ShaderAstCloner: Improve code readability
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@@ -29,8 +29,9 @@ namespace Nz
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ShaderAstCloner& operator=(ShaderAstCloner&&) = default;
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private:
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void Visit(const ShaderNodes::ExpressionPtr& expr);
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void Visit(const ShaderNodes::StatementPtr& statement);
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ShaderNodes::ExpressionPtr CloneExpression(const ShaderNodes::ExpressionPtr& expr);
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ShaderNodes::StatementPtr CloneStatement(const ShaderNodes::StatementPtr& statement);
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ShaderNodes::VariablePtr CloneVariable(const ShaderNodes::VariablePtr& statement);
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void Visit(const ShaderNodes::AccessMember& node) override;
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void Visit(const ShaderNodes::AssignOp& node) override;
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@@ -46,7 +47,6 @@ namespace Nz
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void Visit(const ShaderNodes::StatementBlock& node) override;
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void Visit(const ShaderNodes::SwizzleOp& node) override;
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using ShaderVarVisitor::Visit;
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void Visit(const ShaderNodes::BuiltinVariable& var) override;
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void Visit(const ShaderNodes::InputVariable& var) override;
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void Visit(const ShaderNodes::LocalVariable& var) override;
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