Made scene propagation works with Node class
Former-commit-id: b587ea907f70dc08cd741f64e4e6f3201cd1783e
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@@ -15,6 +15,7 @@
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class NzCamera;
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class NzLight;
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class NzModel;
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class NzNode;
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class NzRenderQueue;
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class NzSceneNode;
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struct NzSceneImpl;
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@@ -47,7 +48,7 @@ class NAZARA_API NzScene
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operator const NzSceneNode&() const;
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private:
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void RecursiveFrustumCull(NzRenderQueue& renderQueue, const NzFrustumf& frustum, NzSceneNode* node);
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void RecursiveFrustumCull(NzRenderQueue& renderQueue, const NzFrustumf& frustum, NzNode* node);
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void SetActiveCamera(const NzCamera* camera);
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NzSceneImpl* m_impl;
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@@ -36,6 +36,7 @@ class NAZARA_API NzSceneNode : public NzNode
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protected:
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virtual void OnParenting(const NzNode* parent) override;
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virtual void OnVisibilityChange(bool visibility);
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void RecursiveSetScene(NzScene* scene, NzNode* node);
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virtual void Register();
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void SetScene(NzScene* scene);
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virtual void Unregister();
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