Remove useless Wrapper.hpp headers
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// This file was automatically generated
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#pragma once
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#ifndef NAZARA_GLOBAL_OPENGLRENDERER_WRAPPER_HPP
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#define NAZARA_GLOBAL_OPENGLRENDERER_WRAPPER_HPP
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#include <Nazara/OpenGLRenderer/Wrapper/AutoFree.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Buffer.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/CommandBuffer.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/CommandPool.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DebugUtilsMessengerEXT.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DescriptorPool.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DescriptorSet.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DescriptorSetLayout.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Device.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceMemory.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Fence.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Framebuffer.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Image.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/ImageView.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Instance.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/InstanceObject.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/PhysicalDevice.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Pipeline.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/PipelineCache.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/PipelineLayout.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/QueueHandle.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/RenderPass.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Sampler.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Semaphore.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/ShaderModule.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Surface.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Swapchain.hpp>
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#endif // NAZARA_GLOBAL_OPENGLRENDERER_WRAPPER_HPP
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// This file was automatically generated
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#pragma once
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#ifndef NAZARA_GLOBAL_VULKANRENDERER_WRAPPER_HPP
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#define NAZARA_GLOBAL_VULKANRENDERER_WRAPPER_HPP
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#include <Nazara/VulkanRenderer/Wrapper/AutoFree.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Buffer.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DebugUtilsMessengerEXT.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DescriptorPool.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DescriptorSet.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DescriptorSetLayout.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DeviceMemory.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DeviceObject.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Fence.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Framebuffer.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Image.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/ImageView.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Instance.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/InstanceObject.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Loader.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/PhysicalDevice.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Pipeline.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/PipelineCache.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/PipelineLayout.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/QueueHandle.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/RenderPass.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Sampler.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Semaphore.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Surface.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Swapchain.hpp>
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#endif // NAZARA_GLOBAL_VULKANRENDERER_WRAPPER_HPP
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