Math/Sphere: Fix (Squared)Distance

Former-commit-id: d91c0d6e8a193e47c3ed45babaf3b83bf1cbe7ee
This commit is contained in:
Lynix
2015-06-17 23:35:06 +02:00
parent 80208b0dc5
commit 35066a3451
3 changed files with 25 additions and 6 deletions

View File

@@ -567,6 +567,18 @@ NzVector3<T> NzVector3<T>::Backward()
return vector;
}
template<typename T>
T NzVector3<T>::Distance(const NzVector3& vec1, const NzVector3& vec2)
{
return vec1.Distance(vec2);
}
template<typename T>
float NzVector3<T>::Distancef(const NzVector3& vec1, const NzVector3& vec2)
{
return vec1.Distancef(vec2);
}
template<typename T>
NzVector3<T> NzVector3<T>::Down()
{
@@ -615,6 +627,12 @@ NzVector3<T> NzVector3<T>::Right()
return vector;
}
template<typename T>
T NzVector3<T>::SquaredDistance(const NzVector3& vec1, const NzVector3& vec2)
{
return vec1.SquaredDistance(vec2);
}
template<typename T>
NzVector3<T> NzVector3<T>::Unit()
{