moduleReferenceCounter++ != 0)
return true; // Déjà initialisé
@ -38,12 +38,12 @@ bool Nz3D::Initialize()
return true;
}
bool Nz3D::IsInitialized()
bool NzGraphics::IsInitialized()
{
return s_moduleReferenceCounter != 0;
}
void Nz3D::Uninitialize()
void NzGraphics::Uninitialize()
{
if (s_moduleReferenceCounter != 1)
{
@ -64,7 +64,7 @@ void Nz3D::Uninitialize()
NazaraNotice("Uninitialized: Graphics module");
// Libération des dépendances
Nz2D::Uninitialize();
NzRenderer::Uninitialize();
}
unsigned int Nz3D::s_moduleReferenceCounter = 0;
unsigned int NzGraphics::s_moduleReferenceCounter = 0;

View File

@ -107,7 +107,7 @@ void NzModel::AddToRenderQueue(NzRenderQueue& renderQueue) const
void NzModel::AdvanceAnimation(float elapsedTime)
{
#if NAZARA_3D_SAFE
#if NAZARA_GRAPHICS_SAFE
if (!m_animation)
{
NazaraError("Model has no animation");
@ -163,7 +163,7 @@ NzAnimation* NzModel::GetAnimation() const
const NzBoundingBoxf& NzModel::GetBoundingBox() const
{
#if NAZARA_3D_SAFE
#if NAZARA_GRAPHICS_SAFE
if (!m_mesh)
{
NazaraError("Model has no mesh");
@ -181,7 +181,7 @@ const NzBoundingBoxf& NzModel::GetBoundingBox() const
NzMaterial* NzModel::GetMaterial(unsigned int matIndex) const
{
#if NAZARA_3D_SAFE
#if NAZARA_GRAPHICS_SAFE
if (matIndex >= m_matCount)
{
NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount));
@ -194,7 +194,7 @@ NzMaterial* NzModel::GetMaterial(unsigned int matIndex) const
NzMaterial* NzModel::GetMaterial(unsigned int skinIndex, unsigned int matIndex) const
{
#if NAZARA_3D_SAFE
#if NAZARA_GRAPHICS_SAFE
if (skinIndex >= m_skinCount)
{
NazaraError("Skin index out of range (" + NzString::Number(skinIndex) + " >= " + NzString::Number(m_skinCount));
@ -296,7 +296,7 @@ void NzModel::Reset()
bool NzModel::SetAnimation(NzAnimation* animation)
{
#if NAZARA_3D_SAFE
#if NAZARA_GRAPHICS_SAFE
if (!m_mesh)
{
NazaraError("Model has no animation");
@ -344,7 +344,7 @@ bool NzModel::SetAnimation(NzAnimation* animation)
void NzModel::SetMaterial(unsigned int matIndex, NzMaterial* material)
{
#if NAZARA_3D_SAFE
#if NAZARA_GRAPHICS_SAFE
if (matIndex >= m_matCount)
{
NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount));
@ -362,7 +362,7 @@ void NzModel::SetMaterial(unsigned int matIndex, NzMaterial* material)
void NzModel::SetMaterial(unsigned int skinIndex, unsigned int matIndex, NzMaterial* material)
{
#if NAZARA_3D_SAFE
#if NAZARA_GRAPHICS_SAFE
if (skinIndex >= m_skinCount)
{
NazaraError("Skin index out of range (" + NzString::Number(skinIndex) + " >= " + NzString::Number(m_skinCount));
@ -423,7 +423,7 @@ void NzModel::SetMesh(NzMesh* mesh)
bool NzModel::SetSequence(const NzString& sequenceName)
{
///TODO: Rendre cette erreur "safe" avec le nouveau système de gestions d'erreur (No-log)
#if NAZARA_3D_SAFE
#if NAZARA_GRAPHICS_SAFE
if (!m_animation)
{
NazaraError("Model has no animation");
@ -446,7 +446,7 @@ bool NzModel::SetSequence(const NzString& sequenceName)
void NzModel::SetSequence(unsigned int sequenceIndex)
{
#if NAZARA_3D_SAFE
#if NAZARA_GRAPHICS_SAFE
if (!m_animation)
{
NazaraError("Model has no animation");
@ -455,7 +455,7 @@ void NzModel::SetSequence(unsigned int sequenceIndex)
#endif
const NzSequence* currentSequence = m_animation->GetSequence(sequenceIndex);
#if NAZARA_3D_SAFE
#if NAZARA_GRAPHICS_SAFE
if (!currentSequence)
{
NazaraError("Sequence not found");
@ -469,7 +469,7 @@ void NzModel::SetSequence(unsigned int sequenceIndex)
void NzModel::SetSkin(unsigned int skin)
{
#if NAZARA_3D_SAFE
#if NAZARA_GRAPHICS_SAFE
if (skin >= m_skinCount)
{
NazaraError("Skin index out of range (" + NzString::Number(skin) + " >= " + NzString::Number(m_skinCount));
@ -482,7 +482,7 @@ void NzModel::SetSkin(unsigned int skin)
void NzModel::SetSkinCount(unsigned int skinCount)
{
#if NAZARA_3D_SAFE
#if NAZARA_GRAPHICS_SAFE
if (skinCount == 0)
{
NazaraError("Skin count must be over 0");
@ -587,7 +587,7 @@ void NzModel::UpdateBoundingBox() const
bool NzModel::VisibilityTest(const NzFrustumf& frustum)
{
#if NAZARA_3D_SAFE
#if NAZARA_GRAPHICS_SAFE
if (!m_mesh)
{
NazaraError("Model has no mesh");

View File

@ -23,7 +23,7 @@
#include <memory>
#include <set>
#include <vector>
#include <Nazara/3D/Debug.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace
{
@ -350,7 +350,7 @@ unsigned int NzScene::GetUpdatePerSecond() const
void NzScene::RegisterForUpdate(NzUpdatable* object)
{
#if NAZARA_3D_SAFE
#if NAZARA_GRAPHICS_SAFE
if (!object)
{
NazaraError("Invalid object");
@ -378,7 +378,7 @@ void NzScene::SetUpdatePerSecond(unsigned int updatePerSecond)
void NzScene::UnregisterForUpdate(NzUpdatable* object)
{
#if NAZARA_3D_SAFE
#if NAZARA_GRAPHICS_SAFE
if (!object)
{
NazaraError("Invalid object");