Regenerate global headers

This commit is contained in:
Jérôme Leclercq 2021-07-29 20:17:06 +02:00
parent 793952eb67
commit 3ce072c8e0
1 changed files with 7 additions and 0 deletions

View File

@ -32,8 +32,10 @@
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/BakedFrameGraph.hpp>
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/CullingList.hpp>
#include <Nazara/Graphics/ElementRenderer.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/ForwardFramePipeline.hpp>
#include <Nazara/Graphics/FrameGraph.hpp>
@ -45,12 +47,17 @@
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
#include <Nazara/Graphics/MaterialPassRegistry.hpp>
#include <Nazara/Graphics/MaterialPipeline.hpp>
#include <Nazara/Graphics/MaterialSettings.hpp>
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Graphics/PhongLightingMaterial.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Graphics/RenderElement.hpp>
#include <Nazara/Graphics/RenderQueue.hpp>
#include <Nazara/Graphics/RenderQueueRegistry.hpp>
#include <Nazara/Graphics/RenderSubmesh.hpp>
#include <Nazara/Graphics/SubmeshRenderer.hpp>
#include <Nazara/Graphics/TextureSamplerCache.hpp>
#include <Nazara/Graphics/UberShader.hpp>
#include <Nazara/Graphics/ViewerInstance.hpp>