Shader/ShaderBuild: Fix ambiguity for AccessMember
This commit is contained in:
parent
a90844f0dd
commit
2f8a82ed05
|
|
@ -17,10 +17,14 @@ namespace Nz::ShaderBuilder
|
||||||
{
|
{
|
||||||
namespace Impl
|
namespace Impl
|
||||||
{
|
{
|
||||||
|
struct AccessIndex
|
||||||
|
{
|
||||||
|
inline std::unique_ptr<ShaderAst::AccessMemberIndexExpression> operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::size_t> memberIndices) const;
|
||||||
|
};
|
||||||
|
|
||||||
struct AccessMember
|
struct AccessMember
|
||||||
{
|
{
|
||||||
inline std::unique_ptr<ShaderAst::AccessMemberIdentifierExpression> operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::string> memberIdentifiers) const;
|
inline std::unique_ptr<ShaderAst::AccessMemberIdentifierExpression> operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::string> memberIdentifiers) const;
|
||||||
inline std::unique_ptr<ShaderAst::AccessMemberIndexExpression> operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::size_t> memberIndices) const;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Assign
|
struct Assign
|
||||||
|
|
@ -135,6 +139,7 @@ namespace Nz::ShaderBuilder
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
constexpr Impl::AccessIndex AccessIndex;
|
||||||
constexpr Impl::AccessMember AccessMember;
|
constexpr Impl::AccessMember AccessMember;
|
||||||
constexpr Impl::Assign Assign;
|
constexpr Impl::Assign Assign;
|
||||||
constexpr Impl::Binary Binary;
|
constexpr Impl::Binary Binary;
|
||||||
|
|
|
||||||
|
|
@ -16,7 +16,7 @@ namespace Nz::ShaderBuilder
|
||||||
return accessMemberNode;
|
return accessMemberNode;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline std::unique_ptr<ShaderAst::AccessMemberIndexExpression> Impl::AccessMember::operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::size_t> memberIndices) const
|
inline std::unique_ptr<ShaderAst::AccessMemberIndexExpression> Impl::AccessIndex::operator()(ShaderAst::ExpressionPtr structExpr, std::vector<std::size_t> memberIndices) const
|
||||||
{
|
{
|
||||||
auto accessMemberNode = std::make_unique<ShaderAst::AccessMemberIndexExpression>();
|
auto accessMemberNode = std::make_unique<ShaderAst::AccessMemberIndexExpression>();
|
||||||
accessMemberNode->structExpr = std::move(structExpr);
|
accessMemberNode->structExpr = std::move(structExpr);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue