Core/Animation: Remove loop-point interpolation boolean

This commit is contained in:
SirLynix
2024-02-19 10:58:47 +01:00
parent d9ad489820
commit 3c7e2a1685
2 changed files with 0 additions and 18 deletions

View File

@@ -70,8 +70,6 @@ namespace Nz
bool CreateSkeletal(std::size_t frameCount, std::size_t jointCount);
void Destroy();
void EnableLoopPointInterpolation(bool loopPointInterpolation);
std::size_t GetFrameCount() const;
std::size_t GetJointCount() const;
Sequence* GetSequence(std::string_view sequenceName);
@@ -87,7 +85,6 @@ namespace Nz
bool HasSequence(std::string_view sequenceName) const;
bool HasSequence(std::size_t index = 0) const;
bool IsLoopPointInterpolationEnabled() const;
bool IsValid() const;
void RemoveSequence(std::string_view sequenceName);