Remove empty source files
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@ -18,18 +18,18 @@ namespace Nz
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class NAZARA_UTILITY_API SkeletonComponent final : public SkeletonComponentBase
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class NAZARA_UTILITY_API SkeletonComponent final : public SkeletonComponentBase
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{
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{
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public:
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public:
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SkeletonComponent(std::shared_ptr<Skeleton> skeleton);
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inline SkeletonComponent(std::shared_ptr<Skeleton> skeleton);
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SkeletonComponent(const SkeletonComponent&) = delete;
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SkeletonComponent(const SkeletonComponent&) = delete;
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SkeletonComponent(SkeletonComponent&& skeletalComponent) noexcept = default;
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SkeletonComponent(SkeletonComponent&& skeletalComponent) noexcept = default;
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~SkeletonComponent() = default;
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~SkeletonComponent() = default;
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Node* GetRootNode();
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inline Node* GetRootNode();
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SkeletonComponent& operator=(const SkeletonComponent&) = delete;
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SkeletonComponent& operator=(const SkeletonComponent&) = delete;
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SkeletonComponent& operator=(SkeletonComponent&& skeletalComponent) noexcept = default;
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SkeletonComponent& operator=(SkeletonComponent&& skeletalComponent) noexcept = default;
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private:
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private:
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const Skeleton& GetAttachedSkeleton() const override;
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inline const Skeleton& GetAttachedSkeleton() const override;
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};
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};
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}
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}
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@ -6,6 +6,20 @@
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namespace Nz
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namespace Nz
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{
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{
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inline SkeletonComponent::SkeletonComponent(std::shared_ptr<Skeleton> skeleton) :
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SkeletonComponentBase(std::move(skeleton))
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{
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}
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inline Node* SkeletonComponent::GetRootNode()
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{
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return m_referenceSkeleton->GetRootJoint();
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}
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inline const Skeleton& SkeletonComponent::GetAttachedSkeleton() const
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{
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return *m_referenceSkeleton;
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}
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}
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}
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#include <Nazara/Utility/DebugOff.hpp>
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#include <Nazara/Utility/DebugOff.hpp>
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@ -1,10 +0,0 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - BulletPhysics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/BulletPhysics3D/Components/BulletRigidBody3DComponent.hpp>
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#include <Nazara/BulletPhysics3D/Debug.hpp>
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namespace Nz
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{
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}
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@ -1,10 +0,0 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/ChipmunkPhysics2D/Components/ChipmunkRigidBody2DComponent.hpp>
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#include <Nazara/ChipmunkPhysics2D/Debug.hpp>
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namespace Nz
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{
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}
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@ -1,10 +0,0 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Components/CameraComponent.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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}
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@ -1,10 +0,0 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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}
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@ -1,10 +0,0 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Components/LightComponent.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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}
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@ -1,11 +0,0 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - JoltPhysics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/JoltPhysics3D/Components/JoltRigidBody3DComponent.hpp>
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#include <Nazara/BulletPhysics3D/Components/BulletRigidBody3DComponent.hpp>
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#include <Nazara/JoltPhysics3D/Debug.hpp>
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namespace Nz
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{
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}
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@ -1,24 +0,0 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/Components/SkeletonComponent.hpp>
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#include <Nazara/Utility/Debug.hpp>
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namespace Nz
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{
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SkeletonComponent::SkeletonComponent(std::shared_ptr<Skeleton> skeleton) :
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SkeletonComponentBase(std::move(skeleton))
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{
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}
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Node* SkeletonComponent::GetRootNode()
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{
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return m_referenceSkeleton->GetRootJoint();
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}
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const Skeleton& SkeletonComponent::GetAttachedSkeleton() const
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{
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return *m_referenceSkeleton;
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}
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}
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@ -1,10 +0,0 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/Components/SkeletonComponentBase.hpp>
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#include <Nazara/Utility/Debug.hpp>
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namespace Nz
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{
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}
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