Core/StateMachine: Add Disable and Enable methods
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@ -18,18 +18,22 @@ namespace Nz
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class StateMachine
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{
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public:
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inline StateMachine(std::shared_ptr<State> originalState);
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inline StateMachine(std::shared_ptr<State> initialState = {});
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StateMachine(const StateMachine&) = delete;
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StateMachine(StateMachine&&) = default;
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inline ~StateMachine();
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inline void ChangeState(std::shared_ptr<State> state);
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inline void Disable(std::shared_ptr<State> state);
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inline void Enable(std::shared_ptr<State> state);
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inline bool IsStateEnabled(const State* state) const;
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inline bool IsTopState(const State* state) const;
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inline void PopState();
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inline void PopStatesUntil(std::shared_ptr<State> state);
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inline void PushState(std::shared_ptr<State> state);
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inline void PushState(std::shared_ptr<State> state, bool enabled = true);
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inline void ResetState(std::shared_ptr<State> state);
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@ -41,18 +45,27 @@ namespace Nz
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private:
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enum class TransitionType
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{
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Disable,
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Enable,
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Pop,
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PopUntil,
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Push,
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PushDisabled,
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};
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struct StateInfo
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{
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std::shared_ptr<State> state;
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bool enabled;
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};
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struct StateTransition
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{
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TransitionType type;
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std::shared_ptr<State> state;
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TransitionType type;
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};
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std::vector<std::shared_ptr<State>> m_states;
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std::vector<StateInfo> m_states;
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std::vector<StateTransition> m_transitions;
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};
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}
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@ -19,10 +19,10 @@ namespace Nz
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*
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* \param originalState State which is the entry point of the application, a nullptr will create an empty state machine
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*/
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inline StateMachine::StateMachine(std::shared_ptr<State> originalState)
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inline StateMachine::StateMachine(std::shared_ptr<State> initialState)
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{
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if (originalState)
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PushState(std::move(originalState));
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if (initialState)
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PushState(std::move(initialState));
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}
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/*!
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@ -33,8 +33,11 @@ namespace Nz
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inline StateMachine::~StateMachine()
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{
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// Leave state from top to bottom (as if states were popped out)
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for (auto it = m_states.rbegin(); it != m_states.rend(); ++it)
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(*it)->Leave(*this);
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for (auto rit = m_states.rbegin(); rit != m_states.rend(); ++rit)
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{
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if (rit->enabled)
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rit->state->Leave(*this);
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}
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}
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/*!
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@ -47,24 +50,70 @@ namespace Nz
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*/
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inline void StateMachine::ChangeState(std::shared_ptr<State> state)
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{
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// Change state is just a pop followed by a push
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StateTransition& popTransition = m_transitions.emplace_back();
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popTransition.type = TransitionType::Pop;
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if (state)
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{
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// Change state is just a pop followed by a push
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StateTransition transition;
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transition.type = TransitionType::Pop;
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m_transitions.emplace_back(std::move(transition));
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transition.state = std::move(state);
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transition.type = TransitionType::Push;
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m_transitions.emplace_back(std::move(transition));
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StateTransition& pushTransition = m_transitions.emplace_back();
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pushTransition.state = std::move(state);
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pushTransition.type = TransitionType::Push;
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}
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}
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/*!
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* \brief Disables a state, calling its Leave method and no longer Updating it
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*
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* \param state State to disable
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*
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* \remark Does nothing if the state is already disabled
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* \remark Like all actions popping or pushing a state, this is not immediate and will only take effect when state machine is updated
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*/
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inline void StateMachine::Disable(std::shared_ptr<State> state)
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{
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StateTransition& disableTransition = m_transitions.emplace_back();
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disableTransition.state = std::move(state);
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disableTransition.type = TransitionType::Disable;
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}
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/*!
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* \brief Enables a state, calling its Enter method and updating it
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*
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* \param state State to enable
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*
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* \remark Does nothing if the state is already enabled
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* \remark Like all actions popping or pushing a state, this is not immediate and will only take effect when state machine is updated
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*/
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inline void StateMachine::Enable(std::shared_ptr<State> state)
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{
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StateTransition& disableTransition = m_transitions.emplace_back();
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disableTransition.state = std::move(state);
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disableTransition.type = TransitionType::Enable;
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}
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/*!
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* \brief Checks whether the state is enabled on this state machine
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* \return true If it is the case
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*
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* \param state State to compare the top with
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*
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* \remark Because all actions popping or pushing a state don't take effect until next state machine update, this can return false on a just enabled state
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*/
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inline bool StateMachine::IsStateEnabled(const State* state) const
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{
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auto it = std::find_if(m_states.begin(), m_states.end(), [&](const StateInfo& stateInfo) { return stateInfo.state.get() == state; });
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assert(it != m_states.end());
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return it->enabled;
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}
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/*!
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* \brief Checks whether the state is on the top of the machine
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* \return true If it is the case
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*
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* \param state State to compare the top with
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*
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* \remark Because all actions popping or pushing a state don't take effect until next state machine update, this can return false on a just pushed state
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*/
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inline bool StateMachine::IsTopState(const State* state) const
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@ -72,7 +121,7 @@ namespace Nz
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if (m_states.empty())
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return false;
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return m_states.back().get() == state;
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return m_states.back().state.get() == state;
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}
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/*!
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@ -83,10 +132,8 @@ namespace Nz
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*/
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inline void StateMachine::PopState()
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{
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StateTransition transition;
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StateTransition& transition = m_transitions.emplace_back();
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transition.type = TransitionType::Pop;
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m_transitions.emplace_back(std::move(transition));
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}
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/*!
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@ -101,11 +148,9 @@ namespace Nz
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{
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if (state)
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{
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StateTransition transition;
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StateTransition& transition = m_transitions.emplace_back();
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transition.state = std::move(state);
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transition.type = TransitionType::PopUntil;
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m_transitions.emplace_back(std::move(transition));
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}
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}
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@ -113,19 +158,18 @@ namespace Nz
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* \brief Pushes a new state on the top of the machine
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*
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* \param state Next state to represent if it is nullptr, it performs no action
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* \param enable If the state should be enabled right after pushing it
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*
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* \remark It is forbidden for a state machine to have (at any moment) the same state in its list multiple times
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* \remark Like all actions popping or pushing a state, this is not immediate and will only take effect when state machine is updated
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*/
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inline void StateMachine::PushState(std::shared_ptr<State> state)
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inline void StateMachine::PushState(std::shared_ptr<State> state, bool enabled)
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{
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if (state)
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{
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StateTransition transition;
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StateTransition& transition = m_transitions.emplace_back();
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transition.state = std::move(state);
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transition.type = TransitionType::Push;
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m_transitions.emplace_back(std::move(transition));
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transition.type = (enabled) ? TransitionType::Push : TransitionType::PushDisabled;
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}
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}
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@ -139,15 +183,14 @@ namespace Nz
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*/
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inline void StateMachine::ResetState(std::shared_ptr<State> state)
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{
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StateTransition transition;
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StateTransition& transition = m_transitions.emplace_back();
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transition.type = TransitionType::PopUntil; //< Pop until nullptr, which basically clears the state machine
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m_transitions.emplace_back(std::move(transition));
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if (state)
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{
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transition.state = std::move(state);
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transition.type = TransitionType::Push;
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m_transitions.emplace_back(std::move(transition));
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StateTransition& pushTransition = m_transitions.emplace_back();
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pushTransition.state = std::move(state);
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pushTransition.type = TransitionType::Push;
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}
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}
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@ -168,10 +211,39 @@ namespace Nz
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switch (transition.type)
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{
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case TransitionType::Disable:
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{
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auto it = std::find_if(m_states.begin(), m_states.end(), [&](const StateInfo& stateInfo) { return stateInfo.state == transition.state; });
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assert(it != m_states.end());
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if (it->enabled)
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{
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it->state->Leave(*this);
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it->enabled = false;
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}
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break;
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}
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case TransitionType::Enable:
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{
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auto it = std::find_if(m_states.begin(), m_states.end(), [&](const StateInfo& stateInfo) { return stateInfo.state == transition.state; });
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assert(it != m_states.end());
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if (!it->enabled)
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{
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it->enabled = true;
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it->state->Enter(*this);
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}
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break;
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}
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case TransitionType::Pop:
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{
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std::shared_ptr<State>& topState = m_states.back();
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topState->Leave(*this); //< Call leave before popping to ensure consistent IsTopState behavior
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StateInfo& topState = m_states.back();
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if (topState.enabled)
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topState.state->Leave(*this); //< Call leave before popping to ensure consistent IsTopState behavior
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m_states.pop_back();
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break;
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@ -179,9 +251,12 @@ namespace Nz
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case TransitionType::PopUntil:
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{
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while (!m_states.empty() && m_states.back() != transition.state)
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while (!m_states.empty() && m_states.back().state != transition.state)
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{
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m_states.back()->Leave(*this);
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StateInfo& topState = m_states.back();
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if (topState.enabled)
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topState.state->Leave(*this);
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m_states.pop_back();
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}
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break;
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@ -189,17 +264,36 @@ namespace Nz
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case TransitionType::Push:
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{
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m_states.emplace_back(std::move(transition.state));
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m_states.back()->Enter(*this);
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StateInfo& stateInfo = m_states.emplace_back();
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stateInfo.enabled = true;
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stateInfo.state = std::move(transition.state);
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stateInfo.state->Enter(*this);
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break;
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}
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case TransitionType::PushDisabled:
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{
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StateInfo& stateInfo = m_states.emplace_back();
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stateInfo.enabled = false;
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stateInfo.state = std::move(transition.state);
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break;
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}
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}
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}
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m_transitions.clear();
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return std::all_of(m_states.begin(), m_states.end(), [=](std::shared_ptr<State>& state) {
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return state->Update(*this, elapsedTime);
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});
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for (StateInfo& stateInfo : m_states)
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{
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if (!stateInfo.enabled)
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continue;
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if (!stateInfo.state->Update(*this, elapsedTime))
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return false;
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}
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return true;
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}
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}
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