Shader/ShaderLangParser: Fix > and >= parsing
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@ -971,8 +971,8 @@ namespace Nz::ShaderLang
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case TokenType::LessThanEqual: binaryType = ShaderAst::BinaryType::CompLe; break;
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case TokenType::LogicalAnd: binaryType = ShaderAst::BinaryType::LogicalAnd; break;
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case TokenType::LogicalOr: binaryType = ShaderAst::BinaryType::LogicalOr; break;
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case TokenType::GreaterThan: binaryType = ShaderAst::BinaryType::CompLt; break;
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case TokenType::GreaterThanEqual: binaryType = ShaderAst::BinaryType::CompLe; break;
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case TokenType::GreaterThan: binaryType = ShaderAst::BinaryType::CompGt; break;
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case TokenType::GreaterThanEqual: binaryType = ShaderAst::BinaryType::CompGe; break;
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case TokenType::Minus: binaryType = ShaderAst::BinaryType::Subtract; break;
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case TokenType::Multiply: binaryType = ShaderAst::BinaryType::Multiply; break;
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case TokenType::NotEqual: binaryType = ShaderAst::BinaryType::CompNe; break;
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