Noise: Refresh module using ZNoise
https://github.com/Overdrivr/ZNoise Former-commit-id: ea7bbeb58a7147934523e2f600b1bd02f1cae5ed [formerly 581ab53941abbda68e00417592240f52ebd482e6] Former-commit-id: e948aca78eb101292f0458365cfa39e6564d0462
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31
src/Nazara/Noise/FBM.cpp
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31
src/Nazara/Noise/FBM.cpp
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// Copyright (C) 2016 Rémi Bèges
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// This file is part of the "Nazara Engine - Noise module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Noise/FBM.hpp>
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#include <Nazara/Noise/Debug.hpp>
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namespace Nz
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{
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FBM::FBM(const NoiseBase & source): m_source(source)
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{
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}
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float FBM::Get(std::initializer_list<float> coordinates, float scale) const
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{
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float value = 0.0;
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for(int i(0); i < m_octaves; ++i)
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{
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value += m_source.Get(coordinates,scale) * m_exponent_array.at(i);
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scale *= m_lacunarity;
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}
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float remainder = m_octaves - static_cast<int>(m_octaves);
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if(std::fabs(remainder) > 0.01f)
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value += remainder * m_source.Get(coordinates,scale) * m_exponent_array.at(static_cast<int>(m_octaves-1));
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return value / m_sum;
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}
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}
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