Fixed some warnings about types
Thanks to Fraggy Former-commit-id: e3b3a8421b4c49884e5757814f51cfcecc14a878
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cfa282bcca
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6440d38c5c
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@ -89,7 +89,7 @@ inline bool NzColor::operator!=(const NzColor& color) const
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inline NzColor NzColor::FromCMY(float cyan, float magenta, float yellow)
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{
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return NzColor((1.f-cyan)*255.f, (1.f-magenta)*255.f, (1.f-yellow)*255.f);
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return NzColor(static_cast<nzUInt8>((1.f-cyan)*255.f), static_cast<nzUInt8>((1.f-magenta)*255.f), static_cast<nzUInt8>((1.f-yellow)*255.f));
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}
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inline NzColor NzColor::FromCMYK(float cyan, float magenta, float yellow, float black)
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@ -101,18 +101,17 @@ inline NzColor NzColor::FromCMYK(float cyan, float magenta, float yellow, float
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inline NzColor NzColor::FromHSL(nzUInt8 hue, nzUInt8 saturation, nzUInt8 lightness)
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{
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// Norme Windows
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float l = lightness/240.f;
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if (saturation == 0)
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{
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// RGB results from 0 to 255
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return NzColor(lightness * 255.f,
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lightness * 255.f,
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lightness * 255.f);
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return NzColor(lightness * 255,
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lightness * 255,
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lightness * 255);
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}
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else
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{
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// Norme Windows
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float l = lightness/240.f;
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float h = hue/240.f;
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float s = saturation/240.f;
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@ -124,9 +123,9 @@ inline NzColor NzColor::FromHSL(nzUInt8 hue, nzUInt8 saturation, nzUInt8 lightne
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float v1 = 2.f * l - v2;
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return NzColor(255.f * Hue2RGB(v1, v2, h + (1.f/3.f)),
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255.f * Hue2RGB(v1, v2, h),
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255.f * Hue2RGB(v1, v2, h - (1.f/3.f)));
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return NzColor(static_cast<nzUInt8>(255.f * Hue2RGB(v1, v2, h + (1.f/3.f))),
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static_cast<nzUInt8>(255.f * Hue2RGB(v1, v2, h)),
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static_cast<nzUInt8>(255.f * Hue2RGB(v1, v2, h - (1.f/3.f))));
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}
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}
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@ -182,7 +181,7 @@ inline NzColor NzColor::FromHSV(float hue, float saturation, float value)
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}
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// RGB results from 0 to 255
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return NzColor(r*255.f, g*255.f, b*255.f);
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return NzColor(static_cast<nzUInt8>(r*255.f), static_cast<nzUInt8>(g*255.f), static_cast<nzUInt8>(b*255.f));
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}
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}
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inline NzColor NzColor::FromXYZ(const NzVector3f& vec)
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@ -192,9 +191,9 @@ inline NzColor NzColor::FromXYZ(const NzVector3f& vec)
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inline NzColor NzColor::FromXYZ(float x, float y, float z)
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{
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x /= 100; // X from 0 to 95.047
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y /= 100; // Y from 0 to 100.000
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z /= 100; // Z from 0 to 108.883
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x /= 100.f; // X from 0 to 95.047
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y /= 100.f; // Y from 0 to 100.000
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z /= 100.f; // Z from 0 to 108.883
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float r = x * 3.2406f + y * -1.5372f + z * -0.4986f;
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float g = x * -0.9689f + y * 1.8758f + z * 0.0415f;
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@ -215,7 +214,7 @@ inline NzColor NzColor::FromXYZ(float x, float y, float z)
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else
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b *= 12.92f;
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return NzColor(r * 255.f, g * 255.f, b * 255.f);
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return NzColor(static_cast<nzUInt8>(r * 255.f), static_cast<nzUInt8>(g * 255.f), static_cast<nzUInt8>(b * 255.f));
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}
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inline void NzColor::ToCMY(const NzColor& color, float* cyan, float* magenta, float* yellow)
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@ -272,11 +271,11 @@ inline void NzColor::ToHSL(const NzColor& color, nzUInt8* hue, nzUInt8* saturati
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{
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//Chromatic data...
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if (l < 0.5f)
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*saturation = deltaMax/(max+min)*240.f;
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*saturation = static_cast<nzUInt8>(deltaMax/(max+min)*240.f);
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else
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*saturation = deltaMax/(2.f-max-min)*240.f;
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*saturation = static_cast<nzUInt8>(deltaMax/(2.f-max-min)*240.f);
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*lightness = l*240.f;
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*lightness = static_cast<nzUInt8>(l*240.f);
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float deltaR = ((max - r)/6.f + deltaMax/2.f)/deltaMax;
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float deltaG = ((max - g)/6.f + deltaMax/2.f)/deltaMax;
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@ -296,7 +295,7 @@ inline void NzColor::ToHSL(const NzColor& color, nzUInt8* hue, nzUInt8* saturati
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else if (h > 1.f)
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h -= 1.f;
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*hue = h*240.f;
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*hue = static_cast<nzUInt8>(h*240.f);
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}
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}
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@ -353,33 +352,33 @@ inline void NzColor::ToXYZ(const NzColor& color, NzVector3f* vec)
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inline void NzColor::ToXYZ(const NzColor& color, float* x, float* y, float* z)
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{
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double r = color.r/255.0; //R from 0 to 255
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double g = color.g/255.0; //G from 0 to 255
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double b = color.b/255.0; //B from 0 to 255
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float r = color.r/255.f; //R from 0 to 255
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float g = color.g/255.f; //G from 0 to 255
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float b = color.b/255.f; //B from 0 to 255
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if (r > 0.04045)
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r = std::pow((r + 0.055)/1.055, 2.4);
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if (r > 0.04045f)
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r = std::pow((r + 0.055f)/1.055f, 2.4f);
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else
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r /= 12.92;
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r /= 12.92f;
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if (g > 0.04045)
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g = std::pow((g + 0.055)/1.055, 2.4);
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if (g > 0.04045f)
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g = std::pow((g + 0.055f)/1.055f, 2.4f);
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else
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g /= 12.92;
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g /= 12.92f;
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if (b > 0.04045)
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b = std::pow((b + 0.055)/1.055, 2.4);
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if (b > 0.04045f)
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b = std::pow((b + 0.055f)/1.055f, 2.4f);
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else
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b /= 12.92;
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b /= 12.92f;
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r *= 100.0;
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g *= 100.0;
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b *= 100.0;
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r *= 100.f;
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g *= 100.f;
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b *= 100.f;
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//Observer. = 2°, Illuminant = D65
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*x = r*0.4124 + g*0.3576 + b*0.1805;
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*y = r*0.2126 + g*0.7152 + b*0.0722;
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*z = r*0.0193 + g*0.1192 + b*0.9505;
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*x = r*0.4124f + g*0.3576f + b*0.1805f;
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*y = r*0.2126f + g*0.7152f + b*0.0722f;
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*z = r*0.0193f + g*0.1192f + b*0.9505f;
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}
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inline float NzColor::Hue2RGB(float v1, float v2, float vH)
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