Fixed some warnings

Former-commit-id: d7db2b471afac2d16f44a67e79842f8a7fc2100e
This commit is contained in:
Lynix 2015-06-28 13:48:22 +02:00
parent 8648258ef7
commit 318da0d960
8 changed files with 21 additions and 7 deletions

View File

@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <Nazara/Core/Error.hpp>
#include <Nazara/Math/Algorithm.hpp>
namespace Ndk
{
@ -130,7 +131,7 @@ namespace Ndk
inline void CameraComponent::SetFOV(float fov)
{
NazaraAssert(fov != 0.f, "FOV must be different from zero");
NazaraAssert(!NzNumberEquals(fov, 0.f), "FOV must be different from zero");
m_fov = fov;
InvalidateProjectionMatrix();

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@ -26,6 +26,8 @@ namespace Ndk
void RenderSystem::OnEntityValidation(Entity* entity, bool justAdded)
{
NazaraUnused(justAdded);
if (entity->HasComponent<CameraComponent>() && entity->HasComponent<NodeComponent>())
{
m_cameras.Insert(entity);
@ -50,6 +52,8 @@ namespace Ndk
void RenderSystem::OnUpdate(float elapsedTime)
{
NazaraUnused(elapsedTime);
for (const Ndk::EntityHandle& camera : m_cameras)
{
CameraComponent& camComponent = camera->GetComponent<CameraComponent>();

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@ -52,6 +52,9 @@ inline void NzForwardRenderTechnique::SendLightUniforms(const NzShader* shader,
inline float NzForwardRenderTechnique::ComputeDirectionalLightScore(const NzSpheref& object, const NzAbstractRenderQueue::DirectionalLight& light)
{
NazaraUnused(object);
NazaraUnused(light);
///TODO: Compute a score depending on the light luminosity
return 0.f;
}
@ -70,6 +73,9 @@ inline float NzForwardRenderTechnique::ComputeSpotLightScore(const NzSpheref& ob
inline bool NzForwardRenderTechnique::IsDirectionalLightSuitable(const NzSpheref& object, const NzAbstractRenderQueue::DirectionalLight& light)
{
NazaraUnused(object);
NazaraUnused(light);
// Directional light are always suitables
return true;
}

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@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
inline NzInstancedRenderable::NzInstancedRenderable(const NzInstancedRenderable& renderable) :
NzRefCounted(),
m_boundingVolume(renderable.m_boundingVolume),
m_boundingVolumeUpdated(renderable.m_boundingVolumeUpdated)
{

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@ -24,6 +24,8 @@ void NzAbstractRenderQueue::AddSpotLight(const SpotLight& light)
void NzAbstractRenderQueue::Clear(bool fully)
{
NazaraUnused(fully);
directionalLights.clear();
pointLights.clear();
spotLights.clear();

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@ -52,10 +52,10 @@ m_mass(0.f)
NzPhysObject::NzPhysObject(NzPhysObject&& object) :
m_matrix(std::move(object.m_matrix)),
m_geom(std::move(object.m_geom)),
m_forceAccumulator(std::move(object.m_forceAccumulator)),
m_torqueAccumulator(std::move(object.m_torqueAccumulator)),
m_body(object.m_body),
m_geom(std::move(object.m_geom)),
m_world(object.m_world),
m_gravityFactor(object.m_gravityFactor),
m_mass(object.m_mass)

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@ -41,7 +41,7 @@ bool NzRenderWindow::CopyToImage(NzAbstractImage* image, const NzVector3ui& dstP
}
#endif
return CopyToImage(image, NzRectui(NzVector2ui(0U), GetSize()));
return CopyToImage(image, NzRectui(NzVector2ui(0U), GetSize()), dstPos);
}
bool NzRenderWindow::CopyToImage(NzAbstractImage* image, const NzRectui& rect, const NzVector3ui& dstPos) const

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@ -104,12 +104,12 @@ bool NzOBJParser::Parse()
std::unordered_map<NzString, std::unordered_map<NzString, MatPair>> meshes;
unsigned int matIndex = 0;
auto GetMaterial = [&meshes, &matIndex] (const NzString& meshName, const NzString& matName) -> FaceVec*
auto GetMaterial = [&meshes, &matIndex] (const NzString& mesh, const NzString& material) -> FaceVec*
{
auto& map = meshes[meshName];
auto it = map.find(matName);
auto& map = meshes[mesh];
auto it = map.find(material);
if (it == map.end())
it = map.insert(std::make_pair(matName, MatPair(FaceVec(), matIndex++))).first;
it = map.insert(std::make_pair(material, MatPair(FaceVec(), matIndex++))).first;
return &(it->second.first);
};