Shader/ShaderLangParser: Fix > and >= parsing

This commit is contained in:
Jérôme Leclercq 2021-09-05 15:49:05 +02:00
parent fe24cc7d2a
commit 3af1cd80ee
1 changed files with 2 additions and 2 deletions

View File

@ -971,8 +971,8 @@ namespace Nz::ShaderLang
case TokenType::LessThanEqual: binaryType = ShaderAst::BinaryType::CompLe; break;
case TokenType::LogicalAnd: binaryType = ShaderAst::BinaryType::LogicalAnd; break;
case TokenType::LogicalOr: binaryType = ShaderAst::BinaryType::LogicalOr; break;
case TokenType::GreaterThan: binaryType = ShaderAst::BinaryType::CompLt; break;
case TokenType::GreaterThanEqual: binaryType = ShaderAst::BinaryType::CompLe; break;
case TokenType::GreaterThan: binaryType = ShaderAst::BinaryType::CompGt; break;
case TokenType::GreaterThanEqual: binaryType = ShaderAst::BinaryType::CompGe; break;
case TokenType::Minus: binaryType = ShaderAst::BinaryType::Subtract; break;
case TokenType::Multiply: binaryType = ShaderAst::BinaryType::Multiply; break;
case TokenType::NotEqual: binaryType = ShaderAst::BinaryType::CompNe; break;