Graphics: Rework tilemap class (and fix its AABB)

This commit is contained in:
SirLynix
2022-12-18 14:57:40 +01:00
parent 830eee78a8
commit 3c86b84e13
3 changed files with 78 additions and 38 deletions

View File

@@ -38,6 +38,8 @@ namespace Nz
std::shared_ptr<MaterialInstance> defaultMaterialInstance = Graphics::Instance()->GetDefaultMaterials().basicDefault;
for (auto& layer : m_layers)
layer.material = defaultMaterialInstance;
UpdateAABB();
}
void Tilemap::BuildElement(ElementRendererRegistry& registry, const ElementData& elementData, std::size_t passIndex, std::vector<RenderElementOwner>& elements) const
@@ -58,7 +60,7 @@ namespace Nz
for (std::size_t layerIndex = 0; layerIndex < m_layers.size(); ++layerIndex)
{
const auto& layer = m_layers[layerIndex];
if (layer.tiles.empty())
if (!layer.enabledTiles.TestAny())
continue;
const auto& materialPipeline = layer.material->GetPipeline(passIndex);
@@ -69,7 +71,7 @@ namespace Nz
const auto& renderPipeline = materialPipeline->GetRenderPipeline(&vertexBufferData, 1);
std::size_t spriteCount = layer.tiles.size();
std::size_t spriteCount = layer.enabledTileCount;
elements.emplace_back(registry.AllocateElement<RenderSpriteChain>(GetRenderLayer(), layer.material, passFlags, renderPipeline, *elementData.worldInstance, vertexDeclaration, whiteTexture, spriteCount, vertices, *elementData.scissorBox));
vertices += 4 * spriteCount;
@@ -114,22 +116,27 @@ namespace Nz
void Tilemap::UpdateVertices() const
{
std::array<Vector2f, RectCornerCount> cornerExtent;
cornerExtent[UnderlyingCast(RectCorner::LeftBottom)] = Vector2f(0.f, 0.f);
cornerExtent[UnderlyingCast(RectCorner::RightBottom)] = Vector2f(1.f, 0.f);
cornerExtent[UnderlyingCast(RectCorner::LeftTop)] = Vector2f(0.f, 1.f);
cornerExtent[UnderlyingCast(RectCorner::RightTop)] = Vector2f(1.f, 1.f);
std::size_t spriteCount = 0;
for (const Layer& layer : m_layers)
spriteCount += layer.tiles.size();
spriteCount += layer.enabledTileCount;
m_vertices.resize(spriteCount * 4);
VertexStruct_XYZ_Color_UV* vertexPtr = reinterpret_cast<VertexStruct_XYZ_Color_UV*>(m_vertices.data());
VertexStruct_XYZ_Color_UV* vertexPtr = m_vertices.data();
float topCorner = m_tileSize.y * (m_mapSize.y - 1);
Vector3f originShift = m_origin * GetSize();
Vector2f originShift = m_origin * GetSize();
for (const Layer& layer : m_layers)
{
for (std::size_t tileIndex : layer.tiles)
for (std::size_t tileIndex = layer.enabledTiles.FindFirst(); tileIndex != layer.enabledTiles.npos; tileIndex = layer.enabledTiles.FindNext(tileIndex))
{
const Tile& tile = m_tiles[tileIndex];
NazaraAssert(tile.enabled, "Tile specified for rendering is not enabled");
std::size_t x = tileIndex % m_mapSize.x;
std::size_t y = tileIndex / m_mapSize.x;
@@ -140,17 +147,12 @@ namespace Nz
else
tileLeftBottom.Set(x * m_tileSize.x, topCorner - y * m_tileSize.y, 0.f);
std::array<Vector2f, RectCornerCount> cornerExtent;
cornerExtent[UnderlyingCast(RectCorner::LeftBottom)] = Vector2f(0.f, 0.f);
cornerExtent[UnderlyingCast(RectCorner::RightBottom)] = Vector2f(1.f, 0.f);
cornerExtent[UnderlyingCast(RectCorner::LeftTop)] = Vector2f(0.f, 1.f);
cornerExtent[UnderlyingCast(RectCorner::RightTop)] = Vector2f(1.f, 1.f);
for (RectCorner corner : { RectCorner::LeftBottom, RectCorner::RightBottom, RectCorner::LeftTop, RectCorner::RightTop })
{
vertexPtr->color = tile.color;
vertexPtr->position = tileLeftBottom + Vector3f(m_tileSize * cornerExtent[UnderlyingCast(corner)], 0.f) - originShift;
vertexPtr->position = tileLeftBottom + Vector3f(m_tileSize * cornerExtent[UnderlyingCast(corner)] - originShift, 0.f);
vertexPtr->uv = tile.textureCoords.GetCorner(corner);
++vertexPtr;
}
}