VulkanRenderer: Fix case where swapchain has more image than requested
This commit is contained in:
@@ -568,6 +568,8 @@ namespace Nz
|
||||
m_swapchainSize = size;
|
||||
|
||||
// Framebuffers
|
||||
imageCount = m_swapchain.GetImageCount();
|
||||
|
||||
m_inflightFences.resize(imageCount);
|
||||
|
||||
if (m_concurrentImageData.size() != imageCount)
|
||||
|
||||
Reference in New Issue
Block a user