Added Sprite::SetTexture
Former-commit-id: 275e689110fe7b86159b895a3016a64f1103effb
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@ -15,6 +15,7 @@ class NAZARA_API NzSprite : public NzSceneNode
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{
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public:
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NzSprite();
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NzSprite(NzTexture* texture);
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NzSprite(const NzSprite& sprite);
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NzSprite(NzSprite&& sprite);
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~NzSprite();
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@ -29,8 +30,9 @@ class NAZARA_API NzSprite : public NzSceneNode
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bool IsDrawable() const;
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void SetMaterial(NzMaterial* material);
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void SetMaterial(NzMaterial* material, bool resizeSprite = true);
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void SetSize(const NzVector2f& size);
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void SetTexture(NzTexture* texture, bool resizeSprite = true);
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void SetTextureCoords(const NzRectf& coords);
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void SetTextureRect(const NzRectui& rect);
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@ -3,6 +3,7 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Sprite.hpp>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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NzSprite::NzSprite() :
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@ -13,6 +14,30 @@ m_boundingVolumeUpdated(true)
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{
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}
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NzSprite::NzSprite(NzTexture* texture) :
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m_boundingVolume(NzBoundingVolumef::Null()),
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m_textureCoords(0.f, 0.f, 1.f, 1.f)
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{
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if (texture)
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{
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m_material = new NzMaterial;
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m_material->SetPersistent(false);
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m_material->SetDiffuseMap(texture);
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if (texture->IsValid())
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m_size.Set(texture->GetWidth(), texture->GetHeight());
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else
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m_size.Set(64.f, 64.f);
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m_boundingVolumeUpdated = false;
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}
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else
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{
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m_size.Set(64.f, 64.f);
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m_boundingVolumeUpdated = true;
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}
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}
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NzSprite::NzSprite(const NzSprite& sprite) :
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NzSceneNode(sprite),
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m_boundingVolume(sprite.m_boundingVolume),
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@ -71,15 +96,32 @@ bool NzSprite::IsDrawable() const
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return m_material != nullptr;
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}
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void NzSprite::SetMaterial(NzMaterial* material)
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void NzSprite::SetMaterial(NzMaterial* material, bool resizeSprite)
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{
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m_material = material;
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NzTexture* diffuseMap = m_material->GetDiffuseMap();
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if (resizeSprite && diffuseMap && diffuseMap->IsValid())
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SetSize(NzVector2f(diffuseMap->GetSize()));
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}
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void NzSprite::SetSize(const NzVector2f& size)
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{
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m_size = size;
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m_boundingVolume.MakeNull();
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m_boundingVolumeUpdated = false;
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}
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void NzSprite::SetTexture(NzTexture* texture, bool resizeSprite)
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{
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std::unique_ptr<NzMaterial> material(new NzMaterial);
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material->Enable(nzRendererParameter_DepthBuffer, false);
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material->EnableLighting(false);
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material->SetDiffuseMap(texture);
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material->SetPersistent(false);
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SetMaterial(material.get(), resizeSprite);
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material.release();
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}
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void NzSprite::SetTextureCoords(const NzRectf& coords)
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