Added Node::Get*Direction*
Former-commit-id: e9c4f04da7b92965dc1236313ddebf66d0eaad8d
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@ -24,20 +24,26 @@ class NAZARA_API NzNode
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void EnsureDerivedUpdate() const;
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void EnsureTransformMatrixUpdate() const;
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NzVector3f GetBackward() const;
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const std::vector<NzNode*>& GetChilds() const;
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NzVector3f GetDown() const;
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NzVector3f GetForward() const;
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bool GetInheritPosition() const;
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bool GetInheritRotation() const;
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bool GetInheritScale() const;
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NzVector3f GetInitialPosition() const;
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NzQuaternionf GetInitialRotation() const;
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NzVector3f GetInitialScale() const;
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NzVector3f GetLeft() const;
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const NzString& GetName() const;
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virtual nzNodeType GetNodeType() const;
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const NzNode* GetParent() const;
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NzVector3f GetPosition(nzCoordSys coordSys = nzCoordSys_Global) const;
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NzVector3f GetRight() const;
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NzQuaternionf GetRotation(nzCoordSys coordSys = nzCoordSys_Global) const;
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NzVector3f GetScale(nzCoordSys coordSys = nzCoordSys_Global) const;
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const NzMatrix4f& GetTransformMatrix() const;
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NzVector3f GetUp() const;
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bool HasChilds() const;
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@ -60,11 +60,35 @@ void NzNode::EnsureTransformMatrixUpdate() const
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UpdateTransformMatrix();
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}
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NzVector3f NzNode::GetBackward() const
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{
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if (!m_derivedUpdated)
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UpdateDerived();
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return m_derivedRotation * NzVector3f::Backward();
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}
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const std::vector<NzNode*>& NzNode::GetChilds() const
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{
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return m_childs;
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}
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NzVector3f NzNode::GetDown() const
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{
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if (!m_derivedUpdated)
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UpdateDerived();
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return m_derivedRotation * NzVector3f::Down();
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}
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NzVector3f NzNode::GetForward() const
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{
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if (!m_derivedUpdated)
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UpdateDerived();
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return m_derivedRotation * NzVector3f::Forward();
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}
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bool NzNode::GetInheritPosition() const
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{
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return m_inheritPosition;
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@ -95,6 +119,14 @@ NzVector3f NzNode::GetInitialScale() const
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return m_initialScale;
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}
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NzVector3f NzNode::GetLeft() const
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{
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if (!m_derivedUpdated)
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UpdateDerived();
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return m_derivedRotation * NzVector3f::Left();
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}
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const NzString& NzNode::GetName() const
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{
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return m_name;
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@ -128,6 +160,14 @@ NzVector3f NzNode::GetPosition(nzCoordSys coordSys) const
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return NzVector3f();
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}
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NzVector3f NzNode::GetRight() const
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{
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if (!m_derivedUpdated)
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UpdateDerived();
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return m_derivedRotation * NzVector3f::Right();
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}
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NzQuaternionf NzNode::GetRotation(nzCoordSys coordSys) const
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{
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switch (coordSys)
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@ -172,6 +212,14 @@ const NzMatrix4f& NzNode::GetTransformMatrix() const
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return m_transformMatrix;
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}
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NzVector3f NzNode::GetUp() const
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{
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if (!m_derivedUpdated)
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UpdateDerived();
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return m_derivedRotation * NzVector3f::Up();
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}
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bool NzNode::HasChilds() const
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{
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return !m_childs.empty();
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