Graphics: Rework tilemap class (and fix its AABB)

This commit is contained in:
SirLynix 2022-12-18 14:57:40 +01:00
parent 830eee78a8
commit 3c86b84e13
3 changed files with 78 additions and 38 deletions

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@ -11,9 +11,9 @@
#include <Nazara/Core/Color.hpp> #include <Nazara/Core/Color.hpp>
#include <Nazara/Graphics/Config.hpp> #include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp> #include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Utils/Bitset.hpp>
#include <Nazara/Utility/VertexStruct.hpp> #include <Nazara/Utility/VertexStruct.hpp>
#include <memory> #include <memory>
#include <set>
namespace Nz namespace Nz
{ {
@ -71,12 +71,14 @@ namespace Nz
private: private:
Vector3ui GetTextureSize(std::size_t matIndex) const; Vector3ui GetTextureSize(std::size_t matIndex) const;
inline void InvalidateVertices(); inline void InvalidateVertices();
void UpdateAABB();
void UpdateVertices() const; void UpdateVertices() const;
struct Layer struct Layer
{ {
std::set<std::size_t> tiles;
std::shared_ptr<MaterialInstance> material; std::shared_ptr<MaterialInstance> material;
Bitset<UInt64> enabledTiles;
std::size_t enabledTileCount = 0; //< cached bitset popcount
}; };
mutable std::vector<VertexStruct_XYZ_Color_UV> m_vertices; mutable std::vector<VertexStruct_XYZ_Color_UV> m_vertices;

View File

@ -20,9 +20,14 @@ namespace Nz
std::size_t tileIndex = tilePos.y * m_mapSize.x + tilePos.x; std::size_t tileIndex = tilePos.y * m_mapSize.x + tilePos.x;
Tile& tile = m_tiles[tileIndex]; Tile& tile = m_tiles[tileIndex];
tile.enabled = false; if (tile.enabled)
{
tile.enabled = false;
m_layers[tile.layerIndex].tiles.erase(tileIndex); Layer& layer = m_layers[tile.layerIndex];
layer.enabledTiles.Reset(tileIndex);
layer.enabledTileCount = layer.enabledTiles.Count();
}
InvalidateVertices(); InvalidateVertices();
} }
@ -36,7 +41,10 @@ namespace Nz
tile.enabled = false; tile.enabled = false;
for (Layer& layer : m_layers) for (Layer& layer : m_layers)
layer.tiles.clear(); {
layer.enabledTiles.Reset();
layer.enabledTileCount = 0;
}
InvalidateVertices(); InvalidateVertices();
} }
@ -57,23 +65,27 @@ namespace Nz
{ {
NazaraAssert(tilesPos || tileCount == 0, "Invalid tile position array with a non-zero tileCount"); NazaraAssert(tilesPos || tileCount == 0, "Invalid tile position array with a non-zero tileCount");
UInt32 invalidatedLayers = 0;
for (std::size_t i = 0; i < tileCount; ++i) for (std::size_t i = 0; i < tileCount; ++i)
{ {
NazaraAssert(tilesPos->x < m_mapSize.x&& tilesPos->y < m_mapSize.y, "Tile position is out of bounds"); NazaraAssert(tilesPos->x < m_mapSize.x&& tilesPos->y < m_mapSize.y, "Tile position is out of bounds");
std::size_t tileIndex = tilesPos->y * m_mapSize.x + tilesPos->x; std::size_t tileIndex = tilesPos->y * m_mapSize.x + tilesPos->x;
Tile& tile = m_tiles[tileIndex]; Tile& tile = m_tiles[tileIndex];
tile.enabled = false;
m_layers[tile.layerIndex].tiles.erase(tileIndex); if (tile.enabled)
{
tile.enabled = false;
invalidatedLayers |= 1U << tile.layerIndex; Layer& layer = m_layers[tile.layerIndex];
layer.enabledTiles.Reset(tileIndex);
}
tilesPos++; tilesPos++;
} }
for (Layer& layer : m_layers)
layer.enabledTileCount = layer.enabledTiles.Count();
if (tileCount > 0) if (tileCount > 0)
InvalidateVertices(); InvalidateVertices();
} }
@ -111,19 +123,25 @@ namespace Nz
NazaraAssert(tilePos.x < m_mapSize.x&& tilePos.y < m_mapSize.y, "Tile position is out of bounds"); NazaraAssert(tilePos.x < m_mapSize.x&& tilePos.y < m_mapSize.y, "Tile position is out of bounds");
NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds"); NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
UInt32 invalidatedLayers = 1U << materialIndex;
std::size_t tileIndex = tilePos.y * m_mapSize.x + tilePos.x; std::size_t tileIndex = tilePos.y * m_mapSize.x + tilePos.x;
Tile& tile = m_tiles[tilePos.y * m_mapSize.x + tilePos.x]; Tile& tile = m_tiles[tilePos.y * m_mapSize.x + tilePos.x];
if (!tile.enabled) if (!tile.enabled)
m_layers[materialIndex].tiles.insert(tileIndex); {
Layer& layer = m_layers[materialIndex];
layer.enabledTiles.UnboundedSet(tileIndex);
layer.enabledTileCount = layer.enabledTiles.Count();
}
else if (materialIndex != tile.layerIndex) else if (materialIndex != tile.layerIndex)
{ {
m_layers[tile.layerIndex].tiles.erase(tileIndex); Layer& oldLayer = m_layers[tile.layerIndex];
m_layers[materialIndex].tiles.insert(tileIndex); Layer& newLayer = m_layers[tile.layerIndex];
invalidatedLayers |= 1U << tile.layerIndex; oldLayer.enabledTiles.Reset(tileIndex);
oldLayer.enabledTileCount = oldLayer.enabledTiles.Count();
newLayer.enabledTiles.UnboundedSet(tileIndex);
newLayer.enabledTileCount = newLayer.enabledTiles.Count();
} }
tile.enabled = true; tile.enabled = true;
@ -180,7 +198,7 @@ namespace Nz
NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds"); NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
for (Layer& layer : m_layers) for (Layer& layer : m_layers)
layer.tiles.clear(); layer.enabledTiles.Reset();
std::size_t tileIndex = 0; std::size_t tileIndex = 0;
for (Tile& tile : m_tiles) for (Tile& tile : m_tiles)
@ -190,9 +208,11 @@ namespace Nz
tile.textureCoords = coords; tile.textureCoords = coords;
tile.layerIndex = materialIndex; tile.layerIndex = materialIndex;
m_layers[materialIndex].tiles.insert(tileIndex++); m_layers[materialIndex].enabledTiles.UnboundedSet(tileIndex++);
} }
m_layers[materialIndex].enabledTileCount = m_layers[materialIndex].enabledTiles.Count();
InvalidateVertices(); InvalidateVertices();
} }
@ -240,8 +260,6 @@ namespace Nz
NazaraAssert(tilesPos || tileCount == 0, "Invalid tile position array with a non-zero tileCount"); NazaraAssert(tilesPos || tileCount == 0, "Invalid tile position array with a non-zero tileCount");
NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds"); NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
UInt32 invalidatedLayers = 1U << materialIndex;
for (std::size_t i = 0; i < tileCount; ++i) for (std::size_t i = 0; i < tileCount; ++i)
{ {
NazaraAssert(tilesPos->x < m_mapSize.x&& tilesPos->y < m_mapSize.y, "Tile position is out of bounds"); NazaraAssert(tilesPos->x < m_mapSize.x&& tilesPos->y < m_mapSize.y, "Tile position is out of bounds");
@ -250,13 +268,21 @@ namespace Nz
Tile& tile = m_tiles[tileIndex]; Tile& tile = m_tiles[tileIndex];
if (!tile.enabled) if (!tile.enabled)
m_layers[materialIndex].tiles.insert(tileIndex); {
Layer& layer = m_layers[materialIndex];
layer.enabledTiles.UnboundedSet(tileIndex);
layer.enabledTileCount = layer.enabledTiles.Count();
}
else if (materialIndex != tile.layerIndex) else if (materialIndex != tile.layerIndex)
{ {
m_layers[tile.layerIndex].tiles.erase(tileIndex); Layer& oldLayer = m_layers[tile.layerIndex];
m_layers[materialIndex].tiles.insert(tileIndex); Layer& newLayer = m_layers[tile.layerIndex];
invalidatedLayers |= 1U << tile.layerIndex; oldLayer.enabledTiles.Reset(tileIndex);
oldLayer.enabledTileCount = oldLayer.enabledTiles.Count();
newLayer.enabledTiles.UnboundedSet(tileIndex);
newLayer.enabledTileCount = newLayer.enabledTiles.Count();
} }
tile.enabled = true; tile.enabled = true;
@ -266,6 +292,9 @@ namespace Nz
tilesPos++; tilesPos++;
} }
for (Layer& layer : m_layers)
layer.enabledTileCount = layer.enabledTiles.Count();
if (tileCount > 0) if (tileCount > 0)
InvalidateVertices(); InvalidateVertices();
} }
@ -373,6 +402,7 @@ namespace Nz
m_origin = origin; m_origin = origin;
InvalidateVertices(); InvalidateVertices();
UpdateAABB();
} }
inline void Tilemap::InvalidateVertices() inline void Tilemap::InvalidateVertices()
@ -380,6 +410,12 @@ namespace Nz
m_shouldRebuildVertices = true; m_shouldRebuildVertices = true;
OnElementInvalidated(this); OnElementInvalidated(this);
} }
inline void Tilemap::UpdateAABB()
{
Vector2f size = GetSize();
InstancedRenderable::UpdateAABB(Rectf(-m_origin * size, size));
}
} }
#include <Nazara/Graphics/DebugOff.hpp> #include <Nazara/Graphics/DebugOff.hpp>

View File

@ -38,6 +38,8 @@ namespace Nz
std::shared_ptr<MaterialInstance> defaultMaterialInstance = Graphics::Instance()->GetDefaultMaterials().basicDefault; std::shared_ptr<MaterialInstance> defaultMaterialInstance = Graphics::Instance()->GetDefaultMaterials().basicDefault;
for (auto& layer : m_layers) for (auto& layer : m_layers)
layer.material = defaultMaterialInstance; layer.material = defaultMaterialInstance;
UpdateAABB();
} }
void Tilemap::BuildElement(ElementRendererRegistry& registry, const ElementData& elementData, std::size_t passIndex, std::vector<RenderElementOwner>& elements) const void Tilemap::BuildElement(ElementRendererRegistry& registry, const ElementData& elementData, std::size_t passIndex, std::vector<RenderElementOwner>& elements) const
@ -58,7 +60,7 @@ namespace Nz
for (std::size_t layerIndex = 0; layerIndex < m_layers.size(); ++layerIndex) for (std::size_t layerIndex = 0; layerIndex < m_layers.size(); ++layerIndex)
{ {
const auto& layer = m_layers[layerIndex]; const auto& layer = m_layers[layerIndex];
if (layer.tiles.empty()) if (!layer.enabledTiles.TestAny())
continue; continue;
const auto& materialPipeline = layer.material->GetPipeline(passIndex); const auto& materialPipeline = layer.material->GetPipeline(passIndex);
@ -69,7 +71,7 @@ namespace Nz
const auto& renderPipeline = materialPipeline->GetRenderPipeline(&vertexBufferData, 1); const auto& renderPipeline = materialPipeline->GetRenderPipeline(&vertexBufferData, 1);
std::size_t spriteCount = layer.tiles.size(); std::size_t spriteCount = layer.enabledTileCount;
elements.emplace_back(registry.AllocateElement<RenderSpriteChain>(GetRenderLayer(), layer.material, passFlags, renderPipeline, *elementData.worldInstance, vertexDeclaration, whiteTexture, spriteCount, vertices, *elementData.scissorBox)); elements.emplace_back(registry.AllocateElement<RenderSpriteChain>(GetRenderLayer(), layer.material, passFlags, renderPipeline, *elementData.worldInstance, vertexDeclaration, whiteTexture, spriteCount, vertices, *elementData.scissorBox));
vertices += 4 * spriteCount; vertices += 4 * spriteCount;
@ -114,22 +116,27 @@ namespace Nz
void Tilemap::UpdateVertices() const void Tilemap::UpdateVertices() const
{ {
std::array<Vector2f, RectCornerCount> cornerExtent;
cornerExtent[UnderlyingCast(RectCorner::LeftBottom)] = Vector2f(0.f, 0.f);
cornerExtent[UnderlyingCast(RectCorner::RightBottom)] = Vector2f(1.f, 0.f);
cornerExtent[UnderlyingCast(RectCorner::LeftTop)] = Vector2f(0.f, 1.f);
cornerExtent[UnderlyingCast(RectCorner::RightTop)] = Vector2f(1.f, 1.f);
std::size_t spriteCount = 0; std::size_t spriteCount = 0;
for (const Layer& layer : m_layers) for (const Layer& layer : m_layers)
spriteCount += layer.tiles.size(); spriteCount += layer.enabledTileCount;
m_vertices.resize(spriteCount * 4); m_vertices.resize(spriteCount * 4);
VertexStruct_XYZ_Color_UV* vertexPtr = reinterpret_cast<VertexStruct_XYZ_Color_UV*>(m_vertices.data()); VertexStruct_XYZ_Color_UV* vertexPtr = m_vertices.data();
float topCorner = m_tileSize.y * (m_mapSize.y - 1); float topCorner = m_tileSize.y * (m_mapSize.y - 1);
Vector3f originShift = m_origin * GetSize(); Vector2f originShift = m_origin * GetSize();
for (const Layer& layer : m_layers) for (const Layer& layer : m_layers)
{ {
for (std::size_t tileIndex : layer.tiles) for (std::size_t tileIndex = layer.enabledTiles.FindFirst(); tileIndex != layer.enabledTiles.npos; tileIndex = layer.enabledTiles.FindNext(tileIndex))
{ {
const Tile& tile = m_tiles[tileIndex]; const Tile& tile = m_tiles[tileIndex];
NazaraAssert(tile.enabled, "Tile specified for rendering is not enabled");
std::size_t x = tileIndex % m_mapSize.x; std::size_t x = tileIndex % m_mapSize.x;
std::size_t y = tileIndex / m_mapSize.x; std::size_t y = tileIndex / m_mapSize.x;
@ -140,17 +147,12 @@ namespace Nz
else else
tileLeftBottom.Set(x * m_tileSize.x, topCorner - y * m_tileSize.y, 0.f); tileLeftBottom.Set(x * m_tileSize.x, topCorner - y * m_tileSize.y, 0.f);
std::array<Vector2f, RectCornerCount> cornerExtent;
cornerExtent[UnderlyingCast(RectCorner::LeftBottom)] = Vector2f(0.f, 0.f);
cornerExtent[UnderlyingCast(RectCorner::RightBottom)] = Vector2f(1.f, 0.f);
cornerExtent[UnderlyingCast(RectCorner::LeftTop)] = Vector2f(0.f, 1.f);
cornerExtent[UnderlyingCast(RectCorner::RightTop)] = Vector2f(1.f, 1.f);
for (RectCorner corner : { RectCorner::LeftBottom, RectCorner::RightBottom, RectCorner::LeftTop, RectCorner::RightTop }) for (RectCorner corner : { RectCorner::LeftBottom, RectCorner::RightBottom, RectCorner::LeftTop, RectCorner::RightTop })
{ {
vertexPtr->color = tile.color; vertexPtr->color = tile.color;
vertexPtr->position = tileLeftBottom + Vector3f(m_tileSize * cornerExtent[UnderlyingCast(corner)], 0.f) - originShift; vertexPtr->position = tileLeftBottom + Vector3f(m_tileSize * cornerExtent[UnderlyingCast(corner)] - originShift, 0.f);
vertexPtr->uv = tile.textureCoords.GetCorner(corner); vertexPtr->uv = tile.textureCoords.GetCorner(corner);
++vertexPtr; ++vertexPtr;
} }
} }