Added std::hash for String, made use of unordered_map
Former-commit-id: 20f3d12bc3222873706949f0a7d0a131e237a247
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3e82794b70
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@ -323,4 +323,6 @@ namespace std
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NAZARA_API void swap(NzString& lhs, NzString& rhs);
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NAZARA_API void swap(NzString& lhs, NzString& rhs);
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}
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}
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#include <Nazara/Core/String.inl>
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#endif // NAZARA_STRING_HPP
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#endif // NAZARA_STRING_HPP
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@ -0,0 +1,33 @@
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// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/Debug.hpp>
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namespace std
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{
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template<>
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struct hash<NzString>
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{
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public:
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size_t operator()(const NzString& str) const
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{
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// Algorithme DJB2
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// http://www.cse.yorku.ca/~oz/hash.html
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size_t h = 5381;
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if (!str.IsEmpty())
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{
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const char* ptr = str.GetConstBuffer();
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do
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h = ((h << 5) + h) + *ptr;
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while (*++ptr);
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}
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return h;
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}
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};
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}
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#include <Nazara/Core/DebugOff.hpp>
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@ -8,8 +8,8 @@
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/File.hpp>
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#include <Nazara/Core/File.hpp>
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#include <list>
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#include <list>
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#include <map>
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#include <memory>
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#include <memory>
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#include <unordered_map>
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#include <Nazara/Core/Debug.hpp>
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#include <Nazara/Core/Debug.hpp>
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namespace
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namespace
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@ -18,7 +18,7 @@ namespace
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using PluginUnload = void (*)();
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using PluginUnload = void (*)();
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std::list<NzString> s_directories;
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std::list<NzString> s_directories;
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std::map<NzString, NzDynLib*> s_plugins;
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std::unordered_map<NzString, NzDynLib*> s_plugins;
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NzString s_pluginFiles[] =
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NzString s_pluginFiles[] =
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{
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{
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@ -11,7 +11,7 @@
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/InputStream.hpp>
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#include <Nazara/Core/InputStream.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Core/String.hpp>
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#include <map>
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#include <unordered_map>
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class NzMTLParser
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class NzMTLParser
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{
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{
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@ -49,7 +49,7 @@ class NzMTLParser
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void Warning(const NzString& message);
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void Warning(const NzString& message);
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void UnrecognizedLine(bool error = false);
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void UnrecognizedLine(bool error = false);
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std::map<NzString, Material> m_materials;
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std::unordered_map<NzString, Material> m_materials;
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NzInputStream& m_stream;
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NzInputStream& m_stream;
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NzString m_currentLine;
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NzString m_currentLine;
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bool m_keepLastLine;
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bool m_keepLastLine;
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@ -7,8 +7,8 @@
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <cstdio>
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#include <cstdio>
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#include <map>
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#include <memory>
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#include <memory>
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#include <unordered_map>
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#include <Nazara/Graphics/Debug.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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NzOBJParser::NzOBJParser(NzInputStream& stream) :
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NzOBJParser::NzOBJParser(NzInputStream& stream) :
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@ -98,7 +98,7 @@ bool NzOBJParser::Parse()
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m_positions.reserve(100);
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m_positions.reserve(100);
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m_texCoords.reserve(100);
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m_texCoords.reserve(100);
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std::map<NzString, std::map<NzString, std::vector<Face>>> meshes;
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std::unordered_map<NzString, std::unordered_map<NzString, std::vector<Face>>> meshes;
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std::vector<Face>* currentMesh = &meshes[meshName][matName];
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std::vector<Face>* currentMesh = &meshes[meshName][matName];
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@ -348,7 +348,7 @@ bool NzOBJParser::Parse()
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}
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}
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}
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}
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std::map<NzString, unsigned int> materials;
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std::unordered_map<NzString, unsigned int> materials;
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unsigned int matCount = 0;
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unsigned int matCount = 0;
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for (auto meshIt : meshes)
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for (auto meshIt : meshes)
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@ -13,6 +13,7 @@
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#include <Nazara/Renderer/OpenGL.hpp>
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#include <Nazara/Renderer/OpenGL.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <map>
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#include <map>
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#include <unordered_map>
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class NzResource;
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class NzResource;
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@ -68,7 +69,7 @@ class NzGLSLShader : public NzAbstractShader, NzResourceListener
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const NzTexture* texture;
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const NzTexture* texture;
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};
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};
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mutable std::map<NzString, GLint> m_idCache; ///FIXME: unordered_map
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mutable std::unordered_map<NzString, GLint> m_idCache;
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std::map<GLint, TextureSlot> m_textures; ///FIXME: unordered_map
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std::map<GLint, TextureSlot> m_textures; ///FIXME: unordered_map
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GLuint m_program;
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GLuint m_program;
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GLuint m_shaders[nzShaderType_Max+1];
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GLuint m_shaders[nzShaderType_Max+1];
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@ -6,13 +6,13 @@
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Skeleton.hpp>
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#include <Nazara/Utility/Skeleton.hpp>
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#include <map>
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#include <vector>
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#include <vector>
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#include <unordered_map>
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#include <Nazara/Utility/Debug.hpp>
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#include <Nazara/Utility/Debug.hpp>
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struct NzAnimationImpl
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struct NzAnimationImpl
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{
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{
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std::map<NzString, unsigned int> sequenceMap;
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std::unordered_map<NzString, unsigned int> sequenceMap;
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std::vector<NzSequence> sequences;
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std::vector<NzSequence> sequences;
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std::vector<NzSequenceJoint> sequenceJoints; // Uniquement pour les animations squelettiques
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std::vector<NzSequenceJoint> sequenceJoints; // Uniquement pour les animations squelettiques
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nzAnimationType type;
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nzAnimationType type;
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@ -18,9 +18,9 @@
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#include <Nazara/Utility/StaticMesh.hpp>
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#include <Nazara/Utility/StaticMesh.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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#include <cstring>
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#include <cstring>
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#include <map>
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#include <memory>
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#include <limits>
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#include <limits>
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#include <memory>
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#include <unordered_map>
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#include <Nazara/Utility/Debug.hpp>
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#include <Nazara/Utility/Debug.hpp>
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NzMeshParams::NzMeshParams()
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NzMeshParams::NzMeshParams()
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@ -48,7 +48,7 @@ bool NzMeshParams::IsValid() const
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struct NzMeshImpl
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struct NzMeshImpl
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{
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{
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std::map<NzString, unsigned int> subMeshMap;
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std::unordered_map<NzString, unsigned int> subMeshMap;
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std::vector<NzString> materials;
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std::vector<NzString> materials;
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std::vector<NzSubMesh*> subMeshes;
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std::vector<NzSubMesh*> subMeshes;
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nzAnimationType animationType;
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nzAnimationType animationType;
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@ -3,12 +3,12 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/Skeleton.hpp>
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#include <Nazara/Utility/Skeleton.hpp>
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#include <map>
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#include <unordered_map>
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#include <Nazara/Utility/Debug.hpp>
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#include <Nazara/Utility/Debug.hpp>
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struct NzSkeletonImpl
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struct NzSkeletonImpl
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{
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{
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std::map<NzString, unsigned int> jointMap; ///FIXME: unordered_map
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std::unordered_map<NzString, unsigned int> jointMap;
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std::vector<NzJoint> joints;
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std::vector<NzJoint> joints;
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NzBoxf aabb;
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NzBoxf aabb;
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bool aabbUpdated = false;
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bool aabbUpdated = false;
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