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@@ -95,7 +95,7 @@ namespace Nz
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if (!layer.opaqueModels.empty())
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if (!layer.opaqueModels.empty())
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DrawOpaqueModels(sceneData, layer);
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DrawOpaqueModels(sceneData, layer);
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if (!layer.basicSprites.empty())
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if (!layer.opaqueSprites.empty())
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DrawBasicSprites(sceneData, layer);
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DrawBasicSprites(sceneData, layer);
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if (!layer.billboards.empty())
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if (!layer.billboards.empty())
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@@ -219,7 +219,7 @@ namespace Nz
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Renderer::SetMatrix(MatrixType_World, Matrix4f::Identity());
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Renderer::SetMatrix(MatrixType_World, Matrix4f::Identity());
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Renderer::SetVertexBuffer(&m_spriteBuffer);
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Renderer::SetVertexBuffer(&m_spriteBuffer);
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for (auto& pipelinePair : layer.basicSprites)
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for (auto& pipelinePair : layer.opaqueSprites)
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{
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{
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const MaterialPipeline* pipeline = pipelinePair.first;
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const MaterialPipeline* pipeline = pipelinePair.first;
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auto& pipelineEntry = pipelinePair.second;
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auto& pipelineEntry = pipelinePair.second;
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@@ -104,7 +104,7 @@ namespace Nz
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if (!layer.depthSortedMeshes.empty())
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if (!layer.depthSortedMeshes.empty())
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DrawTransparentModels(sceneData, layer);
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DrawTransparentModels(sceneData, layer);
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if (!layer.basicSprites.empty())
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if (!layer.opaqueSprites.empty())
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DrawBasicSprites(sceneData, layer);
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DrawBasicSprites(sceneData, layer);
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if (!layer.billboards.empty())
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if (!layer.billboards.empty())
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@@ -301,7 +301,7 @@ namespace Nz
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Renderer::SetMatrix(MatrixType_World, Matrix4f::Identity());
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Renderer::SetMatrix(MatrixType_World, Matrix4f::Identity());
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Renderer::SetVertexBuffer(&m_spriteBuffer);
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Renderer::SetVertexBuffer(&m_spriteBuffer);
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for (auto& pipelinePair : layer.basicSprites)
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for (auto& pipelinePair : layer.opaqueSprites)
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{
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{
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const MaterialPipeline* pipeline = pipelinePair.first;
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const MaterialPipeline* pipeline = pipelinePair.first;
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auto& pipelineEntry = pipelinePair.second;
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auto& pipelineEntry = pipelinePair.second;
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