Added texture rect parameter to primitive generator
Former-commit-id: 5efc0fd1bcc2aad9cd4b75ff9fb8b29d84bfd363
This commit is contained in:
@@ -42,7 +42,7 @@ namespace
|
||||
{
|
||||
}
|
||||
|
||||
void Generate(float size, unsigned int recursionLevel, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
|
||||
void Generate(float size, unsigned int recursionLevel, const NzRectf& textureCoords, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
|
||||
{
|
||||
// Grandement inspiré de http://blog.andreaskahler.com/2009/06/creating-icosphere-mesh-in-code.html
|
||||
const float t = (1.f + 2.236067f)/2.f;
|
||||
@@ -708,7 +708,7 @@ void NzComputeUvSphereIndexVertexCount(unsigned int sliceCount, unsigned int sta
|
||||
|
||||
/**********************************NzGenerate*********************************/
|
||||
|
||||
void NzGenerateBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
|
||||
void NzGenerateBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
|
||||
{
|
||||
unsigned int xIndexCount, yIndexCount, zIndexCount;
|
||||
unsigned int xVertexCount, yVertexCount, zVertexCount;
|
||||
@@ -723,42 +723,42 @@ void NzGenerateBox(const NzVector3f& lengths, const NzVector3ui& subdivision, co
|
||||
|
||||
// Face +X
|
||||
transform.MakeTransform(NzVector3f::UnitX() * halfLengths.x, NzEulerAnglesf(-90.f, 0.f, -90.f));
|
||||
NzGeneratePlane(NzVector2ui(subdivision.z, subdivision.y), NzVector2f(lengths.z, lengths.y), transform, vertices, indices, nullptr, indexOffset);
|
||||
NzGeneratePlane(NzVector2ui(subdivision.z, subdivision.y), NzVector2f(lengths.z, lengths.y), transform, textureCoords, vertices, indices, nullptr, indexOffset);
|
||||
indexOffset += xVertexCount;
|
||||
indices += xIndexCount;
|
||||
vertices += xVertexCount;
|
||||
|
||||
// Face +Y
|
||||
transform.MakeTransform(NzVector3f::UnitY() * halfLengths.y, NzEulerAnglesf(0.f, 0.f, 0.f));
|
||||
NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.z), NzVector2f(lengths.x, lengths.z), transform, vertices, indices, nullptr, indexOffset);
|
||||
NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.z), NzVector2f(lengths.x, lengths.z), transform, textureCoords, vertices, indices, nullptr, indexOffset);
|
||||
indexOffset += yVertexCount;
|
||||
indices += yIndexCount;
|
||||
vertices += yVertexCount;
|
||||
|
||||
// Face +Z
|
||||
transform.MakeTransform(NzVector3f::UnitZ() * halfLengths.z, NzEulerAnglesf(-90.f, 90.f, 90.f));
|
||||
NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.y), NzVector2f(lengths.x, lengths.y), transform, vertices, indices, nullptr, indexOffset);
|
||||
NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.y), NzVector2f(lengths.x, lengths.y), transform, textureCoords, vertices, indices, nullptr, indexOffset);
|
||||
indexOffset += zVertexCount;
|
||||
indices += zIndexCount;
|
||||
vertices += zVertexCount;
|
||||
|
||||
// Face -X
|
||||
transform.MakeTransform(-NzVector3f::UnitX() * halfLengths.x, NzEulerAnglesf(-90.f, 0.f, 90.f));
|
||||
NzGeneratePlane(NzVector2ui(subdivision.z, subdivision.y), NzVector2f(lengths.z, lengths.y), transform, vertices, indices, nullptr, indexOffset);
|
||||
NzGeneratePlane(NzVector2ui(subdivision.z, subdivision.y), NzVector2f(lengths.z, lengths.y), transform, textureCoords, vertices, indices, nullptr, indexOffset);
|
||||
indexOffset += xVertexCount;
|
||||
indices += xIndexCount;
|
||||
vertices += xVertexCount;
|
||||
|
||||
// Face -Y
|
||||
transform.MakeTransform(-NzVector3f::UnitY() * halfLengths.y, NzEulerAnglesf(0.f, 0.f, 180.f));
|
||||
NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.z), NzVector2f(lengths.x, lengths.z), transform, vertices, indices, nullptr, indexOffset);
|
||||
NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.z), NzVector2f(lengths.x, lengths.z), transform, textureCoords, vertices, indices, nullptr, indexOffset);
|
||||
indexOffset += yVertexCount;
|
||||
indices += yIndexCount;
|
||||
vertices += yVertexCount;
|
||||
|
||||
// Face -Z
|
||||
transform.MakeTransform(-NzVector3f::UnitZ() * halfLengths.z, NzEulerAnglesf(-90.f, -90.f, 90.f));
|
||||
NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.y), NzVector2f(lengths.x, lengths.y), transform, vertices, indices, nullptr, indexOffset);
|
||||
NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.y), NzVector2f(lengths.x, lengths.y), transform, textureCoords, vertices, indices, nullptr, indexOffset);
|
||||
indexOffset += zVertexCount;
|
||||
indices += zIndexCount;
|
||||
vertices += zVertexCount;
|
||||
@@ -772,13 +772,13 @@ void NzGenerateBox(const NzVector3f& lengths, const NzVector3ui& subdivision, co
|
||||
}
|
||||
}
|
||||
|
||||
void NzGenerateCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
|
||||
void NzGenerateCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
|
||||
{
|
||||
unsigned int vertexCount;
|
||||
NzComputeBoxIndexVertexCount(NzVector3ui(subdivision), nullptr, &vertexCount);
|
||||
|
||||
// On envoie une matrice identité de sorte à ce que la boîte ne subisse aucune transformation (rendant plus facile l'étape suivante)
|
||||
NzGenerateBox(NzVector3f(size, size, size), NzVector3ui(subdivision), NzMatrix4f::Identity(), vertices, indices, nullptr, indexOffset);
|
||||
NzGenerateBox(NzVector3f(size, size, size), NzVector3ui(subdivision), NzMatrix4f::Identity(), textureCoords, vertices, indices, nullptr, indexOffset);
|
||||
|
||||
if (aabb)
|
||||
{
|
||||
@@ -795,13 +795,13 @@ void NzGenerateCubicSphere(float size, unsigned int subdivision, const NzMatrix4
|
||||
}
|
||||
}
|
||||
|
||||
void NzGenerateIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
|
||||
void NzGenerateIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
|
||||
{
|
||||
IcoSphereBuilder builder(matrix);
|
||||
builder.Generate(size, recursionLevel, vertices, indices, aabb, indexOffset);
|
||||
builder.Generate(size, recursionLevel, textureCoords, vertices, indices, aabb, indexOffset);
|
||||
}
|
||||
|
||||
void NzGeneratePlane(const NzVector2ui& subdivision, const NzVector2f& size, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
|
||||
void NzGeneratePlane(const NzVector2ui& subdivision, const NzVector2f& size, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
|
||||
{
|
||||
// Pour plus de facilité, on va construire notre plan en considérant que la normale est de 0,1,0
|
||||
// Et appliquer ensuite une matrice "finissant le travail"
|
||||
@@ -833,7 +833,7 @@ void NzGeneratePlane(const NzVector2ui& subdivision, const NzVector2f& size, con
|
||||
{
|
||||
NzVector3f localPos((2.f*x*invHorizontalVertexCount - 1.f) * halfSizeX, 0.f, (2.f*y*invVerticalVertexCount - 1.f) * halfSizeY);
|
||||
vertices->position = matrix * localPos;
|
||||
vertices->uv.Set(x*invHorizontalVertexCount, y*invVerticalVertexCount);
|
||||
vertices->uv.Set(textureCoords.x + x*invHorizontalVertexCount*textureCoords.width, textureCoords.y + y*invVerticalVertexCount*textureCoords.height);
|
||||
vertices->normal = normal;
|
||||
vertices->tangent = tangent;
|
||||
vertices++;
|
||||
@@ -855,13 +855,13 @@ void NzGeneratePlane(const NzVector2ui& subdivision, const NzVector2f& size, con
|
||||
aabb->Set(matrix.Transform(NzVector3f(-halfSizeX, 0.f, -halfSizeY), 0.f), matrix.Transform(NzVector3f(halfSizeX, 0.f, halfSizeY), 0.f));
|
||||
}
|
||||
|
||||
void NzGenerateUvSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
|
||||
void NzGenerateUvSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
|
||||
{
|
||||
// http://stackoverflow.com/questions/14080932/implementing-opengl-sphere-example-code
|
||||
float invSliceCount = 1.f / (sliceCount-1);
|
||||
float invStackCount = 1.f / (stackCount-1);
|
||||
|
||||
const float pi = M_PI; // Pour éviter toute promotion en double
|
||||
const float pi = static_cast<float>(M_PI); // Pour éviter toute promotion en double
|
||||
const float pi2 = pi * 2.f;
|
||||
const float pi_2 = pi / 2.f;
|
||||
|
||||
@@ -883,7 +883,7 @@ void NzGenerateUvSphere(float size, unsigned int sliceCount, unsigned int stackC
|
||||
|
||||
vertices->position = matrix.Transform(size * normal);
|
||||
vertices->normal = matrix.Transform(normal, 0.f);
|
||||
vertices->uv.Set(1.f - sliceVal, stackVal);
|
||||
vertices->uv.Set(textureCoords.x + textureCoords.width*(1.f - sliceVal), textureCoords.y + textureCoords.height*stackVal);
|
||||
vertices++;
|
||||
|
||||
if (stack != stackCount-1 && slice != sliceCount-1)
|
||||
|
||||
@@ -191,7 +191,7 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
|
||||
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
|
||||
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
|
||||
|
||||
NzGenerateBox(primitive.box.lengths, primitive.box.subdivision, matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
|
||||
NzGenerateBox(primitive.box.lengths, primitive.box.subdivision, matrix, primitive.textureCoords, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -210,7 +210,7 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
|
||||
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
|
||||
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
|
||||
|
||||
NzGeneratePlane(primitive.plane.subdivision, primitive.plane.size, matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
|
||||
NzGeneratePlane(primitive.plane.subdivision, primitive.plane.size, matrix, primitive.textureCoords, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -233,7 +233,7 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
|
||||
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
|
||||
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
|
||||
|
||||
NzGenerateCubicSphere(primitive.sphere.size, primitive.sphere.cubic.subdivision, matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
|
||||
NzGenerateCubicSphere(primitive.sphere.size, primitive.sphere.cubic.subdivision, matrix, primitive.textureCoords, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -252,7 +252,7 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
|
||||
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
|
||||
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
|
||||
|
||||
NzGenerateIcoSphere(primitive.sphere.size, primitive.sphere.ico.recursionLevel, matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
|
||||
NzGenerateIcoSphere(primitive.sphere.size, primitive.sphere.ico.recursionLevel, matrix, primitive.textureCoords, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -271,7 +271,7 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
|
||||
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
|
||||
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
|
||||
|
||||
NzGenerateUvSphere(primitive.sphere.size, primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
|
||||
NzGenerateUvSphere(primitive.sphere.size, primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, matrix, primitive.textureCoords, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user