Utility/VelocitySystem: Use Time instead of float for elapsed time

This commit is contained in:
SirLynix 2023-03-25 14:44:44 +01:00
parent 6fd90d63ef
commit 3e99ce6be5
2 changed files with 6 additions and 3 deletions

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@ -8,6 +8,7 @@
#define NAZARA_UTILITY_SYSTEMS_VELOCITYSYSTEM_HPP #define NAZARA_UTILITY_SYSTEMS_VELOCITYSYSTEM_HPP
#include <NazaraUtils/Prerequisites.hpp> #include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Time.hpp>
#include <Nazara/Utility/Config.hpp> #include <Nazara/Utility/Config.hpp>
#include <NazaraUtils/TypeList.hpp> #include <NazaraUtils/TypeList.hpp>
#include <entt/entt.hpp> #include <entt/entt.hpp>
@ -24,7 +25,7 @@ namespace Nz
VelocitySystem(VelocitySystem&&) = delete; VelocitySystem(VelocitySystem&&) = delete;
~VelocitySystem() = default; ~VelocitySystem() = default;
void Update(float elapsedTime); void Update(Time elapsedTime);
VelocitySystem& operator=(const VelocitySystem&) = delete; VelocitySystem& operator=(const VelocitySystem&) = delete;
VelocitySystem& operator=(VelocitySystem&&) = delete; VelocitySystem& operator=(VelocitySystem&&) = delete;

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@ -9,13 +9,15 @@
namespace Nz namespace Nz
{ {
void VelocitySystem::Update(float elapsedTime) void VelocitySystem::Update(Time elapsedTime)
{ {
float delta = elapsedTime.AsSeconds();
auto view = m_registry.view<NodeComponent, VelocityComponent>(); auto view = m_registry.view<NodeComponent, VelocityComponent>();
for (auto [entity, nodeComponent, velocityComponent] : view.each()) for (auto [entity, nodeComponent, velocityComponent] : view.each())
{ {
NazaraUnused(entity); NazaraUnused(entity);
nodeComponent.Move(velocityComponent.GetLinearVelocity() * elapsedTime); nodeComponent.Move(velocityComponent.GetLinearVelocity() * delta);
} }
} }
} }