Noise: Refresh module using ZNoise

https://github.com/Overdrivr/ZNoise

Former-commit-id: ea7bbeb58a7147934523e2f600b1bd02f1cae5ed [formerly 581ab53941abbda68e00417592240f52ebd482e6]
Former-commit-id: e948aca78eb101292f0458365cfa39e6564d0462
This commit is contained in:
Jérôme Leclercq
2016-06-18 07:52:33 +02:00
parent a66db53057
commit 33f2241d95
56 changed files with 1408 additions and 2017 deletions

31
src/Nazara/Noise/FBM.cpp Normal file
View File

@@ -0,0 +1,31 @@
// Copyright (C) 2016 Rémi Bèges
// This file is part of the "Nazara Engine - Noise module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Noise/FBM.hpp>
#include <Nazara/Noise/Debug.hpp>
namespace Nz
{
FBM::FBM(const NoiseBase & source): m_source(source)
{
}
float FBM::Get(std::initializer_list<float> coordinates, float scale) const
{
float value = 0.0;
for(int i(0); i < m_octaves; ++i)
{
value += m_source.Get(coordinates,scale) * m_exponent_array.at(i);
scale *= m_lacunarity;
}
float remainder = m_octaves - static_cast<int>(m_octaves);
if(std::fabs(remainder) > 0.01f)
value += remainder * m_source.Get(coordinates,scale) * m_exponent_array.at(static_cast<int>(m_octaves-1));
return value / m_sum;
}
}