Math/Sphere: Fix (Squared)Distance

Former-commit-id: d91c0d6e8a193e47c3ed45babaf3b83bf1cbe7ee
This commit is contained in:
Lynix
2015-06-17 23:35:06 +02:00
parent 80208b0dc5
commit 35066a3451
3 changed files with 25 additions and 6 deletions

View File

@@ -103,12 +103,15 @@ class NzVector3
static NzVector3 Backward();
static NzVector3 CrossProduct(const NzVector3& vec1, const NzVector3& vec2);
static T DotProduct(const NzVector3& vec1, const NzVector3& vec2);
static T Distance(const NzVector3& vec1, const NzVector3& vec2);
static float Distancef(const NzVector3& vec1, const NzVector3& vec2);
static NzVector3 Down();
static NzVector3 Forward();
static NzVector3 Left();
static NzVector3 Lerp(const NzVector3& from, const NzVector3& to, T interpolation);
static NzVector3 Normalize(const NzVector3& vec);
static NzVector3 Right();
static T SquaredDistance(const NzVector3& vec1, const NzVector3& vec2);
static NzVector3 Unit();
static NzVector3 UnitX();
static NzVector3 UnitY();