Core/Signal: Add Connection object and Disconnection

Former-commit-id: 19cda39e3e9fbc5e26c716c413bafe41deecf7ce
This commit is contained in:
Lynix 2015-06-07 00:51:43 +02:00
parent f8682d227b
commit 32e55c2e72
2 changed files with 163 additions and 14 deletions

View File

@ -8,26 +8,97 @@
#define NAZARA_SIGNAL_HPP
#include <functional>
#include <vector>
#include <memory>
#include <list>
template<typename... Args>
class NzSignal
{
public:
using Callback = std::function<void(Args...)>;
class Connection;
class ConnectionGuard;
NzSignal() = default;
NzSignal(const NzSignal&) = delete;
NzSignal(NzSignal&& signal);
~NzSignal() = default;
void Connect(const Callback& func);
void Connect(Callback&& func);
template<typename O> void Connect(O& object, void (O::*method)(Args...));
template<typename O> void Connect(O* object, void (O::*method)(Args...));
void Clear();
Connection&& Connect(const Callback& func);
Connection&& Connect(Callback&& func);
template<typename O> Connection&& Connect(O& object, void (O::*method)(Args...));
template<typename O> Connection&& Connect(O* object, void (O::*method)(Args...));
void operator()(Args&&... args);
NzSignal& operator=(const NzSignal&) = delete;
NzSignal& operator=(NzSignal&& signal);
private:
std::vector<Callback> m_callbacks;
struct Slot;
using SlotPtr = std::shared_ptr<Slot>;
using SlotList = std::list<SlotPtr>;
struct Slot
{
Slot(NzSignal* me) :
signal(me)
{
}
Callback callback;
NzSignal* signal;
typename SlotList::iterator it;
};
void Disconnect(const SlotPtr& slot);
SlotList m_slots;
};
template<typename... Args>
class NzSignal<Args...>::Connection
{
using BaseClass = NzSignal<Args...>;
friend BaseClass;
public:
Connection(const Connection& connection) = default;
Connection(Connection&& connection) = default;
~Connection() = default;
void Disconnect();
bool IsConnected() const;
Connection& operator=(const Connection& connection) = default;
Connection& operator=(Connection&& connection) = default;
private:
Connection(const SlotPtr& slot);
std::weak_ptr<Slot> m_ptr;
};
template<typename... Args>
class NzSignal<Args...>::ConnectionGuard
{
using BaseClass = NzSignal<Args...>;
using Connection = BaseClass::Connection;
public:
ConnectionGuard(const Connection& connection);
ConnectionGuard(Connection&& connection);
~ConnectionGuard();
Connection& operator=(const Connection& connection) = delete;
Connection& operator=(Connection&& connection) = delete;
private:
Connection m_connection;
};
#include <Nazara/Core/Signal.inl>

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@ -7,20 +7,41 @@
#include <Nazara/Core/Debug.hpp>
template<typename... Args>
void NzSignal<Args...>::Connect(const Callback& func)
NzSignal<Args...>::NzSignal(NzSignal&& signal)
{
m_callbacks.push_back(func);
operator=(std::move(signal));
}
template<typename... Args>
void NzSignal<Args...>::Connect(Callback&& func)
void NzSignal<Args...>::Clear()
{
m_callbacks.emplace_back(std::move(func));
m_slots.clear();
}
template<typename... Args>
typename NzSignal<Args...>::Connection&& NzSignal<Args...>::Connect(const Callback& func)
{
return Connect(std::move(Callback(func)));
}
template<typename... Args>
typename NzSignal<Args...>::Connection&& NzSignal<Args...>::Connect(Callback&& func)
{
auto tempPtr = std::make_shared<Slot>(this);
tempPtr->callback = std::move(func);
m_slots.emplace_back(std::move(tempPtr));
const auto& slotPtr = m_slots.back();
slotPtr->it = m_slots.end();
--slotPtr->it;
return Connection(slotPtr);
}
template<typename... Args>
template<typename O>
void NzSignal<Args...>::Connect(O& object, void (O::*method) (Args...))
typename NzSignal<Args...>::Connection&& NzSignal<Args...>::Connect(O& object, void (O::*method) (Args...))
{
return Connect([&object, method] (Args&&... args)
{
@ -30,7 +51,7 @@ void NzSignal<Args...>::Connect(O& object, void (O::*method) (Args...))
template<typename... Args>
template<typename O>
void NzSignal<Args...>::Connect(O* object, void (O::*method)(Args...))
typename NzSignal<Args...>::Connection&& NzSignal<Args...>::Connect(O* object, void (O::*method)(Args...))
{
return Connect([object, method] (Args&&... args)
{
@ -41,8 +62,65 @@ void NzSignal<Args...>::Connect(O* object, void (O::*method)(Args...))
template<typename... Args>
void NzSignal<Args...>::operator()(Args&&... args)
{
for (const Callback& func : m_callbacks)
func(std::forward<Args>(args)...);
for (const SlotPtr& slot : m_slots)
slot->callback(std::forward<Args>(args)...);
}
template<typename... Args>
NzSignal<Args...>& NzSignal<Args...>::operator=(NzSignal&& signal)
{
m_slots = std::move(signal.m_slots);
// We need to update the signal pointer inside of each slot
for (SlotPtr& slot : m_slots)
slot->signal = this;
return *this;
}
template<typename... Args>
void NzSignal<Args...>::Disconnect(const SlotPtr& slot)
{
m_slots.erase(slot->it);
}
template<typename... Args>
NzSignal<Args...>::Connection::Connection(const SlotPtr& slot) :
m_ptr(slot)
{
}
template<typename... Args>
void NzSignal<Args...>::Connection::Disconnect()
{
if (SlotPtr ptr = m_ptr.lock())
ptr->signal->Disconnect(ptr);
}
template<typename... Args>
bool NzSignal<Args...>::Connection::IsConnected() const
{
return !m_ptr.expired();
}
template<typename... Args>
NzSignal<Args...>::ConnectionGuard::ConnectionGuard(const Connection& connection) :
m_connection(connection)
{
}
template<typename... Args>
NzSignal<Args...>::ConnectionGuard::ConnectionGuard(Connection&& connection) :
m_connection(std::move(connection))
{
}
template<typename... Args>
NzSignal<Args...>::ConnectionGuard::~ConnectionGuard()
{
m_connection.Disconnect();
}
#include <Nazara/Core/DebugOff.hpp>