Fixed mesh centering
Former-commit-id: d27dc7f0734d6a5bf0ecd6d36ede2f11cbff7c9c
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@@ -170,9 +170,6 @@ namespace
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subMesh->SetMaterialIndex(meshes[i].material);
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subMesh->SetPrimitiveMode(nzPrimitiveMode_TriangleList);
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if (parameters.mesh.center)
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subMesh->Center();
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// Ce que nous pouvons générer dépend des données à disposition (par exemple les tangentes nécessitent des coordonnées de texture)
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if (hasNormals && hasTexCoords)
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subMesh->GenerateTangents();
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@@ -185,6 +182,18 @@ namespace
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subMesh.release();
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}
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if (parameters.mesh.center)
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{
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unsigned int subMeshCount = mesh->GetSubMeshCount();
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for (unsigned int i = 0; i < subMeshCount; ++i)
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{
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NzStaticMesh* subMesh = static_cast<NzStaticMesh*>(mesh->GetSubMesh(i));
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subMesh->Center();
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}
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mesh->InvalidateAABB();
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}
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mesh->SetMaterialCount(parser.GetMaterialCount());
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model->SetMesh(mesh.get());
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