Added texture rect parameter to primitive generator

Former-commit-id: 5efc0fd1bcc2aad9cd4b75ff9fb8b29d84bfd363
This commit is contained in:
Lynix 2013-09-21 09:05:37 +02:00
parent 3167531b39
commit 2fd86dc406
5 changed files with 95 additions and 88 deletions

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@ -11,36 +11,38 @@
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Plane.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
struct NzPrimitive
{
void MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
void MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
void MakeCubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
void MakeCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
void MakeIcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
void MakeIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane);
void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
void MakeUVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
void MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
void MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakeCubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakeCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakeIcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakeIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane, const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakeUVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
void MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive Box(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
static NzPrimitive Box(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
static NzPrimitive CubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
static NzPrimitive CubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
static NzPrimitive IcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
static NzPrimitive IcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision = NzVector2ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane);
static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
static NzPrimitive UVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity());
static NzPrimitive UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
static NzPrimitive Box(const NzVector3f& lengths, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive Box(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive CubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive CubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive IcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive IcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision = NzVector2ui(0U), const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane, const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive UVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const NzMatrix4f& transformMatrix = NzMatrix4f::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
static NzPrimitive UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity(), const NzRectf& uvCoords = NzRectf(0.f, 0.f, 1.f, 1.f));
NzMatrix4f matrix;
nzPrimitiveType type;
NzRectf textureCoords;
union
{

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@ -4,68 +4,73 @@
#include <Nazara/Core/Debug.hpp>
inline void NzPrimitive::MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& transformMatrix)
inline void NzPrimitive::MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
{
matrix = transformMatrix;
textureCoords = uvCoords;
type = nzPrimitiveType_Box;
box.lengths = lengths;
box.subdivision = subdivision;
}
inline void NzPrimitive::MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
inline void NzPrimitive::MakeBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
{
MakeBox(lengths, subdivision, NzMatrix4f::Transform(position, rotation));
MakeBox(lengths, subdivision, NzMatrix4f::Transform(position, rotation), uvCoords);
}
inline void NzPrimitive::MakeCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& transformMatrix)
inline void NzPrimitive::MakeCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
{
matrix = transformMatrix;
textureCoords = uvCoords;
type = nzPrimitiveType_Sphere;
sphere.size = size;
sphere.type = nzSphereType_Cubic;
sphere.cubic.subdivision = subdivision;
}
inline void NzPrimitive::MakeCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
inline void NzPrimitive::MakeCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
{
MakeCubicSphere(size, subdivision, NzMatrix4f::Transform(position, rotation));
MakeCubicSphere(size, subdivision, NzMatrix4f::Transform(position, rotation), uvCoords);
}
inline void NzPrimitive::MakeIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& transformMatrix)
inline void NzPrimitive::MakeIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
{
matrix = transformMatrix;
textureCoords = uvCoords;
type = nzPrimitiveType_Sphere;
sphere.size = size;
sphere.type = nzSphereType_Ico;
sphere.ico.recursionLevel = recursionLevel;
}
inline void NzPrimitive::MakeIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation)
inline void NzPrimitive::MakeIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
{
MakeIcoSphere(size, recursionLevel, NzMatrix4f::Transform(position, rotation));
MakeIcoSphere(size, recursionLevel, NzMatrix4f::Transform(position, rotation), uvCoords);
}
inline void NzPrimitive::MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix)
inline void NzPrimitive::MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
{
matrix = transformMatrix;
textureCoords = uvCoords;
type = nzPrimitiveType_Plane;
plane.size = size;
plane.subdivision = subdivision;
}
inline void NzPrimitive::MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& planeInfo)
inline void NzPrimitive::MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& planeInfo, const NzRectf& uvCoords)
{
MakePlane(size, subdivision, NzMatrix4f::Transform(planeInfo.distance * planeInfo.normal, NzQuaternionf::RotationBetween(NzVector3f::Up(), planeInfo.normal)));
MakePlane(size, subdivision, NzMatrix4f::Transform(planeInfo.distance * planeInfo.normal, NzQuaternionf::RotationBetween(NzVector3f::Up(), planeInfo.normal)), uvCoords);
}
inline void NzPrimitive::MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
inline void NzPrimitive::MakePlane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
{
MakePlane(size, subdivision, NzMatrix4f::Transform(position, rotation));
MakePlane(size, subdivision, NzMatrix4f::Transform(position, rotation), uvCoords);
}
inline void NzPrimitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& transformMatrix)
inline void NzPrimitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
{
matrix = transformMatrix;
textureCoords = uvCoords;
type = nzPrimitiveType_Sphere;
sphere.size = size;
sphere.type = nzSphereType_UV;
@ -73,95 +78,95 @@ inline void NzPrimitive::MakeUVSphere(float size, unsigned int sliceCount, unsig
sphere.uv.stackCount = stackCount;
}
inline void NzPrimitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation)
inline void NzPrimitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
{
MakeUVSphere(size, sliceCount, stackCount, NzMatrix4f::Transform(position, rotation));
MakeUVSphere(size, sliceCount, stackCount, NzMatrix4f::Transform(position, rotation), uvCoords);
}
inline NzPrimitive NzPrimitive::Box(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& transformMatrix)
inline NzPrimitive NzPrimitive::Box(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
{
NzPrimitive primitive;
primitive.MakeBox(lengths, subdivision, transformMatrix);
primitive.MakeBox(lengths, subdivision, transformMatrix, uvCoords);
return primitive;
}
inline NzPrimitive NzPrimitive::Box(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
inline NzPrimitive NzPrimitive::Box(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
{
NzPrimitive primitive;
primitive.MakeBox(lengths, subdivision, position, rotation);
primitive.MakeBox(lengths, subdivision, position, rotation, uvCoords);
return primitive;
}
inline NzPrimitive NzPrimitive::CubicSphere(float size, unsigned int subdivision, const NzMatrix4f& transformMatrix)
inline NzPrimitive NzPrimitive::CubicSphere(float size, unsigned int subdivision, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
{
NzPrimitive primitive;
primitive.MakeCubicSphere(size, subdivision, transformMatrix);
primitive.MakeCubicSphere(size, subdivision, transformMatrix, uvCoords);
return primitive;
}
inline NzPrimitive NzPrimitive::CubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
inline NzPrimitive NzPrimitive::CubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
{
NzPrimitive primitive;
primitive.MakeCubicSphere(size, subdivision, position, rotation);
primitive.MakeCubicSphere(size, subdivision, position, rotation, uvCoords);
return primitive;
}
inline NzPrimitive NzPrimitive::IcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& transformMatrix)
inline NzPrimitive NzPrimitive::IcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
{
NzPrimitive primitive;
primitive.MakeIcoSphere(size, recursionLevel, transformMatrix);
primitive.MakeIcoSphere(size, recursionLevel, transformMatrix, uvCoords);
return primitive;
}
inline NzPrimitive NzPrimitive::IcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation)
inline NzPrimitive NzPrimitive::IcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
{
NzPrimitive primitive;
primitive.MakeIcoSphere(size, recursionLevel, position, rotation);
primitive.MakeIcoSphere(size, recursionLevel, position, rotation, uvCoords);
return primitive;
}
inline NzPrimitive NzPrimitive::Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix)
inline NzPrimitive NzPrimitive::Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
{
NzPrimitive primitive;
primitive.MakePlane(size, subdivision, transformMatrix);
primitive.MakePlane(size, subdivision, transformMatrix, uvCoords);
return primitive;
}
inline NzPrimitive NzPrimitive::Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane)
inline NzPrimitive NzPrimitive::Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzPlanef& plane, const NzRectf& uvCoords)
{
NzPrimitive primitive;
primitive.MakePlane(size, subdivision, plane);
primitive.MakePlane(size, subdivision, plane, uvCoords);
return primitive;
}
inline NzPrimitive NzPrimitive::Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
inline NzPrimitive NzPrimitive::Plane(const NzVector2f& size, const NzVector2ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
{
NzPrimitive primitive;
primitive.MakePlane(size, subdivision, position, rotation);
primitive.MakePlane(size, subdivision, position, rotation, uvCoords);
return primitive;
}
inline NzPrimitive NzPrimitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& transformMatrix)
inline NzPrimitive NzPrimitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& transformMatrix, const NzRectf& uvCoords)
{
NzPrimitive primitive;
primitive.MakeUVSphere(size, sliceCount, stackCount, transformMatrix);
primitive.MakeUVSphere(size, sliceCount, stackCount, transformMatrix, uvCoords);
return primitive;
}
inline NzPrimitive NzPrimitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation)
inline NzPrimitive NzPrimitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzVector3f& position, const NzQuaternionf& rotation, const NzRectf& uvCoords)
{
NzPrimitive primitive;
primitive.MakeUVSphere(size, sliceCount, stackCount, position, rotation);
primitive.MakeUVSphere(size, sliceCount, stackCount, position, rotation, uvCoords);
return primitive;
}

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@ -23,11 +23,11 @@ NAZARA_API void NzComputePlaneIndexVertexCount(const NzVector2ui& subdivision, u
NAZARA_API void NzComputeUvSphereIndexVertexCount(unsigned int sliceCount, unsigned int stackCount, unsigned int* indexCount, unsigned int* vertexCount);
template<typename T> NzBoxf NzComputeVerticesAABB(const T* vertices, unsigned int vertexCount);
NAZARA_API void NzGenerateBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
NAZARA_API void NzGenerateCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
NAZARA_API void NzGenerateIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
NAZARA_API void NzGeneratePlane(const NzVector2ui& subdivision, const NzVector2f& size, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
NAZARA_API void NzGenerateUvSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
NAZARA_API void NzGenerateBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
NAZARA_API void NzGenerateCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
NAZARA_API void NzGenerateIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
NAZARA_API void NzGeneratePlane(const NzVector2ui& subdivision, const NzVector2f& size, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
NAZARA_API void NzGenerateUvSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb = nullptr, unsigned int indexOffset = 0);
NAZARA_API void NzOptimizeIndices(NzIndexIterator indices, unsigned int indexCount);

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@ -42,7 +42,7 @@ namespace
{
}
void Generate(float size, unsigned int recursionLevel, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
void Generate(float size, unsigned int recursionLevel, const NzRectf& textureCoords, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
{
// Grandement inspiré de http://blog.andreaskahler.com/2009/06/creating-icosphere-mesh-in-code.html
const float t = (1.f + 2.236067f)/2.f;
@ -708,7 +708,7 @@ void NzComputeUvSphereIndexVertexCount(unsigned int sliceCount, unsigned int sta
/**********************************NzGenerate*********************************/
void NzGenerateBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
void NzGenerateBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
{
unsigned int xIndexCount, yIndexCount, zIndexCount;
unsigned int xVertexCount, yVertexCount, zVertexCount;
@ -723,42 +723,42 @@ void NzGenerateBox(const NzVector3f& lengths, const NzVector3ui& subdivision, co
// Face +X
transform.MakeTransform(NzVector3f::UnitX() * halfLengths.x, NzEulerAnglesf(-90.f, 0.f, -90.f));
NzGeneratePlane(NzVector2ui(subdivision.z, subdivision.y), NzVector2f(lengths.z, lengths.y), transform, vertices, indices, nullptr, indexOffset);
NzGeneratePlane(NzVector2ui(subdivision.z, subdivision.y), NzVector2f(lengths.z, lengths.y), transform, textureCoords, vertices, indices, nullptr, indexOffset);
indexOffset += xVertexCount;
indices += xIndexCount;
vertices += xVertexCount;
// Face +Y
transform.MakeTransform(NzVector3f::UnitY() * halfLengths.y, NzEulerAnglesf(0.f, 0.f, 0.f));
NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.z), NzVector2f(lengths.x, lengths.z), transform, vertices, indices, nullptr, indexOffset);
NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.z), NzVector2f(lengths.x, lengths.z), transform, textureCoords, vertices, indices, nullptr, indexOffset);
indexOffset += yVertexCount;
indices += yIndexCount;
vertices += yVertexCount;
// Face +Z
transform.MakeTransform(NzVector3f::UnitZ() * halfLengths.z, NzEulerAnglesf(-90.f, 90.f, 90.f));
NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.y), NzVector2f(lengths.x, lengths.y), transform, vertices, indices, nullptr, indexOffset);
NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.y), NzVector2f(lengths.x, lengths.y), transform, textureCoords, vertices, indices, nullptr, indexOffset);
indexOffset += zVertexCount;
indices += zIndexCount;
vertices += zVertexCount;
// Face -X
transform.MakeTransform(-NzVector3f::UnitX() * halfLengths.x, NzEulerAnglesf(-90.f, 0.f, 90.f));
NzGeneratePlane(NzVector2ui(subdivision.z, subdivision.y), NzVector2f(lengths.z, lengths.y), transform, vertices, indices, nullptr, indexOffset);
NzGeneratePlane(NzVector2ui(subdivision.z, subdivision.y), NzVector2f(lengths.z, lengths.y), transform, textureCoords, vertices, indices, nullptr, indexOffset);
indexOffset += xVertexCount;
indices += xIndexCount;
vertices += xVertexCount;
// Face -Y
transform.MakeTransform(-NzVector3f::UnitY() * halfLengths.y, NzEulerAnglesf(0.f, 0.f, 180.f));
NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.z), NzVector2f(lengths.x, lengths.z), transform, vertices, indices, nullptr, indexOffset);
NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.z), NzVector2f(lengths.x, lengths.z), transform, textureCoords, vertices, indices, nullptr, indexOffset);
indexOffset += yVertexCount;
indices += yIndexCount;
vertices += yVertexCount;
// Face -Z
transform.MakeTransform(-NzVector3f::UnitZ() * halfLengths.z, NzEulerAnglesf(-90.f, -90.f, 90.f));
NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.y), NzVector2f(lengths.x, lengths.y), transform, vertices, indices, nullptr, indexOffset);
NzGeneratePlane(NzVector2ui(subdivision.x, subdivision.y), NzVector2f(lengths.x, lengths.y), transform, textureCoords, vertices, indices, nullptr, indexOffset);
indexOffset += zVertexCount;
indices += zIndexCount;
vertices += zVertexCount;
@ -772,13 +772,13 @@ void NzGenerateBox(const NzVector3f& lengths, const NzVector3ui& subdivision, co
}
}
void NzGenerateCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
void NzGenerateCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
{
unsigned int vertexCount;
NzComputeBoxIndexVertexCount(NzVector3ui(subdivision), nullptr, &vertexCount);
// On envoie une matrice identité de sorte à ce que la boîte ne subisse aucune transformation (rendant plus facile l'étape suivante)
NzGenerateBox(NzVector3f(size, size, size), NzVector3ui(subdivision), NzMatrix4f::Identity(), vertices, indices, nullptr, indexOffset);
NzGenerateBox(NzVector3f(size, size, size), NzVector3ui(subdivision), NzMatrix4f::Identity(), textureCoords, vertices, indices, nullptr, indexOffset);
if (aabb)
{
@ -795,13 +795,13 @@ void NzGenerateCubicSphere(float size, unsigned int subdivision, const NzMatrix4
}
}
void NzGenerateIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
void NzGenerateIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
{
IcoSphereBuilder builder(matrix);
builder.Generate(size, recursionLevel, vertices, indices, aabb, indexOffset);
builder.Generate(size, recursionLevel, textureCoords, vertices, indices, aabb, indexOffset);
}
void NzGeneratePlane(const NzVector2ui& subdivision, const NzVector2f& size, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
void NzGeneratePlane(const NzVector2ui& subdivision, const NzVector2f& size, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
{
// Pour plus de facilité, on va construire notre plan en considérant que la normale est de 0,1,0
// Et appliquer ensuite une matrice "finissant le travail"
@ -833,7 +833,7 @@ void NzGeneratePlane(const NzVector2ui& subdivision, const NzVector2f& size, con
{
NzVector3f localPos((2.f*x*invHorizontalVertexCount - 1.f) * halfSizeX, 0.f, (2.f*y*invVerticalVertexCount - 1.f) * halfSizeY);
vertices->position = matrix * localPos;
vertices->uv.Set(x*invHorizontalVertexCount, y*invVerticalVertexCount);
vertices->uv.Set(textureCoords.x + x*invHorizontalVertexCount*textureCoords.width, textureCoords.y + y*invVerticalVertexCount*textureCoords.height);
vertices->normal = normal;
vertices->tangent = tangent;
vertices++;
@ -855,13 +855,13 @@ void NzGeneratePlane(const NzVector2ui& subdivision, const NzVector2f& size, con
aabb->Set(matrix.Transform(NzVector3f(-halfSizeX, 0.f, -halfSizeY), 0.f), matrix.Transform(NzVector3f(halfSizeX, 0.f, halfSizeY), 0.f));
}
void NzGenerateUvSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& matrix, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
void NzGenerateUvSphere(float size, unsigned int sliceCount, unsigned int stackCount, const NzMatrix4f& matrix, const NzRectf& textureCoords, NzMeshVertex* vertices, NzIndexIterator indices, NzBoxf* aabb, unsigned int indexOffset)
{
// http://stackoverflow.com/questions/14080932/implementing-opengl-sphere-example-code
float invSliceCount = 1.f / (sliceCount-1);
float invStackCount = 1.f / (stackCount-1);
const float pi = M_PI; // Pour éviter toute promotion en double
const float pi = static_cast<float>(M_PI); // Pour éviter toute promotion en double
const float pi2 = pi * 2.f;
const float pi_2 = pi / 2.f;
@ -883,7 +883,7 @@ void NzGenerateUvSphere(float size, unsigned int sliceCount, unsigned int stackC
vertices->position = matrix.Transform(size * normal);
vertices->normal = matrix.Transform(normal, 0.f);
vertices->uv.Set(1.f - sliceVal, stackVal);
vertices->uv.Set(textureCoords.x + textureCoords.width*(1.f - sliceVal), textureCoords.y + textureCoords.height*stackVal);
vertices++;
if (stack != stackCount-1 && slice != sliceCount-1)

View File

@ -191,7 +191,7 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
NzGenerateBox(primitive.box.lengths, primitive.box.subdivision, matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
NzGenerateBox(primitive.box.lengths, primitive.box.subdivision, matrix, primitive.textureCoords, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
break;
}
@ -210,7 +210,7 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
NzGeneratePlane(primitive.plane.subdivision, primitive.plane.size, matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
NzGeneratePlane(primitive.plane.subdivision, primitive.plane.size, matrix, primitive.textureCoords, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
break;
}
@ -233,7 +233,7 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
NzGenerateCubicSphere(primitive.sphere.size, primitive.sphere.cubic.subdivision, matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
NzGenerateCubicSphere(primitive.sphere.size, primitive.sphere.cubic.subdivision, matrix, primitive.textureCoords, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
break;
}
@ -252,7 +252,7 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
NzGenerateIcoSphere(primitive.sphere.size, primitive.sphere.ico.recursionLevel, matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
NzGenerateIcoSphere(primitive.sphere.size, primitive.sphere.ico.recursionLevel, matrix, primitive.textureCoords, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
break;
}
@ -271,7 +271,7 @@ NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
NzGenerateUvSphere(primitive.sphere.size, primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
NzGenerateUvSphere(primitive.sphere.size, primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, matrix, primitive.textureCoords, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
break;
}
}