Fix minor stuff
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@@ -21,7 +21,6 @@ namespace Nz
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m_shaderBinding = settings->GetRenderPipelineLayout()->AllocateShaderBinding();
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// TODO: Use StackVector
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StackVector<ShaderBinding::Binding> bindings = NazaraStackVector(ShaderBinding::Binding, 2);
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if (std::size_t bindingIndex = settings->GetPredefinedBindingIndex(PredefinedShaderBinding::UboInstanceData); bindingIndex != MaterialSettings::InvalidIndex)
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