Remove empty source files
This commit is contained in:
parent
3df52dcfbe
commit
2f5db80183
|
|
@ -18,18 +18,18 @@ namespace Nz
|
|||
class NAZARA_UTILITY_API SkeletonComponent final : public SkeletonComponentBase
|
||||
{
|
||||
public:
|
||||
SkeletonComponent(std::shared_ptr<Skeleton> skeleton);
|
||||
inline SkeletonComponent(std::shared_ptr<Skeleton> skeleton);
|
||||
SkeletonComponent(const SkeletonComponent&) = delete;
|
||||
SkeletonComponent(SkeletonComponent&& skeletalComponent) noexcept = default;
|
||||
~SkeletonComponent() = default;
|
||||
|
||||
Node* GetRootNode();
|
||||
inline Node* GetRootNode();
|
||||
|
||||
SkeletonComponent& operator=(const SkeletonComponent&) = delete;
|
||||
SkeletonComponent& operator=(SkeletonComponent&& skeletalComponent) noexcept = default;
|
||||
|
||||
private:
|
||||
const Skeleton& GetAttachedSkeleton() const override;
|
||||
inline const Skeleton& GetAttachedSkeleton() const override;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -6,6 +6,20 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
inline SkeletonComponent::SkeletonComponent(std::shared_ptr<Skeleton> skeleton) :
|
||||
SkeletonComponentBase(std::move(skeleton))
|
||||
{
|
||||
}
|
||||
|
||||
inline Node* SkeletonComponent::GetRootNode()
|
||||
{
|
||||
return m_referenceSkeleton->GetRootJoint();
|
||||
}
|
||||
|
||||
inline const Skeleton& SkeletonComponent::GetAttachedSkeleton() const
|
||||
{
|
||||
return *m_referenceSkeleton;
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Utility/DebugOff.hpp>
|
||||
|
|
|
|||
|
|
@ -1,10 +0,0 @@
|
|||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - BulletPhysics3D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/BulletPhysics3D/Components/BulletRigidBody3DComponent.hpp>
|
||||
#include <Nazara/BulletPhysics3D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
}
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/ChipmunkPhysics2D/Components/ChipmunkRigidBody2DComponent.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
}
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/Components/CameraComponent.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
}
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
}
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/Components/LightComponent.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - JoltPhysics3D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/JoltPhysics3D/Components/JoltRigidBody3DComponent.hpp>
|
||||
#include <Nazara/BulletPhysics3D/Components/BulletRigidBody3DComponent.hpp>
|
||||
#include <Nazara/JoltPhysics3D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
}
|
||||
|
|
@ -1,24 +0,0 @@
|
|||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Utility/Components/SkeletonComponent.hpp>
|
||||
#include <Nazara/Utility/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
SkeletonComponent::SkeletonComponent(std::shared_ptr<Skeleton> skeleton) :
|
||||
SkeletonComponentBase(std::move(skeleton))
|
||||
{
|
||||
}
|
||||
|
||||
Node* SkeletonComponent::GetRootNode()
|
||||
{
|
||||
return m_referenceSkeleton->GetRootJoint();
|
||||
}
|
||||
|
||||
const Skeleton& SkeletonComponent::GetAttachedSkeleton() const
|
||||
{
|
||||
return *m_referenceSkeleton;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Utility/Components/SkeletonComponentBase.hpp>
|
||||
#include <Nazara/Utility/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
}
|
||||
Loading…
Reference in New Issue