Added default material to sprites
Former-commit-id: 8a68d3d9b251ff93a793d4e001aed721558a8eef
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71c1d5f527
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@ -32,6 +32,7 @@ class NAZARA_API NzSprite : public NzSceneNode
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bool IsDrawable() const;
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void SetColor(const NzColor& color);
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void SetDefaultMaterial();
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void SetMaterial(NzMaterial* material, bool resizeSprite = true);
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void SetSize(const NzVector2f& size);
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void SetSize(float sizeX, float sizeY);
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@ -4,6 +4,7 @@
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#include <Nazara/Graphics/Sprite.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <cstring>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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@ -15,32 +16,18 @@ m_size(64.f, 64.f),
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m_boundingVolumeUpdated(true),
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m_verticesUpdated(false)
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{
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SetDefaultMaterial();
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}
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NzSprite::NzSprite(NzTexture* texture) :
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m_boundingVolume(NzBoundingVolumef::Null()),
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m_color(NzColor::White),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_size(64.f, 64.f),
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m_boundingVolumeUpdated(false),
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m_verticesUpdated(false)
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{
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if (texture)
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{
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m_material = new NzMaterial;
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m_material->SetPersistent(false);
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m_material->SetDiffuseMap(texture);
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if (texture->IsValid())
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m_size.Set(texture->GetWidth(), texture->GetHeight());
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else
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m_size.Set(64.f, 64.f);
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m_boundingVolumeUpdated = false;
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}
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else
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{
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m_size.Set(64.f, 64.f);
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m_boundingVolumeUpdated = true;
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}
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SetTexture(texture, true);
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}
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NzSprite::NzSprite(const NzSprite& sprite) :
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@ -108,13 +95,27 @@ void NzSprite::SetColor(const NzColor& color)
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m_verticesUpdated = false;
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}
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void NzSprite::SetDefaultMaterial()
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{
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std::unique_ptr<NzMaterial> material(new NzMaterial);
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material->Enable(nzRendererParameter_FaceCulling, false);
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material->EnableLighting(false);
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SetMaterial(material.get());
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material->SetPersistent(false);
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material.release();
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}
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void NzSprite::SetMaterial(NzMaterial* material, bool resizeSprite)
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{
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m_material = material;
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NzTexture* diffuseMap = m_material->GetDiffuseMap();
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if (resizeSprite && diffuseMap && diffuseMap->IsValid())
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SetSize(NzVector2f(NzVector2ui(diffuseMap->GetSize())));
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if (m_material && resizeSprite)
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{
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NzTexture* diffuseMap = m_material->GetDiffuseMap();
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if (diffuseMap && diffuseMap->IsValid())
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SetSize(NzVector2f(NzVector2ui(diffuseMap->GetSize())));
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}
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}
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void NzSprite::SetSize(const NzVector2f& size)
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@ -134,15 +135,17 @@ void NzSprite::SetSize(float sizeX, float sizeY)
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void NzSprite::SetTexture(NzTexture* texture, bool resizeSprite)
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{
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std::unique_ptr<NzMaterial> material(new NzMaterial);
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material->SetPersistent(false);
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if (!m_material)
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SetDefaultMaterial();
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else if (m_material->GetResourceReferenceCount() > 1)
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{
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m_material = new NzMaterial(*m_material);
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m_material->SetPersistent(false);
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}
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material->Enable(nzRendererParameter_FaceCulling, false);
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material->EnableLighting(false);
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material->SetDiffuseMap(texture);
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SetMaterial(material.get(), resizeSprite);
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material.release();
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m_material->SetDiffuseMap(texture);
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if (resizeSprite && texture && texture->IsValid())
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SetSize(NzVector2f(NzVector2ui(texture->GetSize())));
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}
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void NzSprite::SetTextureCoords(const NzRectf& coords)
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