NazaraEngine/include/Nazara/Noise/Perlin3D.hpp

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C++

// Copyright (C) 2012 Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef PERLIN3D_HPP
#define PERLIN3D_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Noise/NoiseBase.hpp>
#include <Nazara/Noise/Abstract3DNoise.hpp>
#include <Nazara/Math/Vector3.hpp>
template <typename T> class NAZARA_API NzPerlin3D : public NzAbstract3DNoise<T>, public NzNoiseBase
{
public:
NzPerlin3D();
T GetValue(T x, T y, T z, T resolution);
~NzPerlin3D() = default;
protected:
private:
int x0,y0,z0;
int gi0,gi1,gi2,gi3,gi4,gi5,gi6,gi7;
int ii,jj,kk;
int gradient3[16][3];
T Li1,Li2,Li3,Li4,Li5,Li6;
T s[2],t[2],u[2],v[2];
T Cx,Cy,Cz;
T nx,ny,nz;
T tmp;
NzVector3<T> temp;
};
typedef NzPerlin3D<float> NzPerlin3Df;
typedef NzPerlin3D<double> NzPerlin3Dd;
#include <Nazara/Noise/Perlin3D.inl>
#endif // PERLIN3D_HPP