Shader/ShaderBuild: Fix ambiguity for AccessMember
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@ -17,10 +17,14 @@ namespace Nz::ShaderBuilder
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{
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namespace Impl
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{
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struct AccessIndex
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{
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inline std::unique_ptr<ShaderAst::AccessMemberIndexExpression> operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::size_t> memberIndices) const;
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};
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struct AccessMember
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{
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inline std::unique_ptr<ShaderAst::AccessMemberIdentifierExpression> operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::string> memberIdentifiers) const;
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inline std::unique_ptr<ShaderAst::AccessMemberIndexExpression> operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::size_t> memberIndices) const;
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};
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struct Assign
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@ -135,6 +139,7 @@ namespace Nz::ShaderBuilder
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};
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}
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constexpr Impl::AccessIndex AccessIndex;
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constexpr Impl::AccessMember AccessMember;
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constexpr Impl::Assign Assign;
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constexpr Impl::Binary Binary;
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@ -16,7 +16,7 @@ namespace Nz::ShaderBuilder
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return accessMemberNode;
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}
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inline std::unique_ptr<ShaderAst::AccessMemberIndexExpression> Impl::AccessMember::operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::size_t> memberIndices) const
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inline std::unique_ptr<ShaderAst::AccessMemberIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::size_t> memberIndices) const
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{
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auto accessMemberNode = std::make_unique<ShaderAst::AccessMemberIndexExpression>();
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accessMemberNode->structExpr = std::move(structExpr);
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