Improved readability
Former-commit-id: 8cb71d9f3ba34be26a1133e2f4b118c86a8cc0ed
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07f8f5d029
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@ -502,7 +502,7 @@ NzMatrix4<T>& NzMatrix4<T>::MakeLookAt(const NzVector3<T>& eye, const NzVector3<
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template<typename T>
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NzMatrix4<T>& NzMatrix4<T>::MakePerspective(T angle, T ratio, T zNear, T zFar)
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{
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// http://msdn.microsoft.com/en-us/library/windows/desktop/bb204944(v=vs.85).aspx
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// http://msdn.microsoft.com/en-us/library/windows/desktop/bb204945(v=vs.85).aspx
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#if NAZARA_MATH_ANGLE_RADIAN
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angle /= F(2.0);
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#else
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@ -157,8 +157,8 @@ NzVector3<T>& NzVector3<T>::Maximize(const NzVector3& vec)
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if (vec.y > y)
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y = vec.y;
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if (vec.z > z)
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z = vec.z;
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if (vec.z > z)
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z = vec.z;
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return *this;
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}
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@ -172,8 +172,8 @@ NzVector3<T>& NzVector3<T>::Minimize(const NzVector3& vec)
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if (vec.y < y)
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y = vec.y;
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if (vec.z < z)
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z = vec.z;
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if (vec.z < z)
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z = vec.z;
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return *this;
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}
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@ -181,7 +181,7 @@ NzVector3<T>& NzVector3<T>::Minimize(const NzVector3& vec)
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template<typename T>
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NzVector3<T>& NzVector3<T>::Normalize(T* length)
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{
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T norm = std::sqrt(SquaredLength());
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T norm = Length();
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T invNorm = F(1.0) / norm;
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x *= invNorm;
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