Shader/ShaderBuild: Fix ambiguity for AccessMember
This commit is contained in:
@@ -16,7 +16,7 @@ namespace Nz::ShaderBuilder
|
||||
return accessMemberNode;
|
||||
}
|
||||
|
||||
inline std::unique_ptr<ShaderAst::AccessMemberIndexExpression> Impl::AccessMember::operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::size_t> memberIndices) const
|
||||
inline std::unique_ptr<ShaderAst::AccessMemberIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::size_t> memberIndices) const
|
||||
{
|
||||
auto accessMemberNode = std::make_unique<ShaderAst::AccessMemberIndexExpression>();
|
||||
accessMemberNode->structExpr = std::move(structExpr);
|
||||
|
||||
Reference in New Issue
Block a user