Math/Sphere: Fix (Squared)Distance
Former-commit-id: d91c0d6e8a193e47c3ed45babaf3b83bf1cbe7ee
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@@ -103,12 +103,15 @@ class NzVector3
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static NzVector3 Backward();
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static NzVector3 CrossProduct(const NzVector3& vec1, const NzVector3& vec2);
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static T DotProduct(const NzVector3& vec1, const NzVector3& vec2);
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static T Distance(const NzVector3& vec1, const NzVector3& vec2);
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static float Distancef(const NzVector3& vec1, const NzVector3& vec2);
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static NzVector3 Down();
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static NzVector3 Forward();
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static NzVector3 Left();
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static NzVector3 Lerp(const NzVector3& from, const NzVector3& to, T interpolation);
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static NzVector3 Normalize(const NzVector3& vec);
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static NzVector3 Right();
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static T SquaredDistance(const NzVector3& vec1, const NzVector3& vec2);
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static NzVector3 Unit();
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static NzVector3 UnitX();
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static NzVector3 UnitY();
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