Utility/VelocitySystem: Use Time instead of float for elapsed time
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@@ -8,6 +8,7 @@
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#define NAZARA_UTILITY_SYSTEMS_VELOCITYSYSTEM_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Core/Time.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <NazaraUtils/TypeList.hpp>
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#include <entt/entt.hpp>
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@@ -24,7 +25,7 @@ namespace Nz
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VelocitySystem(VelocitySystem&&) = delete;
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~VelocitySystem() = default;
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void Update(float elapsedTime);
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void Update(Time elapsedTime);
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VelocitySystem& operator=(const VelocitySystem&) = delete;
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VelocitySystem& operator=(VelocitySystem&&) = delete;
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