Graphics: Rework tilemap class (and fix its AABB)
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830eee78a8
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3c86b84e13
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@ -11,9 +11,9 @@
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Utils/Bitset.hpp>
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#include <Nazara/Utility/VertexStruct.hpp>
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#include <memory>
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#include <set>
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namespace Nz
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{
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@ -71,12 +71,14 @@ namespace Nz
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private:
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Vector3ui GetTextureSize(std::size_t matIndex) const;
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inline void InvalidateVertices();
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void UpdateAABB();
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void UpdateVertices() const;
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struct Layer
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{
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std::set<std::size_t> tiles;
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std::shared_ptr<MaterialInstance> material;
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Bitset<UInt64> enabledTiles;
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std::size_t enabledTileCount = 0; //< cached bitset popcount
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};
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mutable std::vector<VertexStruct_XYZ_Color_UV> m_vertices;
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@ -20,9 +20,14 @@ namespace Nz
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std::size_t tileIndex = tilePos.y * m_mapSize.x + tilePos.x;
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Tile& tile = m_tiles[tileIndex];
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tile.enabled = false;
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if (tile.enabled)
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{
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tile.enabled = false;
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m_layers[tile.layerIndex].tiles.erase(tileIndex);
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Layer& layer = m_layers[tile.layerIndex];
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layer.enabledTiles.Reset(tileIndex);
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layer.enabledTileCount = layer.enabledTiles.Count();
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}
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InvalidateVertices();
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}
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@ -36,7 +41,10 @@ namespace Nz
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tile.enabled = false;
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for (Layer& layer : m_layers)
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layer.tiles.clear();
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{
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layer.enabledTiles.Reset();
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layer.enabledTileCount = 0;
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}
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InvalidateVertices();
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}
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@ -57,23 +65,27 @@ namespace Nz
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{
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NazaraAssert(tilesPos || tileCount == 0, "Invalid tile position array with a non-zero tileCount");
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UInt32 invalidatedLayers = 0;
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for (std::size_t i = 0; i < tileCount; ++i)
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{
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NazaraAssert(tilesPos->x < m_mapSize.x&& tilesPos->y < m_mapSize.y, "Tile position is out of bounds");
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std::size_t tileIndex = tilesPos->y * m_mapSize.x + tilesPos->x;
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Tile& tile = m_tiles[tileIndex];
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tile.enabled = false;
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m_layers[tile.layerIndex].tiles.erase(tileIndex);
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if (tile.enabled)
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{
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tile.enabled = false;
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invalidatedLayers |= 1U << tile.layerIndex;
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Layer& layer = m_layers[tile.layerIndex];
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layer.enabledTiles.Reset(tileIndex);
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}
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tilesPos++;
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}
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for (Layer& layer : m_layers)
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layer.enabledTileCount = layer.enabledTiles.Count();
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if (tileCount > 0)
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InvalidateVertices();
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}
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@ -111,19 +123,25 @@ namespace Nz
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NazaraAssert(tilePos.x < m_mapSize.x&& tilePos.y < m_mapSize.y, "Tile position is out of bounds");
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NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
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UInt32 invalidatedLayers = 1U << materialIndex;
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std::size_t tileIndex = tilePos.y * m_mapSize.x + tilePos.x;
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Tile& tile = m_tiles[tilePos.y * m_mapSize.x + tilePos.x];
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if (!tile.enabled)
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m_layers[materialIndex].tiles.insert(tileIndex);
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{
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Layer& layer = m_layers[materialIndex];
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layer.enabledTiles.UnboundedSet(tileIndex);
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layer.enabledTileCount = layer.enabledTiles.Count();
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}
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else if (materialIndex != tile.layerIndex)
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{
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m_layers[tile.layerIndex].tiles.erase(tileIndex);
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m_layers[materialIndex].tiles.insert(tileIndex);
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Layer& oldLayer = m_layers[tile.layerIndex];
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Layer& newLayer = m_layers[tile.layerIndex];
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invalidatedLayers |= 1U << tile.layerIndex;
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oldLayer.enabledTiles.Reset(tileIndex);
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oldLayer.enabledTileCount = oldLayer.enabledTiles.Count();
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newLayer.enabledTiles.UnboundedSet(tileIndex);
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newLayer.enabledTileCount = newLayer.enabledTiles.Count();
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}
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tile.enabled = true;
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@ -180,7 +198,7 @@ namespace Nz
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NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
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for (Layer& layer : m_layers)
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layer.tiles.clear();
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layer.enabledTiles.Reset();
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std::size_t tileIndex = 0;
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for (Tile& tile : m_tiles)
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@ -190,9 +208,11 @@ namespace Nz
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tile.textureCoords = coords;
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tile.layerIndex = materialIndex;
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m_layers[materialIndex].tiles.insert(tileIndex++);
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m_layers[materialIndex].enabledTiles.UnboundedSet(tileIndex++);
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}
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m_layers[materialIndex].enabledTileCount = m_layers[materialIndex].enabledTiles.Count();
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InvalidateVertices();
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}
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@ -240,8 +260,6 @@ namespace Nz
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NazaraAssert(tilesPos || tileCount == 0, "Invalid tile position array with a non-zero tileCount");
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NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
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UInt32 invalidatedLayers = 1U << materialIndex;
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for (std::size_t i = 0; i < tileCount; ++i)
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{
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NazaraAssert(tilesPos->x < m_mapSize.x&& tilesPos->y < m_mapSize.y, "Tile position is out of bounds");
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@ -250,13 +268,21 @@ namespace Nz
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Tile& tile = m_tiles[tileIndex];
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if (!tile.enabled)
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m_layers[materialIndex].tiles.insert(tileIndex);
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{
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Layer& layer = m_layers[materialIndex];
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layer.enabledTiles.UnboundedSet(tileIndex);
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layer.enabledTileCount = layer.enabledTiles.Count();
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}
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else if (materialIndex != tile.layerIndex)
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{
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m_layers[tile.layerIndex].tiles.erase(tileIndex);
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m_layers[materialIndex].tiles.insert(tileIndex);
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Layer& oldLayer = m_layers[tile.layerIndex];
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Layer& newLayer = m_layers[tile.layerIndex];
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invalidatedLayers |= 1U << tile.layerIndex;
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oldLayer.enabledTiles.Reset(tileIndex);
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oldLayer.enabledTileCount = oldLayer.enabledTiles.Count();
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newLayer.enabledTiles.UnboundedSet(tileIndex);
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newLayer.enabledTileCount = newLayer.enabledTiles.Count();
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}
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tile.enabled = true;
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@ -266,6 +292,9 @@ namespace Nz
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tilesPos++;
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}
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for (Layer& layer : m_layers)
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layer.enabledTileCount = layer.enabledTiles.Count();
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if (tileCount > 0)
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InvalidateVertices();
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}
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@ -373,6 +402,7 @@ namespace Nz
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m_origin = origin;
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InvalidateVertices();
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UpdateAABB();
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}
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inline void Tilemap::InvalidateVertices()
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@ -380,6 +410,12 @@ namespace Nz
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m_shouldRebuildVertices = true;
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OnElementInvalidated(this);
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}
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inline void Tilemap::UpdateAABB()
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{
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Vector2f size = GetSize();
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InstancedRenderable::UpdateAABB(Rectf(-m_origin * size, size));
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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@ -38,6 +38,8 @@ namespace Nz
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std::shared_ptr<MaterialInstance> defaultMaterialInstance = Graphics::Instance()->GetDefaultMaterials().basicDefault;
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for (auto& layer : m_layers)
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layer.material = defaultMaterialInstance;
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UpdateAABB();
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}
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void Tilemap::BuildElement(ElementRendererRegistry& registry, const ElementData& elementData, std::size_t passIndex, std::vector<RenderElementOwner>& elements) const
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@ -58,7 +60,7 @@ namespace Nz
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for (std::size_t layerIndex = 0; layerIndex < m_layers.size(); ++layerIndex)
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{
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const auto& layer = m_layers[layerIndex];
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if (layer.tiles.empty())
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if (!layer.enabledTiles.TestAny())
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continue;
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const auto& materialPipeline = layer.material->GetPipeline(passIndex);
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@ -69,7 +71,7 @@ namespace Nz
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const auto& renderPipeline = materialPipeline->GetRenderPipeline(&vertexBufferData, 1);
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std::size_t spriteCount = layer.tiles.size();
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std::size_t spriteCount = layer.enabledTileCount;
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elements.emplace_back(registry.AllocateElement<RenderSpriteChain>(GetRenderLayer(), layer.material, passFlags, renderPipeline, *elementData.worldInstance, vertexDeclaration, whiteTexture, spriteCount, vertices, *elementData.scissorBox));
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vertices += 4 * spriteCount;
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@ -114,22 +116,27 @@ namespace Nz
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void Tilemap::UpdateVertices() const
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{
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std::array<Vector2f, RectCornerCount> cornerExtent;
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cornerExtent[UnderlyingCast(RectCorner::LeftBottom)] = Vector2f(0.f, 0.f);
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cornerExtent[UnderlyingCast(RectCorner::RightBottom)] = Vector2f(1.f, 0.f);
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cornerExtent[UnderlyingCast(RectCorner::LeftTop)] = Vector2f(0.f, 1.f);
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cornerExtent[UnderlyingCast(RectCorner::RightTop)] = Vector2f(1.f, 1.f);
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std::size_t spriteCount = 0;
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for (const Layer& layer : m_layers)
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spriteCount += layer.tiles.size();
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spriteCount += layer.enabledTileCount;
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m_vertices.resize(spriteCount * 4);
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VertexStruct_XYZ_Color_UV* vertexPtr = reinterpret_cast<VertexStruct_XYZ_Color_UV*>(m_vertices.data());
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VertexStruct_XYZ_Color_UV* vertexPtr = m_vertices.data();
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float topCorner = m_tileSize.y * (m_mapSize.y - 1);
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Vector3f originShift = m_origin * GetSize();
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Vector2f originShift = m_origin * GetSize();
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for (const Layer& layer : m_layers)
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{
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for (std::size_t tileIndex : layer.tiles)
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for (std::size_t tileIndex = layer.enabledTiles.FindFirst(); tileIndex != layer.enabledTiles.npos; tileIndex = layer.enabledTiles.FindNext(tileIndex))
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{
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const Tile& tile = m_tiles[tileIndex];
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NazaraAssert(tile.enabled, "Tile specified for rendering is not enabled");
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std::size_t x = tileIndex % m_mapSize.x;
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std::size_t y = tileIndex / m_mapSize.x;
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@ -140,17 +147,12 @@ namespace Nz
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else
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tileLeftBottom.Set(x * m_tileSize.x, topCorner - y * m_tileSize.y, 0.f);
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std::array<Vector2f, RectCornerCount> cornerExtent;
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cornerExtent[UnderlyingCast(RectCorner::LeftBottom)] = Vector2f(0.f, 0.f);
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cornerExtent[UnderlyingCast(RectCorner::RightBottom)] = Vector2f(1.f, 0.f);
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cornerExtent[UnderlyingCast(RectCorner::LeftTop)] = Vector2f(0.f, 1.f);
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cornerExtent[UnderlyingCast(RectCorner::RightTop)] = Vector2f(1.f, 1.f);
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for (RectCorner corner : { RectCorner::LeftBottom, RectCorner::RightBottom, RectCorner::LeftTop, RectCorner::RightTop })
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{
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vertexPtr->color = tile.color;
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vertexPtr->position = tileLeftBottom + Vector3f(m_tileSize * cornerExtent[UnderlyingCast(corner)], 0.f) - originShift;
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vertexPtr->position = tileLeftBottom + Vector3f(m_tileSize * cornerExtent[UnderlyingCast(corner)] - originShift, 0.f);
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vertexPtr->uv = tile.textureCoords.GetCorner(corner);
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++vertexPtr;
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}
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}
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