Improved interface
*MappedNoiseBase provides a gain and offset control on the noise value *AbstractXDNoise provides a way to contain different noises in a std container and access the main "GetValue" member function *Applied minor optimisation to Perlin4D (previously forgotten)
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_ABSTRACT2DNOISE_HPP
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#define NAZARA_ABSTRACT2DNOISE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Noise/MappedNoiseBase.hpp>
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template <typename T> class NAZARA_API NzAbstract2DNoise : public NzMappedNoiseBase<T>
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{
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public:
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virtual T GetMappedValue(T x, T y);
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virtual T GetValue(T x, T y, T resolution) = 0;
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virtual T GetValue(T x, T y);
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};
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#include <Nazara/Noise/Abstract2DNoise.inl>
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#endif // NAZARA_ABSTRACT2DNOISE_HPP
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/StringStream.hpp>
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#include <Nazara/Math/Basic.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Noise/Config.hpp>
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#include <Nazara/Noise/Debug.hpp>
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template <typename T>
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T NzAbstract2DNoise<T>::GetMappedValue(T x, T y)
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{
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return GetValue(x,y,this->m_resolution) * this->m_gain + this->m_offset;
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}
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template <typename T>
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T NzAbstract2DNoise<T>::GetValue(T x, T y)
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{
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return GetValue(x,y,this->m_resolution);
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}
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#include <Nazara/Core/DebugOff.hpp>
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_ABSTRACT3DNOISE_HPP
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#define NAZARA_ABSTRACT3DNOISE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Noise/MappedNoiseBase.hpp>
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template <typename T> class NAZARA_API NzAbstract3DNoise : public NzMappedNoiseBase
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{
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public:
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virtual T GetMappedValue(T x, T y, T z);
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virtual T GetValue(T x, T y, T z) = 0;
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virtual T GetValue(T x, T y, T z, T resolution);
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};
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#include <Nazara/Noise/Abstract3DNoise.inl>
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#endif // NAZARA_ABSTRACT3DNOISE_HPP
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/StringStream.hpp>
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#include <Nazara/Math/Basic.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Noise/Config.hpp>
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#include <Nazara/Noise/Debug.hpp>
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template <typename T>
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T NzAbstract3DNoise<T>::GetMappedValue(T x, T y, T z)
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{
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return GetValue(x,y,z) * m_gain + m_offset;
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}
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template <typename T>
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T NzAbstract3DNoise<T>::GetValue(T x, T y, T z, T resolution)
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{
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return GetValue(x,y,z,this->m_resolution);
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}
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#include <Nazara/Core/DebugOff.hpp>
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_ABSTRACT4DNOISE_HPP
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#define NAZARA_ABSTRACT4DNOISE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Noise/MappedNoiseBase.hpp>
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template <typename T> class NAZARA_API NzAbstract4DNoise : public NzMappedNoiseBase
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{
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public:
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virtual T GetMappedValue(T x, T y, T z, T w);
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virtual T GetValue(T x, T y, T z, T w) = 0;
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virtual T GetValue(T x, T y, T z, T w, T resolution);
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};
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#include <Nazara/Noise/Abstract4DNoise.inl>
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#endif // NAZARA_ABSTRACT4DNOISE_HPP
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/StringStream.hpp>
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#include <Nazara/Math/Basic.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Noise/Config.hpp>
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#include <Nazara/Noise/Debug.hpp>
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template <typename T>
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T NzAbstract4DNoise<T>::GetMappedValue(T x, T y, T z, T w)
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{
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return GetValue(x,y,z,w) * m_gain + m_offset;
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}
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template <typename T>
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T NzAbstract3DNoise<T>::GetValue(T x, T y, T z, T resolution)
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{
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return GetValue(x,y,z,w,this->m_resolution);
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}
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#include <Nazara/Core/DebugOff.hpp>
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_MAPPEDNOISEBASE_HPP
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#define NAZARA_MAPPEDNOISEBASE_HPP
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#include <Nazara/Prerequesites.hpp>
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template <typename T> class NzMappedNoiseBase
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{
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public:
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NzMappedNoiseBase();
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~NzMappedNoiseBase() = default;
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T GetGain() const;
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T GetOffset() const;
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T GetResolution() const;
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void SetGain(T gain);
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void SetOffset(T offset);
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void SetResolution(T resolution);
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protected:
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T m_gain;
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T m_offset;
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T m_resolution;
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};
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#include <Nazara/Noise/MappedNoiseBase.inl>
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#endif // NAZARA_MAPPEDNOISEBASE_HPP
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/StringStream.hpp>
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#include <Nazara/Math/Basic.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Noise/Config.hpp>
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#include <stdexcept>
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#include <Nazara/Noise/Debug.hpp>
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template <typename T>
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NzMappedNoiseBase<T>::NzMappedNoiseBase() : m_gain(1), m_offset(0), m_resolution(30)
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{
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}
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template <typename T>
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T NzMappedNoiseBase<T>::GetGain() const
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{
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return m_gain;
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}
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template <typename T>
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T NzMappedNoiseBase<T>::GetOffset() const
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{
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return m_offset;
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}
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template <typename T>
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T NzMappedNoiseBase<T>::GetResolution() const
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{
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return m_resolution;
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}
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template <typename T>
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void NzMappedNoiseBase<T>::SetGain(T gain)
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{
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m_gain = gain;
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}
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template <typename T>
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void NzMappedNoiseBase<T>::SetOffset(T offset)
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{
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m_offset = offset;
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}
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template <typename T>
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void NzMappedNoiseBase<T>::SetResolution(T resolution)
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{
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if (NzNumberEquals(resolution, static_cast<T>(0.0)))
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{
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NzStringStream ss;
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ss << __FILE__ << ':' << __LINE__ << ": Division by zero";
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throw std::domain_error(ss.ToString());
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}
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m_resolution = static_cast<T>(1.0)/resolution;
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}
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#include <Nazara/Core/DebugOff.hpp>
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Noise/NoiseBase.hpp>
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#include <Nazara/Noise/Abstract2DNoise.hpp>
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#include <Nazara/Math/Vector2.hpp>
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template <typename T> class NAZARA_API NzPerlin2D : public NzNoiseBase
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template <typename T> class NAZARA_API NzPerlin2D : public NzAbstract2DNoise<T>, public NzNoiseBase
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{
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public:
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NzPerlin2D();
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T GetValue(T x, T y, T res);
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T GetValue(T x, T y, T resolution);
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~NzPerlin2D() = default;
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protected:
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private:
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@ -18,10 +18,10 @@ NzPerlin2D<T>::NzPerlin2D()
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}
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template <typename T>
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T NzPerlin2D<T>::GetValue(T x, T y, T res)
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T NzPerlin2D<T>::GetValue(T x, T y, T resolution)
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{
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x /= res;
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y /= res;
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x *= resolution;
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y *= resolution;
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x0 = fastfloor(x);
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y0 = fastfloor(y);
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Noise/NoiseBase.hpp>
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#include <Nazara/Noise/Abstract3DNoise.hpp>
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#include <Nazara/Math/Vector3.hpp>
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template <typename T> class NAZARA_API NzPerlin3D : public NzNoiseBase
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template <typename T> class NAZARA_API NzPerlin3D : public NzAbstract3DNoise<T>, public NzNoiseBase
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{
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public:
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NzPerlin3D();
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T GetValue(T x, T y, T z, T res);
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T GetValue(T x, T y, T z, T resolution);
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~NzPerlin3D() = default;
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protected:
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private:
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}
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template <typename T>
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T NzPerlin3D<T>::GetValue(T x, T y, T z, T res)
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T NzPerlin3D<T>::GetValue(T x, T y, T z, T resolution)
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{
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x /= res;
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y /= res;
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z /= res;
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x *= resolution;
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y *= resolution;
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z *= resolution;
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x0 = fastfloor(x);
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y0 = fastfloor(y);
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Noise/NoiseBase.hpp>
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#include <Nazara/Noise/Abstract4DNoise.hpp>
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#include <Nazara/Math/Vector4.hpp>
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template <typename T> class NAZARA_API NzPerlin4D : public NzNoiseBase
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template <typename T> class NAZARA_API NzPerlin4D : public NzAbstract4DNoise<T>, public NzNoiseBase
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{
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public:
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NzPerlin4D();
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T GetValue(T x, T y, T z, T w, T res);
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T GetValue(T x, T y, T z, T w, T resolution);
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~NzPerlin4D() = default;
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protected:
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private:
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T Li1,Li2,Li3,Li4,Li5,Li6,Li7,Li8,Li9,Li10,Li11,Li12,Li13,Li14;
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T s[4],t[4],u[4],v[4];
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T Cx,Cy,Cz,Cw;
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T nx,ny,nz,nw;
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T tmp;
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NzVector4<T> temp;
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}
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template <typename T>
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T NzPerlin4D<T>::GetValue(T x, T y, T z, T w, T res)
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T NzPerlin4D<T>::GetValue(T x, T y, T z, T w, T resolution)
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{
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nx = x/res;
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ny = y/res;
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nz = z/res;
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nw = w/res;
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x *= resolution;
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y *= resolution;
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z *= resolution;
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w *= resolution;
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x0 = fastfloor(nx);
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y0 = fastfloor(ny);
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z0 = fastfloor(nz);
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w0 = fastfloor(nw);
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x0 = fastfloor(x);
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y0 = fastfloor(y);
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z0 = fastfloor(z);
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w0 = fastfloor(w);
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ii = x0 & 255;
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jj = y0 & 255;
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gi14 = perm[ii + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] & 31;
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gi15 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] & 31;
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temp.x = nx-x0;
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temp.y = ny-y0;
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temp.z = nz-z0;
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temp.w = nw-w0;
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temp.x = x-x0;
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temp.y = y-y0;
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temp.z = z-z0;
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temp.w = w-w0;
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Cx = temp.x * temp.x * temp.x * (temp.x * (temp.x * 6 - 15) + 10);
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Cy = temp.y * temp.y * temp.y * (temp.y * (temp.y * 6 - 15) + 10);
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s[0] = gradient4[gi0][0]*temp.x + gradient4[gi0][1]*temp.y + gradient4[gi0][2]*temp.z + gradient4[gi0][3]*temp.w;
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temp.x = nx-(x0+1);
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temp.x = x-(x0+1);
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t[0] = gradient4[gi1][0]*temp.x + gradient4[gi1][1]*temp.y + gradient4[gi1][2]*temp.z + gradient4[gi1][3]*temp.w;
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temp.y = ny-(y0+1);
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temp.y = y-(y0+1);
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v[0] = gradient4[gi3][0]*temp.x + gradient4[gi3][1]*temp.y + gradient4[gi3][2]*temp.z + gradient4[gi3][3]*temp.w;
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temp.x = nx-x0;
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temp.x = x-x0;
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u[0] = gradient4[gi2][0]*temp.x + gradient4[gi2][1]*temp.y + gradient4[gi2][2]*temp.z + gradient4[gi2][3]*temp.w;
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temp.y = ny-y0;
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temp.z = nz-(z0+1);
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temp.y = y-y0;
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temp.z = z-(z0+1);
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s[1] = gradient4[gi4][0]*temp.x + gradient4[gi4][1]*temp.y + gradient4[gi4][2]*temp.z + gradient4[gi4][3]*temp.w;
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temp.x = nx-(x0+1);
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temp.x = x-(x0+1);
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t[1] = gradient4[gi5][0]*temp.x + gradient4[gi5][1]*temp.y + gradient4[gi5][2]*temp.z + gradient4[gi5][3]*temp.w;
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temp.y = ny-(y0+1);
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temp.y = y-(y0+1);
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v[1] = gradient4[gi7][0]*temp.x + gradient4[gi7][1]*temp.y + gradient4[gi7][2]*temp.z + gradient4[gi7][3]*temp.w;
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temp.x = nx-x0;
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temp.x = x-x0;
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u[1] = gradient4[gi6][0]*temp.x + gradient4[gi6][1]*temp.y + gradient4[gi6][2]*temp.z + gradient4[gi6][3]*temp.w;
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temp.y = ny-y0;
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temp.z = nz-z0;
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temp.w = nw-(w0+1);
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temp.y = y-y0;
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temp.z = z-z0;
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temp.w = w-(w0+1);
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s[2] = gradient4[gi8][0]*temp.x + gradient4[gi8][1]*temp.y + gradient4[gi8][2]*temp.z + gradient4[gi8][3]*temp.w;
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temp.x = nx-(x0+1);
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temp.x = x-(x0+1);
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t[2] = gradient4[gi9][0]*temp.x + gradient4[gi9][1]*temp.y + gradient4[gi9][2]*temp.z + gradient4[gi9][3]*temp.w;
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temp.y = ny-(y0+1);
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temp.y = y-(y0+1);
|
||||
v[2] = gradient4[gi11][0]*temp.x + gradient4[gi11][1]*temp.y + gradient4[gi11][2]*temp.z + gradient4[gi11][3]*temp.w;
|
||||
|
||||
temp.x = nx-x0;
|
||||
temp.x = x-x0;
|
||||
u[2] = gradient4[gi10][0]*temp.x + gradient4[gi10][1]*temp.y + gradient4[gi10][2]*temp.z + gradient4[gi10][3]*temp.w;
|
||||
|
||||
|
||||
temp.y = ny-y0;
|
||||
temp.z = nz-(z0+1);
|
||||
temp.y = y-y0;
|
||||
temp.z = z-(z0+1);
|
||||
s[3] = gradient4[gi12][0]*temp.x + gradient4[gi12][1]*temp.y + gradient4[gi12][2]*temp.z + gradient4[gi12][3]*temp.w;
|
||||
|
||||
temp.x = nx-(x0+1);
|
||||
temp.x = x-(x0+1);
|
||||
t[3] = gradient4[gi13][0]*temp.x + gradient4[gi13][1]*temp.y + gradient4[gi13][2]*temp.z + gradient4[gi13][3]*temp.w;
|
||||
|
||||
temp.y = ny-(y0+1);
|
||||
temp.y = y-(y0+1);
|
||||
v[3] = gradient4[gi15][0]*temp.x + gradient4[gi15][1]*temp.y + gradient4[gi15][2]*temp.z + gradient4[gi15][3]*temp.w;
|
||||
|
||||
temp.x = nx-x0;
|
||||
temp.x = x-x0;
|
||||
u[3] = gradient4[gi14][0]*temp.x + gradient4[gi14][1]*temp.y + gradient4[gi14][2]*temp.z + gradient4[gi14][3]*temp.w;
|
||||
|
||||
Li1 = s[0] + Cx*(t[0]-s[0]);
|
||||
|
|
|
|||
|
|
@ -9,13 +9,14 @@
|
|||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Noise/NoiseBase.hpp>
|
||||
#include <Nazara/Noise/Abstract2DNoise.hpp>
|
||||
#include <Nazara/Math/Vector2.hpp>
|
||||
|
||||
template <typename T> class NAZARA_API NzSimplex2D : public NzNoiseBase
|
||||
template <typename T> class NAZARA_API NzSimplex2D : public NzAbstract2DNoise<T>, public NzNoiseBase
|
||||
{
|
||||
public:
|
||||
NzSimplex2D();
|
||||
T GetValue(T x, T y, T res);
|
||||
T GetValue(T x, T y, T resolution);
|
||||
~NzSimplex2D() = default;
|
||||
protected:
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -21,10 +21,10 @@ NzSimplex2D<T>::NzSimplex2D()
|
|||
}
|
||||
|
||||
template <typename T>
|
||||
T NzSimplex2D<T>::GetValue(T x, T y, T res)
|
||||
T NzSimplex2D<T>::GetValue(T x, T y, T resolution)
|
||||
{
|
||||
x /= res;
|
||||
y /= res;
|
||||
x *= resolution;
|
||||
y *= resolution;
|
||||
|
||||
sum = (x + y) * SkewCoeff2D;
|
||||
skewedCubeOrigin.x = fastfloor(x + sum);
|
||||
|
|
|
|||
|
|
@ -9,13 +9,14 @@
|
|||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Noise/NoiseBase.hpp>
|
||||
#include <Nazara/Noise/Abstract3DNoise.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
|
||||
template <typename T> class NAZARA_API NzSimplex3D : public NzNoiseBase
|
||||
template <typename T> class NAZARA_API NzSimplex3D : public NzAbstract3DNoise<T>, public NzNoiseBase
|
||||
{
|
||||
public:
|
||||
NzSimplex3D();
|
||||
T GetValue(T x, T y, T z, T res);
|
||||
T GetValue(T x, T y, T z, T resolution);
|
||||
~NzSimplex3D() = default;
|
||||
protected:
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -22,11 +22,11 @@ NzSimplex3D<T>::NzSimplex3D()
|
|||
}
|
||||
|
||||
template <typename T>
|
||||
T NzSimplex3D<T>::GetValue(T x, T y, T z, T res)
|
||||
T NzSimplex3D<T>::GetValue(T x, T y, T z, T resolution)
|
||||
{
|
||||
x /= res;
|
||||
y /= res;
|
||||
z /= res;
|
||||
x *= resolution;
|
||||
y *= resolution;
|
||||
z *= resolution;
|
||||
|
||||
sum = (x + y + z) * SkewCoeff3D;
|
||||
skewedCubeOrigin.x = fastfloor(x + sum);
|
||||
|
|
|
|||
|
|
@ -9,13 +9,14 @@
|
|||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Noise/NoiseBase.hpp>
|
||||
#include <Nazara/Noise/Abstract4DNoise.hpp>
|
||||
#include <Nazara/Math/Vector4.hpp>
|
||||
|
||||
template <typename T> class NAZARA_API NzSimplex4D : public NzNoiseBase
|
||||
template <typename T> class NAZARA_API NzSimplex4D : public NzAbstract4DNoise<T>, public NzNoiseBase
|
||||
{
|
||||
public:
|
||||
NzSimplex4D();
|
||||
T GetValue(T x, T y, T z, T w, T res);
|
||||
T GetValue(T x, T y, T z, T w, T resolution);
|
||||
~NzSimplex4D() = default;
|
||||
protected:
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -46,12 +46,12 @@ NzSimplex4D<T>::NzSimplex4D()
|
|||
}
|
||||
|
||||
template <typename T>
|
||||
T NzSimplex4D<T>::GetValue(T x, T y, T z, T w, T res)
|
||||
T NzSimplex4D<T>::GetValue(T x, T y, T z, T w, T resolution)
|
||||
{
|
||||
x /= res;
|
||||
y /= res;
|
||||
z /= res;
|
||||
w /= res;
|
||||
x *= resolution;
|
||||
y *= resolution;
|
||||
z *= resolution;
|
||||
w *= resolution;
|
||||
|
||||
sum = (x + y + z + w) * SkewCoeff4D;
|
||||
skewedCubeOrigin.x = fastfloor(x + sum);
|
||||
|
|
|
|||
|
|
@ -1,190 +0,0 @@
|
|||
/* Copyright (c) <2009> <Newton Game Dynamics>
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely
|
||||
*/
|
||||
|
||||
#ifndef NEWTON_CUSTOM_JOINTS_H_INCLUDED_
|
||||
#define NEWTON_CUSTOM_JOINTS_H_INCLUDED_
|
||||
|
||||
|
||||
#include "Newton.h"
|
||||
//#include "CustomJointLibraryStdAfx.h"
|
||||
|
||||
#ifdef _NEWTON_STATIC_LIB
|
||||
#define JOINTLIBRARY_API
|
||||
#else
|
||||
#ifdef JOINTLIBRARY_LIB
|
||||
#define JOINTLIBRARY_API
|
||||
#else
|
||||
#ifdef JOINTLIBRARY_EXPORTS
|
||||
#define JOINTLIBRARY_API __declspec(dllexport)
|
||||
#else
|
||||
#define JOINTLIBRARY_API __declspec(dllimport)
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// Generic joint call back and user data
|
||||
typedef struct NewtonUserJoint{} NewtonUserJoint;
|
||||
typedef void (*NewtonUserJointDestructorCallback) (const NewtonUserJoint* me);
|
||||
typedef void (*NewtonUserJointSubmitConstraintCallback) (const NewtonUserJoint* me, dFloat timestep, int threadIndex);
|
||||
|
||||
|
||||
// generic joint functions
|
||||
JOINTLIBRARY_API void CustomDestroyJoint(const NewtonUserJoint *joint);
|
||||
JOINTLIBRARY_API NewtonJoint* CustomGetNewtonJoint (const NewtonUserJoint *joint);
|
||||
JOINTLIBRARY_API int CustomGetJointID (const NewtonUserJoint *joint);
|
||||
JOINTLIBRARY_API void CustomSetJointID (const NewtonUserJoint *joint, int rttI);
|
||||
JOINTLIBRARY_API const NewtonBody* CustomGetBody0 (const NewtonUserJoint *joint);
|
||||
JOINTLIBRARY_API const NewtonBody* CustomGetBody1 (const NewtonUserJoint *joint);
|
||||
JOINTLIBRARY_API int CustomGetBodiesCollisionState (const NewtonUserJoint *joint);
|
||||
JOINTLIBRARY_API void CustomSetBodiesCollisionState (const NewtonUserJoint *joint, int state);
|
||||
JOINTLIBRARY_API void* CustomGetUserData (const NewtonUserJoint *joint);
|
||||
JOINTLIBRARY_API void CustomSetUserData (const NewtonUserJoint *joint, void* userData);
|
||||
JOINTLIBRARY_API void CustomSetDestructorCallback (const NewtonUserJoint *joint, NewtonUserJointDestructorCallback callback);
|
||||
JOINTLIBRARY_API void CustomSetSubmitContraintCallback (const NewtonUserJoint *joint, NewtonUserJointSubmitConstraintCallback callback);
|
||||
|
||||
|
||||
// this is a plain blank joint that can be used by advanced users who want to make their own joints
|
||||
// but that can only use languages that can only interface with C code.
|
||||
// we recommend using the CPP library to make the joints and then add a C interface, but this join is here for completion
|
||||
typedef void (*BlankJointGetInfo) (const NewtonUserJoint* me, NewtonJointRecord* info);
|
||||
JOINTLIBRARY_API NewtonUserJoint* CustomCreateBlankJoint(int maxDof, const NewtonBody* body0, const NewtonBody* body1, BlankJointGetInfo info);
|
||||
|
||||
// Kinematic control joint
|
||||
JOINTLIBRARY_API NewtonUserJoint *CreateCustomKinematicController (const NewtonBody* targetBody, dFloat* attachmentPointInGlobalSpace);
|
||||
JOINTLIBRARY_API void CustomKinematicControllerSetPickMode (const NewtonUserJoint *pick, int mode);
|
||||
JOINTLIBRARY_API void CustomKinematicControllerSetMaxLinearFriction(const NewtonUserJoint *pick, dFloat accel);
|
||||
JOINTLIBRARY_API void CustomKinematicControllerSetMaxAngularFriction(const NewtonUserJoint *pick, dFloat alpha);
|
||||
JOINTLIBRARY_API void CustomKinematicControllerSetTargetPosit (const NewtonUserJoint *pick, dFloat* posit);
|
||||
JOINTLIBRARY_API void CustomKinematicControllerSetTargetRotation (const NewtonUserJoint *pick, dFloat* rotation);
|
||||
JOINTLIBRARY_API void CustomKinematicControllerSetTargetMatrix (const NewtonUserJoint *pick, dFloat* matrix);
|
||||
JOINTLIBRARY_API void CustomKinematicControllerGetTargetMatrix (const NewtonUserJoint *pick, dFloat* matrix);
|
||||
|
||||
// Generic 6 degree of Freedom Joint
|
||||
JOINTLIBRARY_API NewtonUserJoint *CreateCustomJoint6DOF (const dFloat* pinsAndPivotChildFrame, const dFloat* pinsAndPivotParentFrame, const NewtonBody* child, const NewtonBody* parent);
|
||||
JOINTLIBRARY_API void CustomJoint6DOF_SetLinearLimits (NewtonUserJoint* customJoint6DOF, const dFloat* minLinearLimits, const dFloat* maxLinearLimits);
|
||||
JOINTLIBRARY_API void CustomJoint6DOF_SetAngularLimits (NewtonUserJoint* customJoint6DOF, const dFloat* minAngularLimits, const dFloat* maxAngularLimits);
|
||||
JOINTLIBRARY_API void CustomJoint6DOF_GetLinearLimits (NewtonUserJoint* customJoint6DOF, dFloat* minLinearLimits, dFloat* maxLinearLimits);
|
||||
JOINTLIBRARY_API void CustomJoint6DOF_GetAngularLimits (NewtonUserJoint* customJoint6DOF, dFloat* minAngularLimits, dFloat* maxAngularLimits);
|
||||
JOINTLIBRARY_API void CustomJoint6DOF_SetReverseUniversal (NewtonUserJoint* customJoint6DOF, int order);
|
||||
|
||||
|
||||
// Interface for a custom BallAndSocket joint with Limits
|
||||
JOINTLIBRARY_API NewtonUserJoint *CreateCustomBallAndSocket (const dFloat* pinsAndPivotChildFrame, const NewtonBody* child, const NewtonBody* parent);
|
||||
JOINTLIBRARY_API void BallAndSocketSetConeAngle (NewtonUserJoint* ballJoint, dFloat angle);
|
||||
JOINTLIBRARY_API void BallAndSocketSetTwistAngle (NewtonUserJoint* ballJoint, dFloat minAngle, dFloat maxAngle);
|
||||
|
||||
// Interface for a custom Hinge joint with Limits
|
||||
JOINTLIBRARY_API NewtonUserJoint *CreateCustomHinge (const dFloat* pinsAndPivotChildFrame, const NewtonBody* child, const NewtonBody* parent);
|
||||
JOINTLIBRARY_API void HingeEnableLimits(NewtonUserJoint* hingeJoint, int state);
|
||||
JOINTLIBRARY_API void HingeSetLimits (NewtonUserJoint* hingeJoint, dFloat minAngle, dFloat maxAngle);
|
||||
JOINTLIBRARY_API dFloat HingeGetJointAngle (const NewtonUserJoint* hingeJoint);
|
||||
JOINTLIBRARY_API void HingeGetPinAxis (const NewtonUserJoint* hingeJoint, dFloat* pin);
|
||||
JOINTLIBRARY_API dFloat HingeCalculateJointOmega (const NewtonUserJoint* hingeJoint);
|
||||
|
||||
// Interface for a custom Slider joint with Limits
|
||||
JOINTLIBRARY_API NewtonUserJoint *CreateCustomSlider (const dFloat* pinsAndPivotChildFrame, const NewtonBody* child, const NewtonBody* parent);
|
||||
JOINTLIBRARY_API void SliderEnableLimits(NewtonUserJoint* sliderJoint, int state);
|
||||
JOINTLIBRARY_API void SliderSetLimits (NewtonUserJoint* sliderJoint, dFloat mindist, dFloat maxdist);
|
||||
|
||||
|
||||
|
||||
// player controller functions
|
||||
// typedef int (*PlayerCanPuchThisBodyCalback) (NewtonUserJoint *me, const NewtonBody* hitBody);
|
||||
JOINTLIBRARY_API NewtonUserJoint *CreateCustomPlayerController (const dFloat* pins, const NewtonBody* player, dFloat maxStairStepFactor, dFloat cushion);
|
||||
JOINTLIBRARY_API void CustomPlayerControllerSetVelocity (const NewtonUserJoint* playerController, dFloat forwardSpeed, dFloat sideSpeed, dFloat heading);
|
||||
JOINTLIBRARY_API void CustomPlayerControllerGetVisualMaTrix (const NewtonUserJoint* playerController, dFloat* matrix);
|
||||
JOINTLIBRARY_API dFloat CustomPlayerControllerGetMaxSlope (const NewtonUserJoint* playerController);
|
||||
JOINTLIBRARY_API void CustomPlayerControllerSetMaxSlope (const NewtonUserJoint* playerController, dFloat maxSlopeAngleIndRadian);
|
||||
JOINTLIBRARY_API const NewtonCollision* CustomPlayerControllerGetSensorShape (const NewtonUserJoint* playerController);
|
||||
|
||||
|
||||
// JOINTLIBRARY_API void CustomPlayerControllerSetPushActorCallback (NewtonUserJoint* playerController, PlayerCanPuchThisBodyCalback callback);
|
||||
// JOINTLIBRARY_API const NewtonCollision* CustomPlayerControllerGetVerticalSensorShape (NewtonUserJoint* playerController);
|
||||
// JOINTLIBRARY_API const NewtonCollision* CustomPlayerControllerGetDynamicsSensorShape (NewtonUserJoint* playerController);
|
||||
|
||||
// Multi rigid BodyCar controller functions
|
||||
// JOINTLIBRARY_API NewtonUserJoint *CreateCustomMultiBodyVehicle (const dFloat* frontDir, const dFloat* upDir, const NewtonBody* carBody);
|
||||
// JOINTLIBRARY_API int CustomMultiBodyVehicleAddTire (NewtonUserJoint *car, const void* userData, const dFloat* localPosition,
|
||||
// dFloat mass, dFloat radius, dFloat width,
|
||||
// dFloat suspensionLength, dFloat springConst, dFloat springDamper);
|
||||
// JOINTLIBRARY_API int CustomMultiBodyVehicleAddSlipDifferencial (NewtonUserJoint *car, int leftTireIndex, int rightToreIndex, dFloat maxFriction);
|
||||
// JOINTLIBRARY_API int CustomMultiBodyVehicleGetTiresCount(NewtonUserJoint *car);
|
||||
// JOINTLIBRARY_API const NewtonBody* CustomMultiBodyVehicleGetTireBody(NewtonUserJoint *car, int tireIndex);
|
||||
// JOINTLIBRARY_API dFloat CustomMultiBodyVehicleGetSpeed(NewtonUserJoint *car);
|
||||
// JOINTLIBRARY_API dFloat CustomMultiBodyVehicleGetTireSteerAngle (NewtonUserJoint *car, int index);
|
||||
// JOINTLIBRARY_API void CustomMultiBodyVehicleApplyTorque (NewtonUserJoint *car, int tireIndex, dFloat torque);
|
||||
// JOINTLIBRARY_API void CustomMultiBodyVehicleApplySteering (NewtonUserJoint *car, int tireIndex, dFloat angle);
|
||||
// JOINTLIBRARY_API void CustomMultiBodyVehicleApplyBrake (NewtonUserJoint *car, int tireIndex, dFloat brakeTorque);
|
||||
// JOINTLIBRARY_API void CustomMultiBodyVehicleApplyTireRollingDrag (NewtonUserJoint *car, int index, dFloat angularDampingCoef);
|
||||
|
||||
|
||||
// BEGIN k00m (Dave Gravel simple ray cast world vehicle)
|
||||
typedef void (*DGRaycastVehicleTireTransformCallback) (NewtonUserJoint *car);
|
||||
JOINTLIBRARY_API NewtonUserJoint *DGRaycastVehicleCreate (int maxTireCount, const dFloat* cordenateSytemInLocalSpace, NewtonBody* carBody);
|
||||
JOINTLIBRARY_API void DGRaycastVehicleAddTire (NewtonUserJoint *car, void *userData, const dFloat* localPosition, dFloat mass, dFloat radius, dFloat width, dFloat friction, dFloat suspensionLength, dFloat springConst, dFloat springDamper, int castMode);
|
||||
JOINTLIBRARY_API void DGRaycastVehicleSetTireTransformCallback (NewtonUserJoint *car, DGRaycastVehicleTireTransformCallback callback);
|
||||
JOINTLIBRARY_API int DGRaycastVehicleGetTiresCount(NewtonUserJoint *car);
|
||||
JOINTLIBRARY_API void* DGRaycastVehicleGetTiresUserData(NewtonUserJoint *car, int tireIndex);
|
||||
JOINTLIBRARY_API void DGRaycastVehicleGetTireMatrix(NewtonUserJoint *car, int tireIndex, dFloat* tireMatrix);
|
||||
|
||||
JOINTLIBRARY_API void DGRaycastVehicleInitNormalizeTireLateralForce(NewtonUserJoint *car, int pointsCount, dFloat* const piceSizeStepAxis, dFloat* const normalizedForceValue);
|
||||
JOINTLIBRARY_API void DGRaycastVehicleInitNormalizeTireLongitudinalForce(NewtonUserJoint *car, int pointsCount, dFloat* const piceSizeStepAxis, dFloat* const normalizedForceValue);
|
||||
|
||||
|
||||
// JOINTLIBRARY_API void DGRayCarGetChassisMatrixLocal(NewtonUserJoint *car, dFloat* chassisMatrix);
|
||||
// JOINTLIBRARY_API void DGRayCarTireMatrix(NewtonUserJoint *car, int tire, dFloat* tireMatrix);
|
||||
// JOINTLIBRARY_API void DGRayCarSuspensionMatrix(NewtonUserJoint *car, int tire, dFloat param, dFloat* SuspensionMatrix);
|
||||
// JOINTLIBRARY_API const NewtonCollision* DGRayCarTireShape(NewtonUserJoint *car, int tireIndex);
|
||||
// JOINTLIBRARY_API dFloat DGRaycastVehicleGetSpeed(NewtonUserJoint *car);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetCustomTireBrake (NewtonUserJoint *car, int index, dFloat torque);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetCustomTireTorque (NewtonUserJoint *car, int index, dFloat torque);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetCustomTireSteerAngleForce (NewtonUserJoint *car, int index, dFloat angle, dFloat turnforce);
|
||||
// JOINTLIBRARY_API dFloat DGRaycastVehicleGenerateTiresBrake (NewtonUserJoint *car, dFloat value);
|
||||
// JOINTLIBRARY_API dFloat DGRaycastVehicleGenerateTiresTorque (NewtonUserJoint *car, dFloat value);
|
||||
// JOINTLIBRARY_API dFloat DGRaycastVehicleGenerateTiresSteerForce (NewtonUserJoint *car, dFloat value);
|
||||
// JOINTLIBRARY_API dFloat DGRaycastVehicleGenerateTiresSteerAngle (NewtonUserJoint *car, dFloat value);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetVarTireMovePointForceFront (NewtonUserJoint *car, int index, dFloat distance);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetVarTireMovePointForceRight (NewtonUserJoint *car, int index, dFloat distance);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetVarTireMovePointForceUp (NewtonUserJoint *car, int index, dFloat distance);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetVarFixDeceleration (NewtonUserJoint *car, dFloat value);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetVarChassisRotationLimit (NewtonUserJoint *car, dFloat value);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetVarMaxSteerAngle (NewtonUserJoint *car, dFloat value);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetVarMaxSteerRate (NewtonUserJoint *car, dFloat value);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetVarMaxSteerForceRate (NewtonUserJoint *car, dFloat value);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetVarMaxSteerForce (NewtonUserJoint *car, dFloat value);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetVarMaxSteerSpeedRestriction (NewtonUserJoint *car, dFloat value);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetVarMaxBrakeForce (NewtonUserJoint *car, dFloat value);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetVarMaxTorque (NewtonUserJoint *car, dFloat value);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetVarMaxTorqueRate (NewtonUserJoint *car, dFloat value);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetVarEngineSteerDiv (NewtonUserJoint *car, dFloat value);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetVarTireSuspenssionHardLimit (NewtonUserJoint *car, int index, dFloat value);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleSetVarTireFriction (NewtonUserJoint *car, int index, dFloat value);
|
||||
// JOINTLIBRARY_API int DGRaycastVehicleGetVehicleOnAir(NewtonUserJoint *car);
|
||||
// JOINTLIBRARY_API int DGRaycastVehicleGetTireOnAir(NewtonUserJoint *car, int index);
|
||||
// JOINTLIBRARY_API void DGRaycastVehicleDestroy (NewtonUserJoint *car);
|
||||
// END
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
File diff suppressed because it is too large
Load Diff
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Reference in New Issue