Core/Animation: Remove loop-point interpolation boolean
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@@ -70,8 +70,6 @@ namespace Nz
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bool CreateSkeletal(std::size_t frameCount, std::size_t jointCount);
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void Destroy();
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void EnableLoopPointInterpolation(bool loopPointInterpolation);
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std::size_t GetFrameCount() const;
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std::size_t GetJointCount() const;
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Sequence* GetSequence(std::string_view sequenceName);
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@@ -87,7 +85,6 @@ namespace Nz
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bool HasSequence(std::string_view sequenceName) const;
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bool HasSequence(std::size_t index = 0) const;
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bool IsLoopPointInterpolationEnabled() const;
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bool IsValid() const;
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void RemoveSequence(std::string_view sequenceName);
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