Fixed last commit
Yep, forgot to test it :D It should be okay now Former-commit-id: 3392523240affb4151f5121decb0e458500878a3
This commit is contained in:
@@ -107,7 +107,7 @@ void NzModel::AddToRenderQueue(NzRenderQueue& renderQueue) const
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void NzModel::AdvanceAnimation(float elapsedTime)
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{
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#if NAZARA_3D_SAFE
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#if NAZARA_GRAPHICS_SAFE
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if (!m_animation)
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{
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NazaraError("Model has no animation");
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@@ -163,7 +163,7 @@ NzAnimation* NzModel::GetAnimation() const
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const NzBoundingBoxf& NzModel::GetBoundingBox() const
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{
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#if NAZARA_3D_SAFE
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#if NAZARA_GRAPHICS_SAFE
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if (!m_mesh)
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{
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NazaraError("Model has no mesh");
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@@ -181,7 +181,7 @@ const NzBoundingBoxf& NzModel::GetBoundingBox() const
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NzMaterial* NzModel::GetMaterial(unsigned int matIndex) const
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{
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#if NAZARA_3D_SAFE
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#if NAZARA_GRAPHICS_SAFE
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if (matIndex >= m_matCount)
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{
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NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount));
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@@ -194,7 +194,7 @@ NzMaterial* NzModel::GetMaterial(unsigned int matIndex) const
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NzMaterial* NzModel::GetMaterial(unsigned int skinIndex, unsigned int matIndex) const
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{
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#if NAZARA_3D_SAFE
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#if NAZARA_GRAPHICS_SAFE
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if (skinIndex >= m_skinCount)
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{
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NazaraError("Skin index out of range (" + NzString::Number(skinIndex) + " >= " + NzString::Number(m_skinCount));
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@@ -296,7 +296,7 @@ void NzModel::Reset()
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bool NzModel::SetAnimation(NzAnimation* animation)
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{
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#if NAZARA_3D_SAFE
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#if NAZARA_GRAPHICS_SAFE
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if (!m_mesh)
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{
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NazaraError("Model has no animation");
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@@ -344,7 +344,7 @@ bool NzModel::SetAnimation(NzAnimation* animation)
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void NzModel::SetMaterial(unsigned int matIndex, NzMaterial* material)
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{
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#if NAZARA_3D_SAFE
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#if NAZARA_GRAPHICS_SAFE
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if (matIndex >= m_matCount)
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{
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NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_matCount));
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@@ -362,7 +362,7 @@ void NzModel::SetMaterial(unsigned int matIndex, NzMaterial* material)
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void NzModel::SetMaterial(unsigned int skinIndex, unsigned int matIndex, NzMaterial* material)
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{
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#if NAZARA_3D_SAFE
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#if NAZARA_GRAPHICS_SAFE
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if (skinIndex >= m_skinCount)
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{
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NazaraError("Skin index out of range (" + NzString::Number(skinIndex) + " >= " + NzString::Number(m_skinCount));
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@@ -423,7 +423,7 @@ void NzModel::SetMesh(NzMesh* mesh)
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bool NzModel::SetSequence(const NzString& sequenceName)
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{
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///TODO: Rendre cette erreur "safe" avec le nouveau système de gestions d'erreur (No-log)
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#if NAZARA_3D_SAFE
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#if NAZARA_GRAPHICS_SAFE
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if (!m_animation)
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{
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NazaraError("Model has no animation");
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@@ -446,7 +446,7 @@ bool NzModel::SetSequence(const NzString& sequenceName)
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void NzModel::SetSequence(unsigned int sequenceIndex)
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{
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#if NAZARA_3D_SAFE
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#if NAZARA_GRAPHICS_SAFE
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if (!m_animation)
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{
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NazaraError("Model has no animation");
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@@ -455,7 +455,7 @@ void NzModel::SetSequence(unsigned int sequenceIndex)
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#endif
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const NzSequence* currentSequence = m_animation->GetSequence(sequenceIndex);
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#if NAZARA_3D_SAFE
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#if NAZARA_GRAPHICS_SAFE
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if (!currentSequence)
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{
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NazaraError("Sequence not found");
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@@ -469,7 +469,7 @@ void NzModel::SetSequence(unsigned int sequenceIndex)
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void NzModel::SetSkin(unsigned int skin)
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{
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#if NAZARA_3D_SAFE
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#if NAZARA_GRAPHICS_SAFE
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if (skin >= m_skinCount)
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{
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NazaraError("Skin index out of range (" + NzString::Number(skin) + " >= " + NzString::Number(m_skinCount));
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@@ -482,7 +482,7 @@ void NzModel::SetSkin(unsigned int skin)
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void NzModel::SetSkinCount(unsigned int skinCount)
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{
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#if NAZARA_3D_SAFE
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#if NAZARA_GRAPHICS_SAFE
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if (skinCount == 0)
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{
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NazaraError("Skin count must be over 0");
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@@ -587,7 +587,7 @@ void NzModel::UpdateBoundingBox() const
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bool NzModel::VisibilityTest(const NzFrustumf& frustum)
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{
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#if NAZARA_3D_SAFE
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#if NAZARA_GRAPHICS_SAFE
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if (!m_mesh)
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{
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NazaraError("Model has no mesh");
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