Fixed order of rotation
Former-commit-id: 1b7b714192fdd4a4ad54fbd6e79f4570b0f584e0
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@ -682,7 +682,7 @@ void NzNode::UpdateDerived() const
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if (m_inheritRotation)
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{
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m_derivedRotation = m_initialRotation * m_parent->m_derivedRotation * m_rotation;
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m_derivedRotation = m_parent->m_derivedRotation * m_initialRotation * m_rotation;
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m_derivedRotation.Normalize();
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}
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else
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