Utility/Node: Fix negative scaling not affecting rotation
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@@ -105,6 +105,8 @@ namespace Nz
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virtual void UpdateDerived() const;
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virtual void UpdateTransformMatrix() const;
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static Quaternionf ScaleQuaternion(const Vector3f& scale, Quaternionf quaternion);
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mutable std::vector<Node*> m_childs;
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mutable Matrix4f m_transformMatrix;
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mutable Quaternionf m_derivedRotation;
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