Fixed some VS warnings
Thanks to Fraggy again ! Former-commit-id: bd0eea66714701b065892d8b69d576e7b3615dd2
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@@ -306,9 +306,9 @@ void NzCamera::UpdateViewport() const
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m_projectionMatrixUpdated = false;
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}
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m_viewport.x = width * m_targetRegion.x;
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m_viewport.y = height * m_targetRegion.y;
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m_viewport.width = vWidth;
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m_viewport.height = vHeight;
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m_viewport.x = static_cast<int>(width * m_targetRegion.x);
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m_viewport.y = static_cast<int>(height * m_targetRegion.y);
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m_viewport.width = static_cast<int>(vWidth);
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m_viewport.height = static_cast<int>(vHeight);
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m_viewportUpdated = true;
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}
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@@ -52,7 +52,7 @@ bool NzMTLParser::Parse()
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if (!currentMaterial)
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currentMaterial = &m_materials["default"];
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currentMaterial->ambient = NzColor(r*255.f, g*255.f, b*255.f);
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currentMaterial->ambient = NzColor(static_cast<nzUInt8>(r*255.f), static_cast<nzUInt8>(g*255.f), static_cast<nzUInt8>(b*255.f));
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}
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#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
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else
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@@ -67,7 +67,7 @@ bool NzMTLParser::Parse()
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if (!currentMaterial)
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currentMaterial = &m_materials["default"];
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currentMaterial->diffuse = NzColor(r*255.f, g*255.f, b*255.f);
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currentMaterial->diffuse = NzColor(static_cast<nzUInt8>(r*255.f), static_cast<nzUInt8>(g*255.f), static_cast<nzUInt8>(b*255.f));
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}
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#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
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else
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@@ -82,7 +82,7 @@ bool NzMTLParser::Parse()
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if (!currentMaterial)
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currentMaterial = &m_materials["default"];
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currentMaterial->specular = NzColor(r*255.f, g*255.f, b*255.f);
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currentMaterial->specular = NzColor(static_cast<nzUInt8>(r*255.f), static_cast<nzUInt8>(g*255.f), static_cast<nzUInt8>(b*255.f));
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}
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#if NAZARA_UTILITY_STRICT_RESOURCE_PARSING
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else
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@@ -277,9 +277,9 @@ void NzView::UpdateViewport() const
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unsigned int width = m_target->GetWidth();
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unsigned int height = std::max(m_target->GetHeight(), 1U);
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m_viewport.x = width * m_targetRegion.x;
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m_viewport.y = height * m_targetRegion.y;
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m_viewport.width = width * m_targetRegion.width;
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m_viewport.height = height * m_targetRegion.height;
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m_viewport.x = static_cast<int>(width * m_targetRegion.x);
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m_viewport.y = static_cast<int>(height * m_targetRegion.y);
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m_viewport.width = static_cast<int>(width * m_targetRegion.width);
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m_viewport.height = static_cast<int>(height * m_targetRegion.height);
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m_viewportUpdated = true;
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}
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