Core/Signal: Add Connection object and Disconnection

Former-commit-id: 19cda39e3e9fbc5e26c716c413bafe41deecf7ce
This commit is contained in:
Lynix
2015-06-07 00:51:43 +02:00
parent f8682d227b
commit 32e55c2e72
2 changed files with 163 additions and 14 deletions

View File

@@ -8,26 +8,97 @@
#define NAZARA_SIGNAL_HPP
#include <functional>
#include <vector>
#include <memory>
#include <list>
template<typename... Args>
class NzSignal
{
public:
using Callback = std::function<void(Args...)>;
class Connection;
class ConnectionGuard;
NzSignal() = default;
NzSignal(const NzSignal&) = delete;
NzSignal(NzSignal&& signal);
~NzSignal() = default;
void Connect(const Callback& func);
void Connect(Callback&& func);
template<typename O> void Connect(O& object, void (O::*method)(Args...));
template<typename O> void Connect(O* object, void (O::*method)(Args...));
void Clear();
Connection&& Connect(const Callback& func);
Connection&& Connect(Callback&& func);
template<typename O> Connection&& Connect(O& object, void (O::*method)(Args...));
template<typename O> Connection&& Connect(O* object, void (O::*method)(Args...));
void operator()(Args&&... args);
NzSignal& operator=(const NzSignal&) = delete;
NzSignal& operator=(NzSignal&& signal);
private:
std::vector<Callback> m_callbacks;
struct Slot;
using SlotPtr = std::shared_ptr<Slot>;
using SlotList = std::list<SlotPtr>;
struct Slot
{
Slot(NzSignal* me) :
signal(me)
{
}
Callback callback;
NzSignal* signal;
typename SlotList::iterator it;
};
void Disconnect(const SlotPtr& slot);
SlotList m_slots;
};
template<typename... Args>
class NzSignal<Args...>::Connection
{
using BaseClass = NzSignal<Args...>;
friend BaseClass;
public:
Connection(const Connection& connection) = default;
Connection(Connection&& connection) = default;
~Connection() = default;
void Disconnect();
bool IsConnected() const;
Connection& operator=(const Connection& connection) = default;
Connection& operator=(Connection&& connection) = default;
private:
Connection(const SlotPtr& slot);
std::weak_ptr<Slot> m_ptr;
};
template<typename... Args>
class NzSignal<Args...>::ConnectionGuard
{
using BaseClass = NzSignal<Args...>;
using Connection = BaseClass::Connection;
public:
ConnectionGuard(const Connection& connection);
ConnectionGuard(Connection&& connection);
~ConnectionGuard();
Connection& operator=(const Connection& connection) = delete;
Connection& operator=(Connection&& connection) = delete;
private:
Connection m_connection;
};
#include <Nazara/Core/Signal.inl>