Fixed mesh centering

Former-commit-id: d27dc7f0734d6a5bf0ecd6d36ede2f11cbff7c9c
This commit is contained in:
Lynix
2015-01-17 00:37:47 +01:00
parent 22791ecaf4
commit 2fed71cc3a
3 changed files with 26 additions and 7 deletions

View File

@@ -170,9 +170,6 @@ namespace
subMesh->SetMaterialIndex(meshes[i].material);
subMesh->SetPrimitiveMode(nzPrimitiveMode_TriangleList);
if (parameters.mesh.center)
subMesh->Center();
// Ce que nous pouvons générer dépend des données à disposition (par exemple les tangentes nécessitent des coordonnées de texture)
if (hasNormals && hasTexCoords)
subMesh->GenerateTangents();
@@ -185,6 +182,18 @@ namespace
subMesh.release();
}
if (parameters.mesh.center)
{
unsigned int subMeshCount = mesh->GetSubMeshCount();
for (unsigned int i = 0; i < subMeshCount; ++i)
{
NzStaticMesh* subMesh = static_cast<NzStaticMesh*>(mesh->GetSubMesh(i));
subMesh->Center();
}
mesh->InvalidateAABB();
}
mesh->SetMaterialCount(parser.GetMaterialCount());
model->SetMesh(mesh.get());