Restore original GraphicsTest demo
wrong test was commited in 1b678defae
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25088de417
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31b39ce0e1
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@ -41,65 +41,26 @@ int main()
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return __LINE__;
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}
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std::shared_ptr<Nz::Mesh> sphereMesh = std::make_shared<Nz::Mesh>();
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sphereMesh->CreateStatic();
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std::shared_ptr<Nz::SubMesh> sphereSubmesh = sphereMesh->BuildSubMesh(Nz::Primitive::UVSphere(1.f, 50, 50));
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sphereMesh->SetMaterialCount(1);
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sphereMesh->GenerateNormalsAndTangents();
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std::shared_ptr<Nz::Mesh> debugMesh = std::make_shared<Nz::Mesh>();
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debugMesh->CreateStatic();
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std::shared_ptr<Nz::Mesh> spaceshipMesh = Nz::Mesh::LoadFromFile(resourceDir / "Spaceship/spaceship.obj", meshParams);
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if (!spaceshipMesh)
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{
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Nz::VertexMapper sphereMapper(*sphereSubmesh);
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std::size_t vertexCount = sphereMapper.GetVertexCount();
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Nz::SparsePtr<Nz::Vector3f> positionPtr = sphereMapper.GetComponentPtr<Nz::Vector3f>(Nz::VertexComponent::Position);
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Nz::SparsePtr<Nz::Vector3f> normalPtr = sphereMapper.GetComponentPtr<Nz::Vector3f>(Nz::VertexComponent::Normal);
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Nz::SparsePtr<Nz::Vector3f> tangentPtr = sphereMapper.GetComponentPtr<Nz::Vector3f>(Nz::VertexComponent::Tangent);
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std::shared_ptr<Nz::VertexDeclaration> debugDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Color);
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std::vector<Nz::VertexStruct_XYZ_Color> debugVertices(vertexCount * 6);
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for (std::size_t i = 0; i < vertexCount; ++i)
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{
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debugVertices[i * 6 + 0].position = positionPtr[i];
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debugVertices[i * 6 + 0].color = Nz::Color::Red;
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debugVertices[i * 6 + 1].position = positionPtr[i] + normalPtr[i] * 0.05f;
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debugVertices[i * 6 + 1].color = Nz::Color::Red;
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debugVertices[i * 6 + 2].position = positionPtr[i];
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debugVertices[i * 6 + 2].color = Nz::Color::Blue;
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debugVertices[i * 6 + 3].position = positionPtr[i] + tangentPtr[i] * 0.05f;
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debugVertices[i * 6 + 3].color = Nz::Color::Blue;
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Nz::Vector3f bitangent = Nz::Vector3f::CrossProduct(normalPtr[i], tangentPtr[i]);
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debugVertices[i * 6 + 4].position = positionPtr[i];
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debugVertices[i * 6 + 4].color = Nz::Color::Cyan;
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debugVertices[i * 6 + 5].position = positionPtr[i] + bitangent * 0.05f;
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debugVertices[i * 6 + 5].color = Nz::Color::Cyan;
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}
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std::shared_ptr<Nz::VertexBuffer> normalBuffer = std::make_shared<Nz::VertexBuffer>(debugDeclaration, vertexCount * 6, Nz::BufferUsage::Write, Nz::SoftwareBufferFactory, debugVertices.data());
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std::shared_ptr<Nz::StaticMesh> staticMesh = std::make_shared<Nz::StaticMesh>(normalBuffer, nullptr);
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staticMesh->GenerateAABB();
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staticMesh->SetPrimitiveMode(Nz::PrimitiveMode::LineList);
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debugMesh->AddSubMesh(std::move(staticMesh));
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NazaraError("Failed to load model");
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return __LINE__;
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}
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debugMesh->SetMaterialCount(1);
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std::shared_ptr<Nz::GraphicalMesh> gfxMesh = Nz::GraphicalMesh::BuildFromMesh(*sphereMesh);
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std::shared_ptr<Nz::GraphicalMesh> gfxDebugMesh = Nz::GraphicalMesh::BuildFromMesh(*debugMesh);
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std::shared_ptr<Nz::GraphicalMesh> gfxMesh = Nz::GraphicalMesh::BuildFromMesh(*spaceshipMesh);
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// Texture
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std::shared_ptr<Nz::Image> diffuseImage = Nz::Image::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png");
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if (!diffuseImage || !diffuseImage->Convert(Nz::PixelFormat::RGBA8_SRGB))
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{
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NazaraError("Failed to load image");
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return __LINE__;
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}
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// Textures
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Nz::TextureParams texParams;
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texParams.renderDevice = device;
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texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
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std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>();
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@ -109,35 +70,18 @@ int main()
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material->AddPass("ForwardPass", forwardPass);
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std::shared_ptr<Nz::Texture> normalMap = Nz::Texture::LoadFromFile(resourceDir / "Rusty/rustediron2_normal.png", texParams);
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texParams.loadFormat = Nz::PixelFormat::RGBA8_SRGB;
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std::shared_ptr<Nz::Material> debugMaterial = std::make_shared<Nz::Material>();
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std::shared_ptr<Nz::MaterialPass> debugMaterialPass = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
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debugMaterialPass->EnableDepthBuffer(true);
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debugMaterialPass->SetPrimitiveMode(Nz::PrimitiveMode::LineList);
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debugMaterial->AddPass("ForwardPass", debugMaterialPass);
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Nz::BasicMaterial debugMat(*std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings()));
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std::shared_ptr<Nz::Texture> normalMap = Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/normal.png", texParams);
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Nz::PhongLightingMaterial phongMat(*forwardPass);
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phongMat.EnableAlphaTest(false);
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phongMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
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phongMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Rusty/rustediron2_basecolor.png", texParams));
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//pbrMat.SetMetallicMap(Nz::Texture::LoadFromFile(resourceDir / "Rusty/rustediron2_metallic.png", texParams));
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//pbrMat.SetRoughnessMap(Nz::Texture::LoadFromFile(resourceDir / "Rusty/rustediron2_roughness.png", texParams));
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phongMat.SetNormalMap(normalMap);
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phongMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
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phongMat.SetNormalMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/normal.png", texParams));
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Nz::Model model(std::move(gfxMesh), sphereMesh->GetAABB());
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Nz::Model model(std::move(gfxMesh), spaceshipMesh->GetAABB());
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for (std::size_t i = 0; i < model.GetSubMeshCount(); ++i)
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model.SetMaterial(i, material);
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Nz::Model debugModel(std::move(gfxDebugMesh), debugMesh->GetAABB());
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for (std::size_t i = 0; i < debugModel.GetSubMeshCount(); ++i)
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debugModel.SetMaterial(i, debugMaterial);
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Nz::Vector2ui windowSize = window.GetSize();
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Nz::Camera camera(window.GetRenderTarget());
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@ -160,12 +104,11 @@ int main()
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std::size_t worldInstanceIndex1 = framePipeline.RegisterWorldInstance(modelInstance);
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std::size_t worldInstanceIndex2 = framePipeline.RegisterWorldInstance(modelInstance2);
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framePipeline.RegisterRenderable(worldInstanceIndex1, &model, 0xFFFFFFFF, scissorBox);
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//framePipeline.RegisterRenderable(worldInstanceIndex1, &debugModel, 0xFFFFFFFF, scissorBox);
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framePipeline.RegisterRenderable(worldInstanceIndex2, &model, 0xFFFFFFFF, scissorBox);
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//framePipeline.RegisterRenderable(worldInstanceIndex2, &debugModel, 0xFFFFFFFF, scissorBox);
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std::shared_ptr<Nz::DirectionalLight> light = std::make_shared<Nz::DirectionalLight>();
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light->UpdateRotation(Nz::EulerAnglesf(-45.f, 0.f, 0.f));
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std::shared_ptr<Nz::SpotLight> light = std::make_shared<Nz::SpotLight>();
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light->UpdateInnerAngle(Nz::DegreeAnglef(15.f));
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light->UpdateOuterAngle(Nz::DegreeAnglef(20.f));
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framePipeline.RegisterLight(light, 0xFFFFFFFF);
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@ -224,7 +167,7 @@ int main()
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camAngles.pitch = Nz::Clamp(camAngles.pitch - event.mouseMove.deltaY*sensitivity, -89.f, 89.f);
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camQuat = camAngles;
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//light->UpdateRotation(camQuat);
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light->UpdateRotation(camQuat);
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break;
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}
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@ -269,7 +212,7 @@ int main()
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if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::LControl) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::RControl))
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viewerPos += Nz::Vector3f::Down() * cameraSpeed;
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//light->UpdatePosition(viewerPos);
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light->UpdatePosition(viewerPos);
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}
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Nz::RenderFrame frame = window.AcquireFrame();
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