#Oops
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bc4a533b96
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308f6d7448
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@ -108,21 +108,21 @@ bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters)
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if (parameters.optimizeIndexBuffers)
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postProcess |= aiProcess_ImproveCacheLocality;
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float smoothingAngle = 80.f;
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parameters.custom.GetFloatParameter("AssimpLoader_SmoothingAngle", &smoothingAngle);
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double smoothingAngle = 80.f;
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parameters.custom.GetDoubleParameter("AssimpLoader_SmoothingAngle", &smoothingAngle);
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int triangleLimit = 1'000'000;
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long long triangleLimit = 1'000'000;
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parameters.custom.GetIntegerParameter("AssimpLoader_TriangleLimit", &triangleLimit);
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int vertexLimit = 1'000'000;
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long long vertexLimit = 1'000'000;
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parameters.custom.GetIntegerParameter("AssimpLoader_VertexLimit", &vertexLimit);
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aiPropertyStore* properties = aiCreatePropertyStore();
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aiSetImportPropertyFloat(properties, AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE, smoothingAngle);
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aiSetImportPropertyFloat(properties, AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE, float(smoothingAngle));
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aiSetImportPropertyInteger(properties, AI_CONFIG_PP_LBW_MAX_WEIGHTS, 4);
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aiSetImportPropertyInteger(properties, AI_CONFIG_PP_SBP_REMOVE, ~aiPrimitiveType_TRIANGLE); //< We only want triangles
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aiSetImportPropertyInteger(properties, AI_CONFIG_PP_SLM_TRIANGLE_LIMIT, triangleLimit);
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aiSetImportPropertyInteger(properties, AI_CONFIG_PP_SLM_VERTEX_LIMIT, vertexLimit);
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aiSetImportPropertyInteger(properties, AI_CONFIG_PP_SLM_TRIANGLE_LIMIT, int(triangleLimit));
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aiSetImportPropertyInteger(properties, AI_CONFIG_PP_SLM_VERTEX_LIMIT, int(vertexLimit));
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aiSetImportPropertyInteger(properties, AI_CONFIG_PP_RVC_FLAGS, aiComponent_COLORS);
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const aiScene* scene = aiImportFileExWithProperties(userdata.originalFilePath, postProcess, &fileIO, properties);
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@ -276,7 +276,7 @@ bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters)
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break;
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}
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matData.SetParameter(wrapKey, static_cast<int>(wrap));
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matData.SetParameter(wrapKey, static_cast<long long>(wrap));
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}
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}
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};
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@ -114,14 +114,14 @@ namespace Nz
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{
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Color color;
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bool isEnabled;
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float fValue;
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int iValue;
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double dValue;
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long long iValue;
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String path;
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ErrorFlags errFlags(ErrorFlag_Silent | ErrorFlag_ThrowExceptionDisabled, true);
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if (matData.GetFloatParameter(MaterialData::AlphaThreshold, &fValue))
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SetAlphaThreshold(fValue);
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if (matData.GetDoubleParameter(MaterialData::AlphaThreshold, &dValue))
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SetAlphaThreshold(float(dValue));
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if (matData.GetBooleanParameter(MaterialData::AlphaTest, &isEnabled))
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EnableAlphaTest(isEnabled);
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@ -147,17 +147,17 @@ namespace Nz
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if (matData.GetIntegerParameter(MaterialData::FaceFilling, &iValue))
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SetFaceFilling(static_cast<FaceFilling>(iValue));
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if (matData.GetFloatParameter(MaterialData::LineWidth, &fValue))
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SetLineWidth(fValue);
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if (matData.GetDoubleParameter(MaterialData::LineWidth, &dValue))
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SetLineWidth(float(dValue));
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if (matData.GetFloatParameter(MaterialData::PointSize, &fValue))
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SetPointSize(fValue);
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if (matData.GetDoubleParameter(MaterialData::PointSize, &dValue))
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SetPointSize(float(dValue));
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if (matData.GetColorParameter(MaterialData::SpecularColor, &color))
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SetSpecularColor(color);
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if (matData.GetFloatParameter(MaterialData::Shininess, &fValue))
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SetShininess(fValue);
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if (matData.GetDoubleParameter(MaterialData::Shininess, &dValue))
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SetShininess(float(dValue));
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if (matData.GetIntegerParameter(MaterialData::SrcBlend, &iValue))
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SetSrcBlend(static_cast<BlendFunc>(iValue));
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@ -277,17 +277,17 @@ namespace Nz
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matData->SetParameter(MaterialData::AlphaTest, IsAlphaTestEnabled());
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matData->SetParameter(MaterialData::AlphaThreshold, GetAlphaThreshold());
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matData->SetParameter(MaterialData::AmbientColor, GetAmbientColor());
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matData->SetParameter(MaterialData::CullingSide, int(GetFaceCulling()));
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matData->SetParameter(MaterialData::DepthFunc, int(GetDepthFunc()));
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matData->SetParameter(MaterialData::CullingSide, static_cast<long long>(GetFaceCulling()));
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matData->SetParameter(MaterialData::DepthFunc, static_cast<long long>(GetDepthFunc()));
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matData->SetParameter(MaterialData::DepthSorting, IsDepthSortingEnabled());
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matData->SetParameter(MaterialData::DiffuseColor, GetDiffuseColor());
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matData->SetParameter(MaterialData::DstBlend, int(GetDstBlend()));
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matData->SetParameter(MaterialData::FaceFilling, int(GetFaceFilling()));
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matData->SetParameter(MaterialData::DstBlend, static_cast<long long>(GetDstBlend()));
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matData->SetParameter(MaterialData::FaceFilling, static_cast<long long>(GetFaceFilling()));
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matData->SetParameter(MaterialData::LineWidth, GetLineWidth());
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matData->SetParameter(MaterialData::PointSize, GetPointSize());
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matData->SetParameter(MaterialData::Shininess, GetShininess());
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matData->SetParameter(MaterialData::SpecularColor, GetSpecularColor());
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matData->SetParameter(MaterialData::SrcBlend, int(GetSrcBlend()));
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matData->SetParameter(MaterialData::SrcBlend, static_cast<long long>(GetSrcBlend()));
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// RendererParameter
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matData->SetParameter(MaterialData::Blending, IsBlendingEnabled());
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@ -299,29 +299,29 @@ namespace Nz
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matData->SetParameter(MaterialData::StencilTest, IsStencilTestEnabled());
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// Samplers
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matData->SetParameter(MaterialData::DiffuseAnisotropyLevel, int(GetDiffuseSampler().GetAnisotropicLevel()));
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matData->SetParameter(MaterialData::DiffuseFilter, int(GetDiffuseSampler().GetFilterMode()));
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matData->SetParameter(MaterialData::DiffuseWrap, int(GetDiffuseSampler().GetWrapMode()));
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matData->SetParameter(MaterialData::DiffuseAnisotropyLevel, static_cast<long long>(GetDiffuseSampler().GetAnisotropicLevel()));
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matData->SetParameter(MaterialData::DiffuseFilter, static_cast<long long>(GetDiffuseSampler().GetFilterMode()));
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matData->SetParameter(MaterialData::DiffuseWrap, static_cast<long long>(GetDiffuseSampler().GetWrapMode()));
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matData->SetParameter(MaterialData::SpecularAnisotropyLevel, int(GetSpecularSampler().GetAnisotropicLevel()));
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matData->SetParameter(MaterialData::SpecularFilter, int(GetSpecularSampler().GetFilterMode()));
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matData->SetParameter(MaterialData::SpecularWrap, int(GetSpecularSampler().GetWrapMode()));
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matData->SetParameter(MaterialData::SpecularAnisotropyLevel, static_cast<long long>(GetSpecularSampler().GetAnisotropicLevel()));
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matData->SetParameter(MaterialData::SpecularFilter, static_cast<long long>(GetSpecularSampler().GetFilterMode()));
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matData->SetParameter(MaterialData::SpecularWrap, static_cast<long long>(GetSpecularSampler().GetWrapMode()));
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// Stencil
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matData->SetParameter(MaterialData::StencilCompare, int(GetPipelineInfo().stencilCompare.front));
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matData->SetParameter(MaterialData::StencilFail, int(GetPipelineInfo().stencilFail.front));
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matData->SetParameter(MaterialData::StencilPass, int(GetPipelineInfo().stencilPass.front));
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matData->SetParameter(MaterialData::StencilZFail, int(GetPipelineInfo().stencilDepthFail.front));
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matData->SetParameter(MaterialData::StencilMask, int(GetPipelineInfo().stencilWriteMask.front));
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matData->SetParameter(MaterialData::StencilReference, int(GetPipelineInfo().stencilReference.front));
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matData->SetParameter(MaterialData::StencilCompare, static_cast<long long>(GetPipelineInfo().stencilCompare.front));
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matData->SetParameter(MaterialData::StencilFail, static_cast<long long>(GetPipelineInfo().stencilFail.front));
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matData->SetParameter(MaterialData::StencilPass, static_cast<long long>(GetPipelineInfo().stencilPass.front));
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matData->SetParameter(MaterialData::StencilZFail, static_cast<long long>(GetPipelineInfo().stencilDepthFail.front));
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matData->SetParameter(MaterialData::StencilMask, static_cast<long long>(GetPipelineInfo().stencilWriteMask.front));
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matData->SetParameter(MaterialData::StencilReference, static_cast<long long>(GetPipelineInfo().stencilReference.front));
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// Stencil (back)
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matData->SetParameter(MaterialData::BackFaceStencilCompare, int(GetPipelineInfo().stencilCompare.back));
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matData->SetParameter(MaterialData::BackFaceStencilFail, int(GetPipelineInfo().stencilFail.back));
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matData->SetParameter(MaterialData::BackFaceStencilPass, int(GetPipelineInfo().stencilPass.back));
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matData->SetParameter(MaterialData::BackFaceStencilZFail, int(GetPipelineInfo().stencilDepthFail.back));
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matData->SetParameter(MaterialData::BackFaceStencilMask, int(GetPipelineInfo().stencilWriteMask.back));
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matData->SetParameter(MaterialData::BackFaceStencilReference, int(GetPipelineInfo().stencilReference.back));
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matData->SetParameter(MaterialData::BackFaceStencilCompare, static_cast<long long>(GetPipelineInfo().stencilCompare.back));
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matData->SetParameter(MaterialData::BackFaceStencilFail, static_cast<long long>(GetPipelineInfo().stencilFail.back));
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matData->SetParameter(MaterialData::BackFaceStencilPass, static_cast<long long>(GetPipelineInfo().stencilPass.back));
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matData->SetParameter(MaterialData::BackFaceStencilZFail, static_cast<long long>(GetPipelineInfo().stencilDepthFail.back));
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matData->SetParameter(MaterialData::BackFaceStencilMask, static_cast<long long>(GetPipelineInfo().stencilWriteMask.back));
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matData->SetParameter(MaterialData::BackFaceStencilReference, static_cast<long long>(GetPipelineInfo().stencilReference.back));
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// Textures
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if (HasAlphaMap())
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