Utility/VelocitySystem: Use Time instead of float for elapsed time
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@ -8,6 +8,7 @@
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#define NAZARA_UTILITY_SYSTEMS_VELOCITYSYSTEM_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Core/Time.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <NazaraUtils/TypeList.hpp>
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#include <entt/entt.hpp>
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@ -24,7 +25,7 @@ namespace Nz
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VelocitySystem(VelocitySystem&&) = delete;
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~VelocitySystem() = default;
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void Update(float elapsedTime);
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void Update(Time elapsedTime);
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VelocitySystem& operator=(const VelocitySystem&) = delete;
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VelocitySystem& operator=(VelocitySystem&&) = delete;
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@ -9,13 +9,15 @@
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namespace Nz
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{
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void VelocitySystem::Update(float elapsedTime)
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void VelocitySystem::Update(Time elapsedTime)
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{
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float delta = elapsedTime.AsSeconds();
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auto view = m_registry.view<NodeComponent, VelocityComponent>();
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for (auto [entity, nodeComponent, velocityComponent] : view.each())
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{
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NazaraUnused(entity);
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nodeComponent.Move(velocityComponent.GetLinearVelocity() * elapsedTime);
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nodeComponent.Move(velocityComponent.GetLinearVelocity() * delta);
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}
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}
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}
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