Added std::hash for String, made use of unordered_map

Former-commit-id: 20f3d12bc3222873706949f0a7d0a131e237a247
This commit is contained in:
Lynix 2013-06-23 16:53:37 +02:00
parent 3e82794b70
commit 3609f31708
9 changed files with 51 additions and 15 deletions

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@ -323,4 +323,6 @@ namespace std
NAZARA_API void swap(NzString& lhs, NzString& rhs);
}
#include <Nazara/Core/String.inl>
#endif // NAZARA_STRING_HPP

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@ -0,0 +1,33 @@
// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/Debug.hpp>
namespace std
{
template<>
struct hash<NzString>
{
public:
size_t operator()(const NzString& str) const
{
// Algorithme DJB2
// http://www.cse.yorku.ca/~oz/hash.html
size_t h = 5381;
if (!str.IsEmpty())
{
const char* ptr = str.GetConstBuffer();
do
h = ((h << 5) + h) + *ptr;
while (*++ptr);
}
return h;
}
};
}
#include <Nazara/Core/DebugOff.hpp>

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@ -8,8 +8,8 @@
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/File.hpp>
#include <list>
#include <map>
#include <memory>
#include <unordered_map>
#include <Nazara/Core/Debug.hpp>
namespace
@ -18,7 +18,7 @@ namespace
using PluginUnload = void (*)();
std::list<NzString> s_directories;
std::map<NzString, NzDynLib*> s_plugins;
std::unordered_map<NzString, NzDynLib*> s_plugins;
NzString s_pluginFiles[] =
{

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@ -11,7 +11,7 @@
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/InputStream.hpp>
#include <Nazara/Core/String.hpp>
#include <map>
#include <unordered_map>
class NzMTLParser
{
@ -49,7 +49,7 @@ class NzMTLParser
void Warning(const NzString& message);
void UnrecognizedLine(bool error = false);
std::map<NzString, Material> m_materials;
std::unordered_map<NzString, Material> m_materials;
NzInputStream& m_stream;
NzString m_currentLine;
bool m_keepLastLine;

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@ -7,8 +7,8 @@
#include <Nazara/Core/Log.hpp>
#include <Nazara/Utility/Config.hpp>
#include <cstdio>
#include <map>
#include <memory>
#include <unordered_map>
#include <Nazara/Graphics/Debug.hpp>
NzOBJParser::NzOBJParser(NzInputStream& stream) :
@ -98,7 +98,7 @@ bool NzOBJParser::Parse()
m_positions.reserve(100);
m_texCoords.reserve(100);
std::map<NzString, std::map<NzString, std::vector<Face>>> meshes;
std::unordered_map<NzString, std::unordered_map<NzString, std::vector<Face>>> meshes;
std::vector<Face>* currentMesh = &meshes[meshName][matName];
@ -348,7 +348,7 @@ bool NzOBJParser::Parse()
}
}
std::map<NzString, unsigned int> materials;
std::unordered_map<NzString, unsigned int> materials;
unsigned int matCount = 0;
for (auto meshIt : meshes)

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@ -13,6 +13,7 @@
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <map>
#include <unordered_map>
class NzResource;
@ -68,7 +69,7 @@ class NzGLSLShader : public NzAbstractShader, NzResourceListener
const NzTexture* texture;
};
mutable std::map<NzString, GLint> m_idCache; ///FIXME: unordered_map
mutable std::unordered_map<NzString, GLint> m_idCache;
std::map<GLint, TextureSlot> m_textures; ///FIXME: unordered_map
GLuint m_program;
GLuint m_shaders[nzShaderType_Max+1];

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@ -6,13 +6,13 @@
#include <Nazara/Core/Error.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <map>
#include <vector>
#include <unordered_map>
#include <Nazara/Utility/Debug.hpp>
struct NzAnimationImpl
{
std::map<NzString, unsigned int> sequenceMap;
std::unordered_map<NzString, unsigned int> sequenceMap;
std::vector<NzSequence> sequences;
std::vector<NzSequenceJoint> sequenceJoints; // Uniquement pour les animations squelettiques
nzAnimationType type;

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@ -18,9 +18,9 @@
#include <Nazara/Utility/StaticMesh.hpp>
#include <Nazara/Utility/SubMesh.hpp>
#include <cstring>
#include <map>
#include <memory>
#include <limits>
#include <memory>
#include <unordered_map>
#include <Nazara/Utility/Debug.hpp>
NzMeshParams::NzMeshParams()
@ -48,7 +48,7 @@ bool NzMeshParams::IsValid() const
struct NzMeshImpl
{
std::map<NzString, unsigned int> subMeshMap;
std::unordered_map<NzString, unsigned int> subMeshMap;
std::vector<NzString> materials;
std::vector<NzSubMesh*> subMeshes;
nzAnimationType animationType;

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@ -3,12 +3,12 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Skeleton.hpp>
#include <map>
#include <unordered_map>
#include <Nazara/Utility/Debug.hpp>
struct NzSkeletonImpl
{
std::map<NzString, unsigned int> jointMap; ///FIXME: unordered_map
std::unordered_map<NzString, unsigned int> jointMap;
std::vector<NzJoint> joints;
NzBoxf aabb;
bool aabbUpdated = false;