OpenGL: Link contexts to device
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@@ -26,7 +26,7 @@ namespace Nz::GL
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class WGLContext : public Context
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{
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public:
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WGLContext(const WGLLoader& loader);
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inline WGLContext(const OpenGLDevice* device, const WGLLoader& loader);
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WGLContext(const WGLContext&) = delete;
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WGLContext(WGLContext&&) = delete;
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~WGLContext();
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