Made scene propagation works with Node class
Former-commit-id: b587ea907f70dc08cd741f64e4e6f3201cd1783e
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@ -15,6 +15,7 @@
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class NzCamera;
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class NzLight;
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class NzModel;
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class NzNode;
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class NzRenderQueue;
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class NzSceneNode;
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struct NzSceneImpl;
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@ -47,7 +48,7 @@ class NAZARA_API NzScene
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operator const NzSceneNode&() const;
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private:
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void RecursiveFrustumCull(NzRenderQueue& renderQueue, const NzFrustumf& frustum, NzSceneNode* node);
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void RecursiveFrustumCull(NzRenderQueue& renderQueue, const NzFrustumf& frustum, NzNode* node);
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void SetActiveCamera(const NzCamera* camera);
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NzSceneImpl* m_impl;
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@ -36,6 +36,7 @@ class NAZARA_API NzSceneNode : public NzNode
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protected:
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virtual void OnParenting(const NzNode* parent) override;
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virtual void OnVisibilityChange(bool visibility);
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void RecursiveSetScene(NzScene* scene, NzNode* node);
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virtual void Register();
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void SetScene(NzScene* scene);
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virtual void Unregister();
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@ -389,7 +389,7 @@ NzScene::operator const NzSceneNode&() const
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return m_impl->root;
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}
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void NzScene::RecursiveFrustumCull(NzRenderQueue& renderQueue, const NzFrustumf& frustum, NzSceneNode* node)
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void NzScene::RecursiveFrustumCull(NzRenderQueue& renderQueue, const NzFrustumf& frustum, NzNode* node)
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{
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for (NzNode* child : node->GetChilds())
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{
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@ -400,10 +400,10 @@ void NzScene::RecursiveFrustumCull(NzRenderQueue& renderQueue, const NzFrustumf&
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sceneNode->UpdateVisibility(frustum);
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if (sceneNode->IsVisible())
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sceneNode->AddToRenderQueue(renderQueue);
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if (sceneNode->HasChilds())
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RecursiveFrustumCull(renderQueue, frustum, sceneNode);
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}
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if (child->HasChilds())
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RecursiveFrustumCull(renderQueue, frustum, child);
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}
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}
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@ -54,6 +54,21 @@ void NzSceneNode::OnVisibilityChange(bool visibility)
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///TODO: Envoyer l'évènements aux listeners
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}
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void NzSceneNode::RecursiveSetScene(NzScene* scene, NzNode* node)
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{
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for (NzNode* child : node->GetChilds())
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{
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if (child->GetNodeType() == nzNodeType_Scene)
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{
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NzSceneNode* sceneNode = static_cast<NzSceneNode*>(child);
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sceneNode->SetScene(scene);
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}
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if (node->HasChilds())
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RecursiveSetScene(scene, node);
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}
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}
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void NzSceneNode::Register()
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{
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}
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@ -69,11 +84,7 @@ void NzSceneNode::SetScene(NzScene* scene)
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if (m_scene)
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Register();
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for (NzNode* child : m_childs)
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{
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if (child->GetNodeType() == nzNodeType_Scene)
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static_cast<NzSceneNode*>(child)->SetScene(scene);
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}
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RecursiveSetScene(scene, this);
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}
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}
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