Shader/ShaderBuild: Fix ambiguity for AccessMember

This commit is contained in:
Jérôme Leclercq
2021-05-29 00:56:04 +02:00
parent a90844f0dd
commit 2f8a82ed05
2 changed files with 7 additions and 2 deletions

View File

@@ -16,7 +16,7 @@ namespace Nz::ShaderBuilder
return accessMemberNode;
}
inline std::unique_ptr<ShaderAst::AccessMemberIndexExpression> Impl::AccessMember::operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::size_t> memberIndices) const
inline std::unique_ptr<ShaderAst::AccessMemberIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::size_t> memberIndices) const
{
auto accessMemberNode = std::make_unique<ShaderAst::AccessMemberIndexExpression>();
accessMemberNode->structExpr = std::move(structExpr);