Utility/VelocitySystem: Use Time instead of float for elapsed time

This commit is contained in:
SirLynix 2023-03-25 14:44:44 +01:00
parent 6fd90d63ef
commit 3e99ce6be5
2 changed files with 6 additions and 3 deletions

View File

@ -8,6 +8,7 @@
#define NAZARA_UTILITY_SYSTEMS_VELOCITYSYSTEM_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Time.hpp>
#include <Nazara/Utility/Config.hpp>
#include <NazaraUtils/TypeList.hpp>
#include <entt/entt.hpp>
@ -24,7 +25,7 @@ namespace Nz
VelocitySystem(VelocitySystem&&) = delete;
~VelocitySystem() = default;
void Update(float elapsedTime);
void Update(Time elapsedTime);
VelocitySystem& operator=(const VelocitySystem&) = delete;
VelocitySystem& operator=(VelocitySystem&&) = delete;

View File

@ -9,13 +9,15 @@
namespace Nz
{
void VelocitySystem::Update(float elapsedTime)
void VelocitySystem::Update(Time elapsedTime)
{
float delta = elapsedTime.AsSeconds();
auto view = m_registry.view<NodeComponent, VelocityComponent>();
for (auto [entity, nodeComponent, velocityComponent] : view.each())
{
NazaraUnused(entity);
nodeComponent.Move(velocityComponent.GetLinearVelocity() * elapsedTime);
nodeComponent.Move(velocityComponent.GetLinearVelocity() * delta);
}
}
}